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HECK YES :D
They probably did some cheap workaround that doesn't correalate well to bones that doesn't use the valve.biped standard.
Either way, I am not particularly keen on renaming every bone for every single animation in order to find out, whoopdiedoo...
Oh, you mean this? https://i.imgur.com/9HEioiB.jpg
Disable "Gmod Legs 3" from the "Valkyrie's Menu" accessed from the context menu:
C -> Valkyrie's Menu -> Uncheck the "Enabling/Disabling rendering of the legs"-box
Yes. Because these models don't have a valve.biped structure, addons that rely on these bones will most likely conflict, violently or not so much.
That's a shame. I'll see if I can't do anything about labeling the bones properly at some point, I just don't want the animations to fail because of it.
;-;
Feel free to experiment and let us know, because I honestly have no clue.
You could probably do some neat things with it though.
"creature/pandarenserpent/pandarenserpentmount_lightning_bone_81" = Jaw
I would love to do that if it didn't break all the animations in the process of doing so. I could list a sheet of every bone to name them in a seperate document, but otherwise there are also a lot of empty bones that follow with WoW Exports that serve no purpose, which just makes the list super-long and not very useful at all.