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I had that EXACT same problem. I didn't reinstall though, I just stopped playing, then I tried again, a few months later, and for some reason it worked.
RTE Aborted! (x_x)
---------------------------
Failed to find the Scenes.rte Data Module!
The last frame has been dumped to 'abortscreen.bmp'
You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
I searched all over. Can't find the source. Do you have any tips other than reinstallation?
They are packed in .rar files but are classified as .rte. They contain the .rte file and if you put them in Workshop Mods they unpack once the game starts loading and mounting the mods. Now my problem is that it cannot find a file called "Scene.rte" and in which I do not have downloaded or have any clue what so ever of what it is. I've checked the files of the game and searched it, but I cannot find a relevent file.
Anyways.
I need help. When I start Cortex Comamnd, it loads the files of all mods, but when it launches the game it only shows five out of ten of my mods that i've subscribed to.
(Please tell me anything I missed or mistook. I litterally just woke up)
They are far misunderstood though by the community due to their thoughts on how easy they're to be killed. Becaus if you think about it, they're basically wearing three layers of Kevlar with augmented, bionic, alien ballistic weaves, with a range finder and gasmask on their head,and the Rebels had cloth uniforms and scrap metal as armor that barley covered their chest, while losing their war until Gordon Freeman arrived on the train becuase he was the only one able to take multiple shots to his body and the only one to use the Combine-Battery regenerators due to his HEV suit from Black Mesa.
@==Doktor Kaiser== I mean the only thing they have in common is that I used their voice lines but okay, the Combine are awesome. :P
"The Elites" ~ My take on this mod: Slimmer and darker Combine Elites that are part of DeathWatch.
As for your last point that is indeed what it is doing. To my knowledge this is the only way duel wielding can work. Cortex Command has weapons that are main hand and offhand but weapons can't be both. There are in fact 2 pistols in my pack the standard sidearm then the offhand version that is just a copy but with the code changing which hand it is used in by the actor. The offhand version isn't purchasable, it's hidden but the duel wield pie menu option de-spawns one gun and spawns the other. It's also how the rifles work. Clever way of doing something that we used to have to make multiple purchasable guns for. :P
Aditionaly I notice two other things: 1) when I select duel wield my frame rate drops - I have a pretty decent machine but I hear and see that the Siderm fires at a slower rpm when in duel wield. In single wield it takes me about 2 sec to empty the 12 round magazine - in duel wield mode it takes me about 3 seconds.
2) after I fire a few rounds and select single wield option the actor "quick draws" the same weapon and reloads (almost) instantly - definetly faster then a normal reload - and he drops no magazine. it's as if selecting single wield gives the actor a completely new weapon with a full magazine... ?!
@KingEB Oh! I hadn't thought about that, might have been because I changed the Elite's name to Elite Trooper. I'll fix the .lua and update the mod shortly. Thanks for catching this, I completly forgot that it would affect the beacons. :P
@heybrowannahitsomeRAAAANCH It was out for several years before it released to steam my dude. I played it when it was like in alpha. :P