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:: // Switching from Workshop folder into RL main folder
cd....
cd..
cd..
cd..
cd..
cd %cd%\common\rocketleague\TAGame\CookedPCConsole
echo RL Folder: %cd%
echo ...
:: // calling "CreateRLFolderLink"(function) for each file needed (definition below)
call:CreateRLFolderLink RR_Assets_KHS.upk
call:CreateRLFolderLink RR_Assets_Lake.upk
call:CreateRLFolderLink RR_KHS_Mats.upk
call:CreateRLFolderLink RR_Prefabs_KHS.upk
call:CreateRLFolderLink RR_rc_lake.upk
call:CreateRLFolderLink RR_VersionInfo.upk
pause
:: // Function definition "CreateRLFolderLink"
:CreateRLFolderLink
:: // "%~1" = Filename passed by function call (from above)
echo File: %~1
:// Deleting old Link
del %~1
:// Creating new Link; ("%~dp0" = folder, where the batch file is = workshop folder)
mklink /H %~1 "%~dp0\%~1"
echo ...
good idea tho, they should add this to rocket league.
i dont even play rl
I haven't tried multiplayer yet; I only loaded into the map myself. But no matter how I adjust the boost settings, I always have unlimited. Is there a known way to correct this?
And of course, thanks for putting this on the workshop!
but: i'm working on a standalone version with single player only; i'm making changes to the framework so that i can release every track as single workshop item without extra steps necessary. they will have default settings for speedrunning the track in 3 rounds, and soon something special as an additional sp mode. a first release of a standalone rc_Lake should only take a few more days!
i will also then starting with making a 2nd track playable soon!