Overgrowth

Overgrowth

Shadow of The Colossus
99 Comments
Sillycium 14 Apr, 2020 @ 12:50am 
bad, super bad
Realitea 15 Jun, 2019 @ 4:21pm 
the colossus isn't moving
Bitter Steve  [author] 22 Jan, 2019 @ 3:06pm 
@₴₱Ⱡ₳V₳Ⱡł₮
hey, i mean. overgrowth's got its limitations, and i didnt know about the animation mod till later on after i had pretty much lost interest in working on the mod
Lex 22 Jan, 2019 @ 11:25am 
the colossus don't move
Bitter Steve  [author] 28 Mar, 2018 @ 6:29pm 
thanks :D
Gyrth 27 Mar, 2018 @ 6:38pm 
https://imgur.com/a/vWtuo
These are some parameters that work smoother for your flying monster thing. Also I have a hotspot on the animated boat in the showcase level that keeps the player on the boat. You might want to add that as well. It's not perfect, but makes it a bit better to walk on.
Bitter Steve  [author] 11 Mar, 2018 @ 4:29pm 
yeah, thanks
GirlName123 11 Mar, 2018 @ 4:28pm 
The rework is great no longer bullshit, nice one
Bitter Steve  [author] 11 Mar, 2018 @ 4:16pm 
thanks
Dokeshii 11 Mar, 2018 @ 12:50pm 
This is awsome
Bitter Steve  [author] 10 Mar, 2018 @ 10:54am 
remade 3rd boss fight. is now pretty easy. moer ways to get to head, not as frustrating XD
GirlName123 5 Mar, 2018 @ 3:13pm 
Nice, mod is going great
Bitter Steve  [author] 5 Mar, 2018 @ 5:40am 
yeah, im am working on the bugs right now, and stabbing him is also being worked on right now. ill try to have some bug fixes and stuff out in a update soon
GirlName123 5 Mar, 2018 @ 4:09am 
I don't know if I'm missing something but i can't kill him it won't let me
GirlName123 5 Mar, 2018 @ 4:06am 
one of them being when i start on his wing sometimes i fall through it and ik this is something new and will be better but the animation is weird and sometimes teleports me off the edge
GirlName123 5 Mar, 2018 @ 4:04am 
Ok this update is cool but there is really bad bugs
Bitter Steve  [author] 4 Mar, 2018 @ 9:32am 
@solarbear
i dont know if im going to add dormin anytime soon. i am still working on the colossus. i am not working in a specific order so i might do dorming before the last colossus or somthing. but idk
Bitter Steve  [author] 4 Mar, 2018 @ 9:30am 
at the moment the most colossus do not move, they are just a model right now. i am experimenting with the animation mod, as you can see on Phalanx ( the latest colossus ). if phalanx is not moving make sure you have all the required mods.
Rigobert d'outre-mer 4 Mar, 2018 @ 8:19am 
Hi there, for some reason the colossus won't move, any suggestions to fix that ?
Rage_Rusty 3 Mar, 2018 @ 10:34pm 
you should add dormain let your mind take you on how his attacks might look like
Bitter Steve  [author] 2 Mar, 2018 @ 1:17pm 
i have added phalanx! ( WIP ) phalanx may be the most accurate and coolest collosus!
the reason for these are, the map is accurate, Phalanx is animate to fly around the map, cutscene. if you find any bugs please report them here in the comments section. phalanx is currently un-beatable, the stab spots right now do nothing.
Bitter Steve  [author] 20 Feb, 2018 @ 5:36am 
@xXShadow WalkerXx
thanks for the suggestion, i might do that :D
Shpinklydoof 19 Feb, 2018 @ 7:22pm 
When you can andd when you make all the Colossus, you should add a room where all the Colossus are standing if you can! Just a sugestion!!!! :steamhappy:
Bitter Steve  [author] 10 Feb, 2018 @ 12:30pm 
k, added a DevRoom so that you can test out the bosses :D
Bitter Steve  [author] 10 Feb, 2018 @ 11:44am 
@Pepper
good suggestion, i think ill add another area to the temple at the start where you can pick any colossus out of all of them
GirlName123 9 Feb, 2018 @ 10:32pm 
I have a suggestion i think you should make it so every colossus is available at the start untill the mod is done or the all the colossus are done because i have to go through all the colossus to get to the new one everytime a new colossus is released
GirlName123 9 Feb, 2018 @ 10:30pm 
Also if you don't have your ingame music volume down you can't hear the custom music
GirlName123 9 Feb, 2018 @ 10:30pm 
The new colossus was great no bugs and the look on the character at the end is pretty cool
Bitter Steve  [author] 8 Feb, 2018 @ 5:19pm 
just put out another big update! :D
Bitter Steve  [author] 5 Feb, 2018 @ 6:09am 
ok, thanks. and yeah im planning on alot of cutscenes and im gonna re-make the entire gaius fight later on and make it more like the game. when i first started i wanted to do an entire world with them, but i dont think thats gonna happen. but im glad where this is now. :D
GirlName123 5 Feb, 2018 @ 6:05am 
well that is all the feedback from me
GirlName123 5 Feb, 2018 @ 6:03am 
yea i seen it now i've just climbed over the invisible wall btw plan on adding a shaking cutscene on the second colossus in the next update?
Bitter Steve  [author] 5 Feb, 2018 @ 6:01am 
ok, there is a small gap under the rock where you have to roll by using forwards and shift. you might have to do it twice
GirlName123 5 Feb, 2018 @ 5:59am 
right after the tiny wooden bridge and the rock after it is the spot
Bitter Steve  [author] 5 Feb, 2018 @ 5:58am 
at what spot? because there is a spot where you have to roll. guess i should have made that more clear
GirlName123 5 Feb, 2018 @ 5:57am 
aslo there a invisible wall on the way to the first colossus
GirlName123 5 Feb, 2018 @ 5:56am 
well if there was i couldn't see it cutscene came up
Bitter Steve  [author] 5 Feb, 2018 @ 5:51am 
im still working on it, but in the game when you climb up to the thing, theres grass on it, unless im stupid and just need to check again XD
GirlName123 5 Feb, 2018 @ 5:49am 
gaius path is cool but the arena you fight him in is still grass?
Bitter Steve  [author] 5 Feb, 2018 @ 5:37am 
@Pepper
yeah, idk how im gonna do those, but ill figure out somthing
GirlName123 5 Feb, 2018 @ 5:35am 
i just asked because the flying and water colossus
Bitter Steve  [author] 4 Feb, 2018 @ 4:58pm 
Big Update: Added new colossus. added new music, updated visuals, updated area that you fight gaius, updated tutorial area
big fixes
Bitter Steve  [author] 4 Feb, 2018 @ 3:30pm 
@Pepper
i do plan on adding all, but i am not adding them in a specific order. i already have another colossus in progress and a few other things :D
GirlName123 4 Feb, 2018 @ 11:31am 
btw do you plan to add all the colossus?
GirlName123 4 Feb, 2018 @ 11:31am 
great update ik you probably meant the first colossus to be easy but it was really easy, cutscene was great in the temple
GirlName123 4 Feb, 2018 @ 11:23am 
awsome
Bitter Steve  [author] 3 Feb, 2018 @ 10:09pm 
remade tutorial area, so it will be very diferent then in the video
Bitter Steve  [author] 3 Feb, 2018 @ 4:17pm 
Update video being added as you are reading this :D
... unless its already out by the time you read this
Bitter Steve  [author] 3 Feb, 2018 @ 3:15pm 
@Bakyn
yeah, i do have lots of trouble with bouncing off and having to restart, and it sucks, especially when you just get past the hard part, and fall off the easiest jump due to the character not grabbing the edge. but thanks for your thoughts :D
Bakyn 3 Feb, 2018 @ 2:57pm 
Yeah, the issue isn't actually with the map in and of itself, it's with Overgrowth detection of ledges. I hit the platforms that you've placed to grab onto and there's always a 50/50 chance whether it'll have me grab or just bounce. The issue is the game and not your map