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An image filter. It aims to improve model lighting and reflections.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1179057226
A dev told me he gets better lighting results on weapons using the gloss/specular workflow.
Vickers uses the spec/gloss method, for example.
It might help reduce the lighting inconsistencies.
I'd like to sub but it's becuase of the lighting inconsistencies I didn't bother to convert some weapons myself.
I haven't tried the spec/gloss work flow but if you did and get good results that would be awesome.
Great work please keep it up!