Total War: WARHAMMER II

Total War: WARHAMMER II

More Magic
23 Comments
FeralZ 15 Aug, 2022 @ 8:14pm 
one of the best mods, thanks for this, super well balanced =D
i love it!
angrybirdgofan 3 Oct, 2021 @ 11:23am 
HAHAHAHAHAHA WATCH ALL THE PRETTY COLORS GO EVERYWHERE!
romavictor 3 Mar, 2020 @ 2:33pm 
@robin1234
many mods don't need updates because the tables they edit stay the same. Ignore the "out of date" warning. Or alternatively, use pack file manager to add this into a mod of your own, and it'll never (so long as CA doesn't restructure those tables) be out of date.
Robin1234 24 Dec, 2019 @ 8:59pm 
TKY
Robin1234 24 Dec, 2019 @ 8:58pm 
please update,thy
516551714 16 Dec, 2019 @ 12:39am 
Very good MOD, please update or upload again, thank you very very much. A hug
Zeth.exe 17 Nov, 2019 @ 11:58am 
Is this for AI as well?
Dathek 24 Apr, 2019 @ 11:40am 
I found it works fine. 60 was almost too overpowering later in the game when you can cast insane world ending spells with easy over and over
NecroDevil  [author] 24 Apr, 2019 @ 11:35am 
@Bomjus I reduced it in order to better balance with other mods.
Bomjus 20 Apr, 2019 @ 6:33pm 
didn't this mod use to give a total of 60 WoM available to use in battle? now it's down to 40. intended change or...?
Dathek 6 Jan, 2019 @ 2:56pm 
I wish each mage contributed to power regen , im excited to try this out. The thought of hienrich kemmler ever running out of magic is absurd
rolfey1328 7 Sep, 2018 @ 9:34pm 
Hey I love this mod, but I can't play it with the 50% more climate impact. I always seem to be fighting in clam regions, which completely negates any other bonuses and makes it worse than vanilla. Is there a version of this without the climate effect? or a mod that removes the calm debuff altogether? Thanks
NecroDevil  [author] 28 Jun, 2018 @ 7:15pm 
The location of files changed, it's inside "workshop/content" use explorer search for "pack".
Alec 20 Jun, 2018 @ 3:14pm 
Would you mind telling me where this file goes once it's installed and the name of the mod (like xxx.pack)?

I thought it would be under "Warhammer 2/data" and the file name being "magic.pack", but now I'm not sure.
NecroDevil  [author] 4 Apr, 2018 @ 3:31pm 
@Be Happy it depends on what magic you are trying to change. Most things are in some "effect" file and spells with projectiles use the projectiles table.
Be Happy 4 Apr, 2018 @ 10:23am 
Hello. I tried to do a mod about magic too, but i just can't find where is the file i need to look up into to work on spells, or lore ability (like the trigger when casting a spell). Care to guide me a little ? ^^
Planewalker 25 Mar, 2018 @ 11:12pm 
any chance you could make an op one, with infinite magic? (or at least link me to one, guys, cuz i cant find one) in another note, i do like this mod
NecroDevil  [author] 28 Jan, 2018 @ 8:28pm 
@PREDATOR: Not without using scripts, what makes things very dirty.

@Feral Jim: Here you go
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1285199628
FeralJim 28 Jan, 2018 @ 6:23pm 
Would I be able to request a specific mod Necro, could you change the flat +Winds perks the Lichepriests get (I think there are two of them total) to add double what they give now? So +20 and +30 respectively? It would be nice to feel more rewarded for bringing lots of Mages to a battle.
FeralJim 28 Jan, 2018 @ 6:22pm 
Okay this is just fucking perfect. I've tried a bunch of +winds mods and they are all either way too powerful (I end up with 500 mana reserves what the fuck?) or hardly do anything.

I'm on turn 100 of a ME campaign with Arkhan the Black, on Hard / Hard and all I really wanted was to be able to you know, cast more than two Vortexes over an entire battle, when I have FOUR wizards. This seems to nail that balance right on the head. And I love the extra impact on climate, Winds dissapeared? Now your going to notice it. In the middle of a storm? Go crazy!
PREDATOR 27 Jan, 2018 @ 5:15pm 
any chance for just player man?
NecroDevil  [author] 27 Jan, 2018 @ 5:08pm 
No, it works for AI too.
PREDATOR 27 Jan, 2018 @ 4:57pm 
is this just for player?