Divinity: Original Sin 2

Divinity: Original Sin 2

Atlas-Brinewall-Castle
23 Comments
Igori 15 Apr @ 9:03pm 
the best castle still don't haves DE ?
[PH]-Beowulf 24 Sep, 2022 @ 2:07pm 
DE PLEASEEEEEEEEEEE
Smirnoffico 15 Aug, 2019 @ 2:25pm 
I second (third? fourth?) this for a DE upgrade
KingKenna 3 May, 2019 @ 2:29am 
Your maps are so epic dude. Would they be difficult to update to DE? I may try myself if its not too hard.
Dimaxi? 24 Nov, 2018 @ 1:20pm 
Update for DE please!!!
Death 19 Sep, 2018 @ 7:06pm 
Update for DE please :)
Depressed Decoy 19 Sep, 2018 @ 2:30pm 
could you update this map to DE :3 this is an amazing map!
GhostBoat 28 Aug, 2018 @ 1:18pm 
@Edberg, Hey I love your map and Im trying to make a map myself with different levles but Im having trouble making the mini map for, lets say the 2nd floor of the castle, I can do it for the whole map but other than that Im lost. Any advice?
Abraxar 16 Apr, 2018 @ 11:04am 
Man... your maps are amayzing, realy.
Good Job !
IIIIIIIIIIIIII 1 Mar, 2018 @ 9:36am 
@Edberg Ok i'm gonna try that.
Edberg  [author] 1 Mar, 2018 @ 9:04am 
@Moon , I really can't help you. I tried to load it myself and it works just fine for me. Mabye try to delete the mod completly and reinstall it?
IIIIIIIIIIIIII 28 Feb, 2018 @ 11:25am 
I can't load the map, every time I try to launch the map, the game crash.
How to solve the problem?
Ramz 15 Feb, 2018 @ 1:26am 
Wow thanks for the update and not found a thing "Wrong" only suggestions :)
Edberg  [author] 14 Feb, 2018 @ 10:14am 
@ Ramz, I've added two areas ontop of the gate that now are walkable. I cannot make the entire roof walkable beacuse then you would not be able to enter the castle trough the gate at ground level. Limitations if the editor. Thank you for the nice comment, it's those and the ratings that boost your confidence in the work you are doing. Thank you. Let me know if you find other things "wrong" :)
Ramz 12 Feb, 2018 @ 1:56am 
Hi Just working on this Scene at the moment and I have a small request the map is excellent and my adventurers will be here for some time. However the first bit is breaking the seige that this castle will be under. The problem I have found is the 2 towers and the gate house you cannot place any NPC's / Monsters on these to defend the main gates. for me as a GM I would love that at least the gatehouse you could place "troops on top" as the party enter. Just an idea however please take no minus comments on this as it is a great map :)
MasonWolfy 4 Feb, 2018 @ 2:47pm 
I'm not able to find the Castle in the GM mode Add-ons/mod page.
Edberg  [author] 3 Feb, 2018 @ 12:32pm 
@christopher, you have to place teleport triggers and then set a dynamic object/door to teleport instead of open the door. point the teleport action on the door to the trigger you set. there should be some guides around.
Christopher 3 Feb, 2018 @ 7:04am 
Highly impressive. I would encourage everyone to try this map -- it's huge. How did you add teleports to the doors?
Oneironaut 3 Feb, 2018 @ 12:20am 
Can someone help me? When i activate the Add-On and go to the GM mode the map is not there.
When i go back to the Add-On menu the Brinwall Castle is deactivated.
DreadWolf 1 Feb, 2018 @ 11:29am 
Geil ^^
CannaGivesNone 28 Jan, 2018 @ 1:53pm 
imo
CannaGivesNone 28 Jan, 2018 @ 1:53pm 
no dont move on to a new project. put another 100 hrs into it with detail and clutter and make it feel alive! or have someone take over the developement of it
Boag 28 Jan, 2018 @ 7:32am 
damn this place looks awsome nice work!