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https://cdn.discordapp.com/attachments/385876740532207618/487758170631045152/unknown.png
...Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC\Packages\UserInterface\Shared
and delete "UI_PerkIcons_TEX.upk"
To put simply, I kept the default prestiege badges with some modifications to the Tier 1 to have it fit properly. And it's just cropped out characters in them.
There was a certain way I wanted them to be, such as the ones with weapons that extend beyond the area of the presteige badge. But with the way the presteige icons and badges are created and rendered, I wasn't able to fully pull it off.
If you guys could, come over to the feedback discussion thread here and just say something in support to bump it so the devs could see. Maybe the change would be made to make this a little bit better.
https://gtm.steamproxy.vip/app/232090/discussions/2/1696048245843499667/
https://imgur.com/a/6pDfpAa
Presteige Icons are simply a secondary background icon with color at Tier 2+. They affect the original icon size by reducing the image to fit inside the new Prestiege Icon.
While this is unfortunate, I can now safely say that I will TRY (i'm not an artist) to design something around this. Most likely something resembling a picture frame. But feel free to share ideas.
Now as for the mod update as a thing, most of you are aware that there's the black and white version, and a solid colored version. This was due to the previous Icon system having restrictions on shades of colors and requiring Alpha layers and other technical things.
We now have access to full RGB control.
This means the black and white version will be updated to have it's shades of gray.
Curious Cube has colored art, so that will replace the static colored version.
So at the very least, I'll update this and make it compatable, but as for changes per prestiege it'll most likely not happen.