RimWorld
Pick Up And Haul
4.739 comentarios
Just leaf hace 11 horas 
o7 R.I.P
贝利亚大王 hace 23 horas 
o7
Darkerowl 23 OCT a las 14:19 
So I have noticed this issue where, an foe will go down and be dead and the mod/game wont let me bury the body right away, saying its too heavy, the only fix is to strip the dead and it will let me carry them and bury them most of the time. I think the mod keeps trying to put bodies in the inventory instead of carry since that is what the mod does. But bodies are not light.
Lancelot 23 OCT a las 13:00 
o7 Uuugggg R.I.P
wkplm15425 23 OCT a las 8:21 
o7
matt1300056 22 OCT a las 8:43 
It happens to be that pawns would gather things from stove or workbench, which stops pawn's working?
Raxy 22 OCT a las 8:41 
o7
Pdf239 22 OCT a las 6:29 
o7
bradson 21 OCT a las 14:48 
To clarify, this mod is made by Mehni, who is not dead, and o7 spam is a little misplaced here
jakuza 21 OCT a las 6:00 
o7
MASTERMAN 21 OCT a las 5:24 
O7 Rest in Peace brother.
日蚀日蚀日 20 OCT a las 20:23 
o7
Makiseaki 20 OCT a las 12:37 
o7
Kennan 18 OCT a las 13:23 
o7 Legend
sashaeconomic 18 OCT a las 9:35 
so raiders and other hostile creature cant use this?
Reynauld 15 OCT a las 1:54 
o7
WhoDrinkMyDrank 14 OCT a las 2:27 
o7 thank you for the mod
Rest in peace Alex TD
Hob 12 OCT a las 6:34 
07 mod. rest in peace
Decade 11 OCT a las 17:27 
o7
Rest easy Uuugggg.
Toxo 10 OCT a las 6:03 
o7
bradson 7 OCT a las 17:05 
@Haraise no Tenshi Probably some work types related mod moving things around. This mod's HaulToInventory is placed in the same category vanilla hauling is in by default, and is at least supported by FSF complex jobs
Haraise no Tenshi 7 OCT a las 16:33 
Why are my pawns still using hauling to inventory even when they are not assigned to do hauling? Am I missing something? As pawns actually incapable of hauling will not do so
Dant 1 OCT a las 13:32 
it already does that
ZzZombo 30 SEP a las 21:26 
Can we somehow integrate PUAH with manual hauling orders? So that if I order to pick a single stack of something, as long as otherwise PUAH would be able to, it would also haul other items around?
bradson 30 SEP a las 8:30 
@Karatejürgen No. The mod does include checks to not pick up items without valid destinations
Karatejürgen 30 SEP a las 8:24 
is it normal that they pick EVERYTHING up, even without proper storage place?

i forbit unfertilized eggs in my fridge, but they keep picking them up on their way with other stuff, and when they dont find any storage for it, they just drop it right where they stand. sometimes in the middle of a doorframe, keeping the door stay open....
Doop 28 SEP a las 21:16 
o7
doesn't open from this side 27 SEP a las 17:10 
o7
QuestionablyExistin' 25 SEP a las 12:54 
o7
Lobanych 21 SEP a las 12:23 
o7 Uuugggg
Rest In Peace man, you deserve it
Vladmirangel 19 SEP a las 23:31 
Seems to be a vanilla issue. even without the mod my colonists cant pickup those 2 specific drugs.
Lava_Lamp_Enjoyer 19 SEP a las 19:32 
vladmirangel: maybe your pawn inventory already has too much stuff in it and so they caant carry anymore so it gives the consume option instead?
Vladmirangel 18 SEP a las 15:01 
Well, i tried picking up Gojuice or Wakeup so potentially my colonists can use it during emergencies. Apparently theres no choice to pick it up, only to consume it.
✚ Mariel ✚ 16 SEP a las 3:55 
This mod allows you to pick up items and take them into underground stockpiles. Currently the AI has no way to enter an underground stockpile, or leave it. This means you can make unraidable stockpile bases...
Porknelius 14 SEP a las 10:16 
@Mr._Ben_Ben It is, but still; Love to the mod makers trying their best for free.
Mr. Ben Ben 11 SEP a las 19:05 
this mod is so fucked.
zzzdragon25 7 SEP a las 9:17 
@bradson Ok, the error I reported earlier has been reported on "Auro Arm" mod page.
bradson 7 SEP a las 8:58 
Yea, HaulToInventory is the correct name. TakeToInventory would be some other mod then if that wasn't a typo
zzzdragon25 7 SEP a las 8:51 
@bradson In WorkGiver.xml, I see two JobDef: "HaulToInventory" and "UnloadYourHauledInventory", but no "TakeToInventory"
bradson 7 SEP a las 1:57 
@zzzdragon25 The file at Defs/JobDefs/WorkGiver.xml has that def. Redownload the mod if it's somehow missing. Some other mod could be alternatively removing it through a badly written patch
zzzdragon25 7 SEP a las 1:34 
Red error while start up
Failed to find Verse.JobDef named TakeToInventory. There are 525 defs of this type loaded.
bradson 6 SEP a las 12:49 
Right, you're responding to an earlier comment. Yea, well, what you copied is very different from what this mod here does. Pick Up And Haul simply doesn't in any way affect crafting jobs and cleaning
bradson 6 SEP a las 12:46 
@Balthazad This is the Pick Up And Haul workshop page, not Common Sense, where you seemingly copied from. Was your comment meant to go elsewhere?
Thank you for making this mod.
Balthazad 6 SEP a las 5:56 
@bradson no, not in my workshop.

- (optional) pawns are encouraged to clean rooms where they're about to operate a building (ex. researching, cooking/crafting, or just going to sleep);
- (optional) pawns may clean rooms between "hauling ingredients to crafting spot" and "crafting";
- (optional) pawns may pick up all necessary ingredients to their hauling inventory before delivering them to the crafting place;
- (optional) when pawns are about to work on a bill, they'll prefer hauling a whole stack of ingredients to a stockpile if possible, instead of cherry picking a fraction that's required for crafting;
- (optional) pawns will put items back to inventory if interrupted;

for posting this many comments here, you should know a lot better what you're talking about, otherwise you might look very questionable out of a sudden.
Bimsham 5 SEP a las 19:53 
I know I just don't have the time for that kind of testing right now maybe I will get around to it some day but not anytime soon
bradson 5 SEP a las 1:43 
Report mod conflicts with the other mod that is required to trigger the conflict for any chance of that getting fixed @Bimsham
To do that, test with a minimal number of mods until getting to the bad pair. Nothing is otherwise gonna happen to bugs that don't come up on the developer's end
Bimsham 5 SEP a las 0:37 
this mod stopped working today so i removed it from my list after removing a bug I having bin having for a long time was fix I can bury bodes again it is a good day but a sad loss of a mod that make Hauling not take 400 years to get done I look forward to an update where both the mod works and im still able to bury the dead comes out.
bradson 2 SEP a las 16:57 
Wood and beer are weapons in vanilla rimworld. This mod puts things in pawn inventories for hauling, it does not get them equipped
遗忘了天空の地方 2 SEP a las 15:30 
@- ̗̀Skizzie ̖́-
Me too, wood as a weapon? It looks strange, but I manually equip weapons, so it's acceptable