Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






Say for example that a pawn picks up some potatoes, and two rock chunks.
The potatoes go in the freezer and the chunks go in the dumping stockpile.
For some reason though my pawns pretty much always put one chunk in the dumping stockpile, then go to the freezer to store the potatoes, and then proceed to dump the remaining chunk.
The pawn should check for proximity when emptying their inverntory after hauling, so they store the closest items first.
Rest in peace Alex TD
Rest easy Uuugggg.
i forbit unfertilized eggs in my fridge, but they keep picking them up on their way with other stuff, and when they dont find any storage for it, they just drop it right where they stand. sometimes in the middle of a doorframe, keeping the door stay open....
Rest In Peace man, you deserve it
Failed to find Verse.JobDef named TakeToInventory. There are 525 defs of this type loaded.