Tabletop Simulator

Tabletop Simulator

Genesys Dice v0.2
11 Comments
EnthusedDragon 18 Jul, 2020 @ 9:06am 
Looking forward to the complete version.
Would be nice if it broad casts the results to the players, and if the dice tray has a spawn dice pool option.
com_man 23 Feb, 2020 @ 10:52am 
I wanted to do a similar thing as G00ru, so I added the following to the script for the box.

function onDrop()
boxP = self.getPosition()
BoxChecker = getObjectFromGUID("6abed6")
BoxChecker.setPosition(boxP)
end

Note the autoreader doesn't work if you do an additive load to another table or game. For that you'll need to copy the global scripts over, or copy some of the global logic into the box.
b00ru 20 Jun, 2019 @ 11:23am 
I'd like to be able to move the box to the edge of a custom table to be less intrusive. However, this changes what I presume to be the "zone" that calculates the dice results and it no longer works after being moved a certain distance. How can I configure this mod to be able to move it to the corner of a table?
El Jakob  [author] 1 Mar, 2019 @ 11:32am 
I've loaded the mod up alone and there don't seem to be any issues, can you expand a bit about what you're trying to achieve with the mod? And what mods you're using in conjunction with it (if any)?
El Jakob  [author] 1 Mar, 2019 @ 11:29am 
Hi Doc, sorry for the long wait time! I'll take a look.
DocSun 7 Feb, 2019 @ 9:55am 
Help what am I doing wrong. Ive tried adding this to my current tabletop setup but it REFUSES to output to the card. any idea what I am doing wrong?
The Former 30 Jan, 2018 @ 12:01am 
Love it, I just wish it were a little easier to roll the dice within the box. (Granted, this could be a failing of mine. I could easily be overlooking something mechanical in regards to TTS itself.)
SaltyO 24 Jan, 2018 @ 10:41pm 
Been a while since we've had new nice dice sets. With the new patch hopefully we'll be seeing more dice mod work. Thanks!
Rokkos 22 Jan, 2018 @ 8:37pm 
After simulating 10,000 different plausible roll paramters, I've come to the conclusion that the creator of this mod is likely a decent human-being.
Strikingcrayon 22 Jan, 2018 @ 6:44pm 
Extremely polished. Fastest dice calculations I've ever see. Looking forward to using this in my next campaign.
GentleBenny 22 Jan, 2018 @ 11:58am 
Does what it says on the tin. Well-organized objects, simple result output, and proper colors/terminology. Uses terms instead of symbols, so it is easier to use for either EotE or Genesys than the real-world dice themselves (silly symbol changing).