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Its been a long time indeed, I can't even remember who did that room with the Ogre :)
The source file for this mod can be found on NexusMod.
Link to Source [www.nexusmods.com]
With that you can open this mod up in the editor and see what location you need to move to if you want to skip that room.
Hope that helps.
**SPOILER**
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I'm bad at Snake, LOL
I'm in the snail farm room. I avoided all the traps, i see the skeleton there. I got to the emergency snail release, killed all the snails. I found the gear key. I jumped down the pit killed the stuff down there. got back up.
and I'm stuck. I can't find a lock to put the gear key in. I can't figure out how to get in the back where the skeleton is. I see a leverl back there. I see a closed door with a teleporter behind it and there seems to be no way to open it. it's labeled mission control so I assume that's how I get back where the skeleton is but how do I open this door?! where do I use the gear key?
many sections have locks that need a key, or a key item.
the location of these key items is not obvious. I guess the items are hidden.
so i'm looking around for the item and I can;t tell if I missed it or if the item is further in. I backtrack looking for the item, don;t find it so I assume it;s deeper in and move forward...
only to find the door shut behind me blocking me off permanently from the earleir part of the dungeon!
IMO this is the WORST feature anyone can put in an RPG. it's like Final Fantasy with the secret items that can only be gotten at specific parts of the story at specific times and only if you do specific things first ad if you move on wiht the story and miss it, you can't go back later and get the stuff you missed.
Thanks
BTW, I came across several crashes in "Lupe Fenrir's One Room" when fighting with the golem. I don't have a good idea of how they happened, but they seemed to happen while I was running about the room with the gem(Golem's heart) or hammer in hand[on the mouse pointer] or an inventory for a long time (of course I needed time to figure out the way to defeat the big guy).
Having done it quickly, I managed the job without the client down at last, though.
Nope.
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Aside from that I really feel this custom was amazingly well balanced and is, by far, my favorite dungeon yet. I've been daubbling in some of the other dungeons and I've been noticing that many spam tons of enemies or have sudden spikes of difficulty, where as this keeps it real and has an excellent difficulty curve. My favorite aspect was how the rooms were all puzzle focused. Even the combat was a puzzle in itself.
The game works laggy and slow, very low FPS, really bad mod.
/spoiler turtles
just completed the dungeon, but I will try again because I only got 3/4 treasures and less than 10 secrets.
that button in frozen labyrinth was just unfair. no way to spot it unless you spend a minute just clicking all over that wall. and "angering the demons" wasn't too fair either. specifically "hear no evil" that 1-shots at least one member of your party, and no way to resist it besides dodging - an impossible task towards the end of that part.
but the Hub bosses were extremely fun, as well as Antti's original contribution - so overall I still think this dungeon is a masterpiece despite some very few "trouble spots".
well done, all of you guys!
I think you are talking about the library, if so the post beneath this one has the solution.
@igortroy
here is a hint
when you come down the final stairs and seem to be at a dead end, go over the walls with a fine tooth comb, there is secret button somewhere around there
plants vs zombies room was awesome (played it several times just for fun), and red and blue soldier march was the first time in Legend Of Grimrock I had to take a pen and paper and plan my moves.
I admit cheating in the library by googling-up the solution :)
had no idea they need to be alphabetical and not just sorted by topic (which I did)
but now I'm hopelessly stuck at the entrance to the frozen labyrinth.
I think there needs to be another way in that's hidden in one of the corridors, but there seem to be no hidden buttons on the walls...
when you hit subscripe it should download automatically to your system.
and then be available inside Grimrock when you choose "costum dungeon"
@chickenpeter10
glad you liked it, the name comes from the fact that every designer just made one room, but I can see your point, it was originally called The One Room Round Robin, but that made people even more confused :)
Official Thread [www.grimrock.net]
Hope you enjoy.