Legend of Grimrock

Legend of Grimrock

The One Room Dungeon
49 Comments
Spocks Toupee 7 May, 2024 @ 8:22am 
Couldn't continue past the 3rd room, because of a missing key.
Skuggasveinn  [author] 6 Dec, 2020 @ 5:28am 
@harpo
Its been a long time indeed, I can't even remember who did that room with the Ogre :)
The source file for this mod can be found on NexusMod.

Link to Source [www.nexusmods.com]
With that you can open this mod up in the editor and see what location you need to move to if you want to skip that room.

Hope that helps.
harpo 4 Dec, 2020 @ 4:38pm 
Tried to play this mod after doing ORRR 3 but when I get to the room with the re spawning Ogre the game keeps crashing. Tried lowering the graphics but no help. Guess I can't move on now. It is an old classic now so I guess I missed out. Maybe one of the developers and give me move party location so I can move on?
astronuno 9 May, 2020 @ 10:31am 
And to the modders, I wrote my (extensive) review on Grimrock forum :pkpsupersmile:
astronuno 8 May, 2020 @ 9:53am 
Finished the mod! That was... something!!! I must say this collaboration is amazing! Different minds combined to make a challenging dungeon, filled with easy to hard puzzles, old to new enemies, funny to scary moments... But I have to replay, I didn't found all secrets :lunar2020horrifiedrat: :pkpsupersmile:
kebabaek 12 Oct, 2018 @ 3:44am 
very good mod.

**SPOILER**
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I'm bad at Snake, LOL
Icedfate 8 Nov, 2015 @ 12:36pm 
on a side note. I don't understand why i'm the only one stuck here.
I'm in the snail farm room. I avoided all the traps, i see the skeleton there. I got to the emergency snail release, killed all the snails. I found the gear key. I jumped down the pit killed the stuff down there. got back up.
and I'm stuck. I can't find a lock to put the gear key in. I can't figure out how to get in the back where the skeleton is. I see a leverl back there. I see a closed door with a teleporter behind it and there seems to be no way to open it. it's labeled mission control so I assume that's how I get back where the skeleton is but how do I open this door?! where do I use the gear key?
Icedfate 8 Nov, 2015 @ 12:26pm 
I have to say that my biggest gripe with this dungeon is this.
many sections have locks that need a key, or a key item.
the location of these key items is not obvious. I guess the items are hidden.
so i'm looking around for the item and I can;t tell if I missed it or if the item is further in. I backtrack looking for the item, don;t find it so I assume it;s deeper in and move forward...
only to find the door shut behind me blocking me off permanently from the earleir part of the dungeon!

IMO this is the WORST feature anyone can put in an RPG. it's like Final Fantasy with the secret items that can only be gotten at specific parts of the story at specific times and only if you do specific things first ad if you move on wiht the story and miss it, you can't go back later and get the stuff you missed.
Zephyr 15 Nov, 2014 @ 9:50am 
the soldier march destroy the mod
Neikun  [author] 24 Mar, 2014 @ 5:47pm 
The sequel is out now!
Obi-ron 18 Dec, 2013 @ 9:20pm 
?how do so many people make one level its impossible?
Pulowski 3 Nov, 2013 @ 10:46am 
wish there would be a sequel, and more talented dungeon makers :D:
boyflea 27 Sep, 2013 @ 3:32pm 
this is great - but am completely stuck already looking for the next key. lovely idea. thanks for posting...
BeNNyBiLL 12 Jun, 2013 @ 2:23pm 
Could you kindly add me to the "created by" list ;-)

Thanks
yusuke 4 Jun, 2013 @ 1:02pm 
nice rooms. Some crashs, but nothing serious (mostly in the earth of the golem room, when you pick the heart, place it in your inventory, and fight again the ogre, some place you'll crash 100%, just don't put it in your inventory and place it quickly on the altar). Really nice mod, fun and all, thanks :) (except the snake game at the end, if you play it on a non-US keyboard, the keys aren't natural, up/right/left/down, it's almost impossible, i gave up)
kotok 11 Apr, 2013 @ 5:17am 
@Hawks "Lucky" Eyes: If you're still stuck, it might be a help: the gems can be on the altars, in the alcoves, inventories and arms. All you have to do is to put the gems on the arms of the statue beside the door.
willoux_ 9 Apr, 2013 @ 2:51pm 
I'M SO DUMB ._.
willoux_ 9 Apr, 2013 @ 2:39pm 
Now I'm stuck again! ,_,
willoux_ 9 Apr, 2013 @ 2:36pm 
Wait, nevermind, I figured it out. God I'm stupid >_>;
willoux_ 9 Apr, 2013 @ 2:31pm 
I'm stuck in the gem juggling room, I don't see a key anywhere, and already found the secret (which I thought was the soulition, lol) and seem to be stuck, help? >_>
kotok 9 Apr, 2013 @ 9:43am 
I enjoyed and finished it. Thank you, talented authors, for the elaborate work. The rooms with clever devices and tricks were very good. Though it looked to me that a few of them belonged to a different genre (for example, the last one, old-fashioned video game).
BTW, I came across several crashes in "Lupe Fenrir's One Room" when fighting with the golem. I don't have a good idea of how they happened, but they seemed to happen while I was running about the room with the gem(Golem's heart) or hammer in hand[on the mouse pointer] or an inventory for a long time (of course I needed time to figure out the way to defeat the big guy).
Having done it quickly, I managed the job without the client down at last, though.
Jolly 30 Mar, 2013 @ 12:39pm 
looks good, might DL
Neikun  [author] 13 Mar, 2013 @ 8:25pm 
Monsters can be puzzles too.
Billick 10 Mar, 2013 @ 11:52am 
@gottalhomer: Billick here. The solution is actually deceptively simple You drop the rock on the plate and then pick it up immediately
Icedfate 5 Mar, 2013 @ 4:33am 
cool i read about this in the forums months ago, i never thought i would see it finished lol. now to download...
DeathClaw 3 Mar, 2013 @ 5:42pm 
Thinking Man's/Woman's mod. I love it. Make more. Two thumb's way up. Ignore those who can't seem to have a brain that works. This is a great mod.
good👺 2 Mar, 2013 @ 12:51pm 
One room they said... Easy they said...
Nope.
gottalhomer 1 Mar, 2013 @ 8:17am 
stuck in Billicks room, any idea , put a stone in front the door and hear an opening wall and now ?, .. nice mod
TendiesMan 27 Feb, 2013 @ 4:09pm 
Truly excellent dungeon, clever puzzles, cool battles, challanging without spamming mobs at you. Each of the room designs was very original and well executed. 5 stars
Forked-Tongue Pantomiming Shiba 26 Feb, 2013 @ 3:22am 
@phobia: I agree with you. If they were smarter they would have a "monk" (unarmed) and a wizard in the group. The duo should have enough stopping power between them to carry the other two until later levels with good equips.
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Aside from that I really feel this custom was amazingly well balanced and is, by far, my favorite dungeon yet. I've been daubbling in some of the other dungeons and I've been noticing that many spam tons of enemies or have sudden spikes of difficulty, where as this keeps it real and has an excellent difficulty curve. My favorite aspect was how the rooms were all puzzle focused. Even the combat was a puzzle in itself.
rain 25 Feb, 2013 @ 11:20pm 
people complaining about no weapons and not being able to beat enemies (i.e. 2 posters below me) don't seem to understand the dungeon at all. think before you act is what this is all about. If you like fighting monsters with col weapons and armor, this is not a dungeon for you. if you like secrets, outsmarting the rooms and enemies, then this is the dungeon for you. it is simple as that.
kr82 25 Feb, 2013 @ 2:53pm 
No clues or suggestions for the "puzzles", all your wrong decissions ends in death and no items or equip to fight the monsters.
The game works laggy and slow, very low FPS, really bad mod.
Shaunt 25 Feb, 2013 @ 9:28am 
did anyone else fidn that they had absolutley no ws to beat any of the enemies other than just hoping you would find a weapon or otherwise be completely fucked? i mean, i was at room 3 and had literally no items and was facing like 5 enemies with only one person with more than fists
Grundle 24 Feb, 2013 @ 2:05am 
looks good. I might get it.
/spoiler turtles
igortroy 22 Feb, 2013 @ 3:05pm 
I found it eventually. thanks @Skuggasveinn!
just completed the dungeon, but I will try again because I only got 3/4 treasures and less than 10 secrets.
that button in frozen labyrinth was just unfair. no way to spot it unless you spend a minute just clicking all over that wall. and "angering the demons" wasn't too fair either. specifically "hear no evil" that 1-shots at least one member of your party, and no way to resist it besides dodging - an impossible task towards the end of that part.
but the Hub bosses were extremely fun, as well as Antti's original contribution - so overall I still think this dungeon is a masterpiece despite some very few "trouble spots".
well done, all of you guys!
Skuggasveinn  [author] 22 Feb, 2013 @ 2:45pm 
@Deroshy
I think you are talking about the library, if so the post beneath this one has the solution.

@igortroy
here is a hint
when you come down the final stairs and seem to be at a dead end, go over the walls with a fine tooth comb, there is secret button somewhere around there
igortroy 22 Feb, 2013 @ 9:33am 
first-off, great dungeon! you guys get 5 stars from me as well :D

plants vs zombies room was awesome (played it several times just for fun), and red and blue soldier march was the first time in Legend Of Grimrock I had to take a pen and paper and plan my moves.
I admit cheating in the library by googling-up the solution :)
had no idea they need to be alphabetical and not just sorted by topic (which I did)

but now I'm hopelessly stuck at the entrance to the frozen labyrinth.
I think there needs to be another way in that's hidden in one of the corridors, but there seem to be no hidden buttons on the walls...
Thread 21 Feb, 2013 @ 3:35am 
So far it's totally awesome, I've just had a couple of crashes in the Grimforge though :/
Thread 19 Feb, 2013 @ 1:23pm 
I've been looking forward to this one for some time. Congrats on getting the project done, can't wait to play through it.
Cameron Faust 18 Feb, 2013 @ 6:29pm 
can someone please help me get through a part. its the part where i find a dusty tome. i have a key dusty tomb and im trapped :( please help
Snipe 18 Feb, 2013 @ 4:06pm 
I got it. Had to restart Grimrock 2 times before it would show up :( I gotta say, this is great. I am frustrated beyond belief but it is great!
Skuggasveinn  [author] 18 Feb, 2013 @ 10:58am 
@snipe
when you hit subscripe it should download automatically to your system.
and then be available inside Grimrock when you choose "costum dungeon"

@chickenpeter10
glad you liked it, the name comes from the fact that every designer just made one room, but I can see your point, it was originally called The One Room Round Robin, but that made people even more confused :)
xXT3h_W3bM4sTeRXx 18 Feb, 2013 @ 10:44am 
nice map/fun puzzels but the name is sorta wrong its not really one room but a whole dungeon
Snipe 18 Feb, 2013 @ 9:20am 
Alright... I subscribed but can't figure out how to download or play it. :( restarted the game, and even steam.
undeadlore 18 Feb, 2013 @ 12:16am 
Oh wow, this looks awesome so far. Got stuck in one area, but the mods and puzzles are putting my project to shame so far!
Yenorin 17 Feb, 2013 @ 3:21pm 
Looks awesome! Thanks for all the effort!
Rellek 17 Feb, 2013 @ 12:02pm 
This looks good, I think I'll give it a go
roorooroo 17 Feb, 2013 @ 10:27am 
Thanks a lot to you all for making this. Going to give it a try later today. Thanks.
Skuggasveinn  [author] 17 Feb, 2013 @ 7:24am 
Dear players, please understand that this is a collaboration project between 18 designers from the Grimrock modding Community. If you have any questions or need hints/help with any of the rooms I would kindly point you to the offical thread on the Grimrock forums.

Official Thread [www.grimrock.net]

Hope you enjoy.