Overgrowth

Overgrowth

Crete pit arena
19 Comments
seagull 17 Jul, 2023 @ 12:55pm 
great job for the guy who made this. i really enjoyed my self playing. :)
Goblin 20 Aug, 2021 @ 5:28pm 
im not sure this map works anymore which is a shame becasue it was really good
Cam 13 Feb, 2018 @ 1:28pm 
this map is really incredible it is very well made and it obviously took a lot of effort to make. my only request is that you put more spikes on the bottom for when you are on the high places.
doctoradventure 2 Feb, 2018 @ 3:59pm 
This is my favorite arena map however I really dislike total Anarchy it spreads you too far away from the other ai and it's not very fun to deal with swords when you're unarmed especially with how unreliable the dodging is with them
Shoobe 28 Jan, 2018 @ 9:54am 
Too slow for an arena map imo, enemies dont even seem to jump down, having a killbox at the bottom would be good
Куй Кухлик  [author] 26 Jan, 2018 @ 6:31am 
+Zed Amadeus I decreesed the cell size to the minimum so that nav mesh is more detailed, but I dunno what I could do to extend them to the edges, I'll see what I can do to improve it, mybe I'll get another update out today to improve the experience.
kavika 26 Jan, 2018 @ 3:07am 
A++++++, would jump around in deep well again! (quite pretty levels)
Zed 24 Jan, 2018 @ 3:00pm 
I think part of the reason characters stand still, is because the nav mesh doesn't quite reach the edge of objects, and that some 'jump nodes' are in that area. I can't remember exactly how it's done... and I'm not sure this even helps, because it looks like you've done what you can to improve the nav mesh. and I dunno if the nav mesh is different across levels, but, the point is you should - if you haven't - look into making the mesh extend to the corners of platforms.
Чемпион всехシ 23 Jan, 2018 @ 4:00am 
how to create snow
Zed 22 Jan, 2018 @ 2:49pm 
Maybe if you plan to update this , you should have a feedback/bug discussion linked to the mod. :)
Куй Кухлик  [author] 22 Jan, 2018 @ 10:43am 
I'm not sure if the files are f-d up for anyone else, but the mod is broken for me rn, please write in the coments if you're having problems, I'll try to fix it.
Куй Кухлик  [author] 22 Jan, 2018 @ 10:08am 
Updated the map, you can look at the changelog to see what's different, again thank you all for the feedback!
Куй Кухлик  [author] 22 Jan, 2018 @ 1:39am 
Thanks everyone! I will update the shaders today(I tried SNOW_EVERYWHERE2 but forgot about the 3 version) and fix the "help ypur teammate" thing. Unfortunately I can't do anything about the AI getting stuck, at least not now.
AshRoze 21 Jan, 2018 @ 8:41pm 
outstanding map. nav mesh could use some work though, AI has a habbit of getting stuck
Zed 21 Jan, 2018 @ 8:06pm 
Umm... so Justaguy, I noticed that where there is normally water on the rain level, there is ice, but it's covered with snow. The shader you used was #SNOW_EVERYWHERE, but there are two others. #SNOW_EVERYWHERE2, and #SNOW_EVERYWHERE3. No. 3 will keep your level looking the same, reveal the ice. No. 2 adds a purple tint to the sky and looks pretty cool, + it shows the ice. These are just suggestions if you want the ice to show up as a visible hazard.
Zed 21 Jan, 2018 @ 7:42pm 
HOOOH! So good.
Carcajou17 21 Jan, 2018 @ 7:26pm 
This is an amazing arena! (Well, set of arenas, I guess)
Just one thing though, in one of the match types, the 'help your teammate' one, it says 'help ypur teammate'.
It may be a typo, or it may be intentional. Either way, just wanted to let you know.
Zed 21 Jan, 2018 @ 4:24pm 
I remember seeing pictures for this on the discord! I cannot wait to try this!