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When I removed the alpha channel the modded textures worked, but they aren't applied to the model correctly so it looks a bit weird.
I think the modded textures may be too big or something and fails to load on my system.
I wouldn't like to use textures that don't work on my system, even if they work on other people's systems, I count my system as kind of like the minimum system requirements to run on, so if it doesn't work on mine then I won't expect it to work on others.
The other animals could be added, I would essentially just need to clone each animal and make them herdable. So I guess I could add the other animals, but I doubt I would ever add an animal that isn't already in the game unless I make the models myself or I get someone else to make the models.
Now has herdable chickens. It doesn't change the regular chickens though so only the chickens you train are herdable.
Also it now makes a sound when an animal is trained. :)
But I can't fix that since the files I modify are big anyway, since I need to copy the original and just make the changes I want (such as making the animals trainable and setting their build costs).
The modifications themselves are tiny, it's just the original files that are huge by comparison.
It may be giving that message for my mod since I keep some of the older files for compatibility, so poeple who don't have the Tale of the Dragon expansion will still be able to use the mod they just won't have the expansion's units (So they won't be able to train the Yak for example). I do this for both the Tale of the Dragon expansion and the Titans expansion. That's why this mod is so big (About 10 MB).
If you play the "Fall of the Trident" campaign you will see that you won't be able to train the yak. That's because the the campaigns actually use the files for their respective expansion (as far as I know, I don't actually know how the game handles it, it's just how I think it handles it).
So no, it's not a virus.
And the chicken thing is not a bad idea, I'll look into when I have the time (which will definitely be within this week)
If it does then just say restart and it should be fine after that.
As for the unlimited Greek heroes, I mentioned before that I just removed all the build limits, I could re-add them for just for those units though. I can't really fix the big armies not being able to go through gates well. I just sent one army through at a time or made multiple gates.
And I noticed that some units went through the walls, this is probably a bug in the game itself that only manifested itself once there was more units than the game normally handled. I think all the units somehow push some other units through the walls. Or the units somehow "doesn't see" the wall.