RimWorld

RimWorld

[b18] Land Fill (Terrains+)
26 Comments
Mlie 11 Jul, 2020 @ 12:01pm 
Made an update of this for RimWorld 1.1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2162781055
Hope this helps anyone!
NoVa 26 Feb, 2020 @ 9:13pm 
version 1.1.... update?
LilJaguar 28 Jul, 2019 @ 6:54pm 
would love to see this updated :)
Lambda 11 May, 2019 @ 7:11am 
It's 1.0
GhosthammerRF 21 Oct, 2018 @ 1:58am 
Hello author! Can we trust in 1.0 upd ?
Utah  [author] 2 Sep, 2018 @ 5:26pm 
I don't have plans to update mods for now. Maybe on version 1.0
ronhin375 1 Sep, 2018 @ 1:34pm 
this is a must have for my playstyle, please update?
Daisuke 4 Jul, 2018 @ 11:57am 
It'd be nice to see a drawbridge if possible, which can be opend and closed on command
smjjames 26 Feb, 2018 @ 3:58pm 
This seems like it'd be useful for coastal maps since I just discovered that you can't build on shallow water and water pumps don't do anything with ocean water.
Utah  [author] 3 Feb, 2018 @ 1:54pm 
@Ageuxo yep, seems cool to me, like a construction under water. This don't accept filth and extinguish fire too. Honestly i don't know if seems ugly to other players
Ageuxo 3 Feb, 2018 @ 9:41am 
Is the light foundation supposed to look like white liquid? cuz that's what it looks like with the shader applied
Utah  [author] 3 Feb, 2018 @ 7:32am 
@Ageuxo thx, i fixed the affordance of light foundation. Also, the waterDepthShader is needed, the "LFNewWaterBase" parent doesn't have it
Ageuxo 3 Feb, 2018 @ 6:55am 
After some messing about in the files there are more issues as well, like light foundation affordances, and the light foundation has a water shader applied+has the water abstract as a parent.
Feel free to add me, so we can chat, if you want more info
Utah  [author] 3 Feb, 2018 @ 6:19am 
@Ageuxo thanks for advice, should be work properly now
Ageuxo 3 Feb, 2018 @ 5:10am 
Thanks for making this mod!
I may have found a bug as foundations don't seem to work on marshy soil.
Utah  [author] 27 Jan, 2018 @ 5:21pm 
@Nomadic Natural deep water remains impassable, the artificial that can be placed have 55 pathCost (like chunks)
Legion 27 Jan, 2018 @ 4:38pm 
Gonna give this a try anyway, but do the placed "deep waters" actually act like deep waters? Meaning they're uncrossable?
ireth92 27 Jan, 2018 @ 10:20am 
Thank you! @Tremeloe
Utah  [author] 27 Jan, 2018 @ 4:38am 
@Exende yes but i think that have some inconsistencies like can't be able to place fishing bridges on artificial waters

@ireth92 of course: Download [www.dropbox.com]
Exende 24 Jan, 2018 @ 4:30pm 
does this work with the Bridges and Fishing mods?
ireth92 24 Jan, 2018 @ 9:41am 
Could we get a direct download for this mod, please? Thx!
Utah  [author] 21 Jan, 2018 @ 7:41am 
Small update to fix some inconsistencies. Also add a new soil to be easier deal with heavy foundations placed in wrong places
Utah  [author] 20 Jan, 2018 @ 1:00pm 
@Memmorath hmmm ya ya you're right, maybe soon
Memmo 20 Jan, 2018 @ 10:22am 
If you could add more preview pictures that would be helpful. The idea seems interesting, but without more to go by people might not give it a try.
Major Lee Retarded 19 Jan, 2018 @ 7:08pm 
Gonna try this one, seems legit!
343 Guilty Spark 19 Jan, 2018 @ 1:17pm 
1st COMMENT!:steamhappy: