Space Engineers

Space Engineers

Antimatter Modpack v1.1
89 opmerkingen
infra-dan-accelerator unit 84725 8 nov 2023 om 13:56 
its missing ingame discyptions
MAMPF(GER) 27 dec 2021 om 12:52 
mod is dead
gabezilla1121 10 dec 2021 om 14:57 
why is it when i use a X-75 EPA it makes air vents stop working
rag 1 jun 2021 om 18:59 
why arent the hybrid antimatter blasters auto targeting and firing?
Eddy The Liar 20 mrt 2021 om 10:11 
Does anyone have any idea why the thrusters keep going invisible when you get too far from them?
GamerEverything 24 jan 2021 om 12:56 
Can you upload this mod to Mod.io please? My ship that i'm making can't be completed without this.
CTH2004 11 jan 2021 om 10:27 
are you still working on this?
Eddy The Liar 13 nov 2020 om 8:48 
One of my favourites.
mattermatty 23 okt 2020 om 7:49 
If you searched for "unoctquadium reactor" ingame, it does make sense that you couldn't find it as the actual name is XQ-69 Unoctquadium Prototype Reactor.
hillsmash21 18 okt 2020 om 18:06 
i cant find the Unoctquadium reactor
can you explain pleas?
Crowbot 4 sep 2020 om 19:37 
The brown dwarf requirement is very limiting. Perhaps there should be an alternative even if it's less convenient and or more expensive.
mattermatty 13 aug 2020 om 14:59 
you can use any sort of power generation to power the X-76 Experimental Particle Accelerator, i would just recommend using the unoctquadium reactor as it generates the exact amount of power the particle accelerator uses and because it simply needs an extreme amount of power. @Paladinboyd
Paladinboyd 12 aug 2020 om 18:49 
Do I need to use the XQ-69 Unoctquadium Prototype Reactor or can I use a another reactor to create anti matter?
MAMPF(GER) 8 jul 2020 om 14:13 
Yes is my favorit mod, Update pls pls pls
mattermatty 7 jun 2020 om 1:31 
Well, updates or no updates, this mod is just amazing and i don't think i will stop using it anytime soon. You did a great job!
< blank >  [auteur] 4 jun 2020 om 4:25 
During the constant update changes that comes with Keen updates,i have stopped updating this nice mod.I had created that mod in the past with the idea to make my own dedicated server based on that mod and other similar ones.
I have found this modded server ( https://rebels-games.com/ ),that uses similar block upgrades,techs and progression system involving mining exotic materials and pvp related things, and they offer a very good modded server experience.They are very good at what they doing, so give it a try.It was something similar that i had in my mind but they do it in a professional way....
JoshH2024 3 jun 2020 om 13:30 
As much as I don't want to mod my game anymore. I want my ships to have antimatter thrusters
Fvracer_x 17 mei 2020 om 6:18 
Having a lot of fun with this mod. Thanks!!!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2099756538

Fvracer_x 16 mei 2020 om 10:14 
Am I missing something? I cannot create synthetic diamonds in the transmuter thingy... It will turn carbon ore into carbon ingots but will not accept the finished ingots as an input for making diamonds... So far I've Shift-F10 'ed my diamonds but it would be nice to follow the complete proceedure.
< blank >  [auteur] 4 apr 2020 om 13:46 
nope.You just fly close to the surface with a big ore detector,like scanning the surface and it will find resources...
ronon_dex 4 apr 2020 om 11:56 
how do I find unidentified element with surface markings?
< blank >  [auteur] 4 apr 2020 om 3:29 
You can use it and as a stationary death ray turret with some imagination.... xD
ronon_dex 3 apr 2020 om 18:52 
so your saying that this can easily destroy blocks withing a 45 block range?
that is 94.5 meters away!
clevercole98 20 mrt 2020 om 13:14 
If you can keep shields up on a server, than anybody without shields that want to attack you are in for a nasty surprise, but if they are prepared and intend on bringing your shields down, you would get killed.
Xenomorph 3 feb 2020 om 6:15 
Hi. Awesome mod, i like it. Can you make a smaller prototype reactor? I mean 3*3*3Size with 40-70TW output. Easyer to place of ships because original reactor is gigantic size of ships.Thy.
The Nameless 15 dec 2019 om 12:50 
You might try Cython's energy shields. They're pretty good at protecting your ship from damage from weird sources and they can get pretty strong.
< blank >  [auteur] 14 dec 2019 om 6:18 
Its meant to be like this.You cannot stay very long to this hell.To be able to leave you should be quick in ur trip down there or repair ur ship to take off.If the modded thrusters break even with 1% dmg,its not suitable to use them to go down there,so use vanilla hydrogen ones.
mattermatty 13 dec 2019 om 10:48 
to add to my previous comment, i use quite a bit of other mods and i just noticed that the thrusters that i use break very fast. so for the truster to function, it needs 100% health and so it breaks within the first few seconds. that's why i falways fall to the surface like a brick
mattermatty 13 dec 2019 om 10:20 
this mod looks pretty cool, i have it installed and it works just fine. there is just one problem: now that i have spawned in the brown dwarf, i just can't find a way to get close to it before my ship bruns to crisps and so i'd like to know what i could do to get to the surface without cheating. or is there any way to disable the damage from the atmosphere? it bothers me that i can't get the resource for all this cool antimatter stuff
The Nameless 17 aug 2019 om 11:24 
@ZergLingTV: Old mod. Some of the blocks are actually copied from other mods and therefore incompatible with those mods. Shut down any other engine mods you are using.
ZergLingFX 16 aug 2019 om 10:53 
When i place antimatter engine game crash, why?
Zerenta 15 aug 2019 om 17:13 
plz upload a version that complys with the mod
Zerenta 15 aug 2019 om 17:13 
this would conflict with graphene armor, as it would cause the carbon to be confused with the graphene carbon
< blank >  [auteur] 15 aug 2019 om 14:03 
u need to spawn it in creative mode first
ZergLingFX 13 aug 2019 om 2:34 
where the star?
The Nameless 26 jul 2019 om 19:04 
I don't know about last. It has to be above MWI on the screen. I dunno if that means 'last' or 'first'. And yes it still creates conflicts, but then it wins them instead of losing.
< blank >  [auteur] 26 jul 2019 om 11:58 
so if you put antimatter modpack last in load order,doesnt create conficts?
The Nameless 21 jul 2019 om 11:26 
Ah... the torpedo launcher does not like point defense lasers. They shot down the torpedo while part of my ship was inside the blast radius. I'm flying about half a ship.
The Nameless 21 jul 2019 om 11:09 
I wouldn't say it's completely incompatible. It just replaces the magnetic coil cannon and one of the forward-firing guns, or vice versa if you put Mexpex first in the load order so that your torpedoes and big gun can't be used. Likewise the Hyperion reactors (or other modpacks that contain them) replace your unoctiquadium reactor and vice versa. Just gotta make choices in the load order.
< blank >  [auteur] 21 jul 2019 om 10:00 
This mod with Mexpex Warfare modpack is not compatible.Its very difficult to make it a standalone clean mod.
The Nameless 20 jul 2019 om 17:48 
Ah... Load order.
The Nameless 20 jul 2019 om 16:08 
Unoctiquadium reactor also does not appear on the build menu. Managed to tweak another mod to produce the needed power... produced some antimatter... antimatter torpedo launcher ALSO not on the build menu. Only thing I can use it for is the rifle. Which is interesting.
The Nameless 20 jul 2019 om 12:51 
The VX-99 blaster doesn't seem to exist in my game. Instead, in the Antimatter category, I see Mexpex Warfare's magnetic coil cannon. Conflict maybe?
Nahfahlaar 19 jul 2019 om 7:33 
Meine Anti Waffen schießen nicht? und der Hybrid Reaktor funktioniert nicht?!
Skallabjorn 6 mei 2019 om 16:53 
THIS IS EPIC!!!!!
BattleSheep 4 mei 2019 om 9:46 
The VX-99 Blaster don't shoot/aim on enemy Ships, any idea why? I removed the MWI mod so i can use this one.
GodHatesYou! (EOA) 3 mei 2019 om 8:03 
Hero of the day! Thank you
< blank >  [auteur] 2 mei 2019 om 8:54 
Hey guys,after a long time,i updated this mod to be compatible with the last version of SE.Things that fixed,can be found in the changes note section and also a new badass projectile is added.More info in the discussion section...
MrFox 22 apr 2019 om 17:40 
back in the day, i managed to make a "special" shielded ship that only used antimatter items for thrust, reactors, and turrets. it was a boss in PvP but very costly to run
GodHatesYou! (EOA) 16 apr 2019 om 18:07 
I love this mod, please update