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"Doubling the attacks" aint a good idea
the distance in vanilla between an elite unit attack(30 points) and a peasant unit(2 points) is of 28 points
in your mod will be even bigger(60-2=58 points) meaning peasants will be totally useless, having doubled the number wont help them, because also the elite units number are doubled, so...but adding lets say...10 points per units attack, elite unit attack will become 40 and peasants 12, between them will still be the same 28 distance., thats more fair in my opinion
-Vlad "Draculea" Tepes III
But PLEASE make this mode work with Otomo special units-tercos and musket cavalry
The only reason I can think of is fucking around in the settings too much or incompatble mods but this happened before I subscribed to another mod not after.
Thank you for a fantastic mod, playing Shogun 2/RotS/FotS just doesn't feel the same with normal units sizes.
However, I've noticed that the portugese tercios have ordinary unit size (120 men on ultra). All the other units are twice as large as usual, except the tercios. Is something wrong on my end? If not, is there an easy way to change this? I've tried my luck with the .pack editor myself, but to no avail.
Thanks in advance.
Been messing with game files for ages now unable to make a mod like yours. Could you please tell me how you did it because if i can understand what you did to make this mod i can make one alike and im able to keep it updated all the time which it seems you cant do right now.
Please tell me the following information.
1.
What values to increase finishers to make many corpses.
2.
What values to change to make bows leathal.
3.
What changed did you make to DB files and how did you compile the balance of your mod as it seems you had almost a perfect balance IMO.
Finally...
If you can tell me in steps and somewhat easy steps i will also try and make compatible version for radious mods.
I bid you good day.