Tabletop Simulator

Tabletop Simulator

Dark Souls: Board Game - Unofficial Expansion Part 2
18 Comments
Captain Gingerbeard  [author] 5 Mar, 2019 @ 7:42pm 
@R4ampage if the card comes up his turn will end. If someone attacks dealing the indicated number or above, he will retaliate with the attack.
R4ampage 4 Mar, 2019 @ 5:55pm 
Heyo sorry it's me again. So I'm currently setting up a Round with Gundyr as boss and I saw that some of his Cards have the "Counter" Attack Symbol.......how exactly does that one work?
It says "If the Attack does not Match or exceed the depicted Number. They instead take that much damage" on the Rule card but what Attack has to match the depicted Number? Does that mean if Gundyrs Turn comes up and he has that Behaviou card people get to attack him?

I'm a bit confused about that again sorry.
Captain Gingerbeard  [author] 4 Mar, 2019 @ 9:33am 
@R4ampage Good luck!
R4ampage 4 Mar, 2019 @ 8:40am 
Hmm alright so it's just a bit of a mistake then, I was very confused since your other bosses have it correctly so I thought it was because of some special reason I'm not getting, well no problem I'll just draw 1 Range on it.

I think that's all clarification I need then! Thanks for the quick Help and seriously this is some great content! I hope my friends end up really enjoying it so we can do at some point a longer campagin with all those bosses up to Soul of Cinder! :D
Captain Gingerbeard  [author] 4 Mar, 2019 @ 8:34am 
@R4ampage It's been a long time since I made them, and it just seems that it was an issue that wasn't caught in revision, honestly.
R4ampage 4 Mar, 2019 @ 8:24am 
The thing with Helm Splitter is though since Behavious get resolved from left to right he'll move first pushing everyone away before he attacks so he NEVER has a Chance to hit anyone with that attack since everyone will be pushed out of his Node by the time he'll attack.

Also why have it range "-" if range 0 is the same isn't it? And still both Helm Splitter and Wolf Pounce would have to have a Range of 1 to hit anything at all since they push everyone out of their Node before they attack. At least I understand Heavy Swing now. :v
Captain Gingerbeard  [author] 4 Mar, 2019 @ 8:10am 
@R4ampage Incorrect. Wolf pounce and Helm Splitter are attacks that attack all players that occupy the same node as Artorias. Helm Splitter is a high damage attack that likely to deal damage to anyone flanking the boss, but is unlikely to deal damage in *most* situations, to punish cheeky players and to give a moment of respite to players who aren't exploiting some systems.

Range "-" doesn't mean deal no damage, it just means it effects all on the same node.
R4ampage 4 Mar, 2019 @ 7:18am 
Hmmm I get that ok. A different question some of the Bosses you added have some attacks with (-) range but are not Leap or Charge attacks. (for example Artorias's Helm splitter wich is extra confusing to me since he also moves back and has a forward facing Weakpoint side)
Also Artorias's "Wolf Pounce" attack pushes all people away with it's movement and then Attacks but it's attack has a range of 0 so he can't hit anything right?

If it wasn't clear by now I just picked this Game up and I'm trying to learn all the rules and stuff so I can play this with a couple friends haha.
Captain Gingerbeard  [author] 4 Mar, 2019 @ 7:04am 
@R4ampage most of the pyromancies and sorceries (as well as hexes) were made prior to me making the Pyromancer and Sorcerer classes. Also, I absolutely despised class gating in the core experience, and decided to offer methods of other classes to have access to the spells, albeit with weaker casting items.
R4ampage 4 Mar, 2019 @ 4:51am 
Hello! I was wondering why some of the Pyromancies have no Weapon Icon but some do? Is it a Balance reason or just a thing you forgot to add I'm a bit confused about that. Same deal with the Sorcerer things how should I deal with the old sorcerer stuff.

If there is a Forum or Reddit or something specifically for this mod where I can ask these things I would ask them there if there is :v
motte 5 Jul, 2018 @ 1:43am 
Sry, Cpt.Gingerbeard I saw that official DLC from Steamforge Games and I like your Kalameet mutch more. Nice and hard fight like it should be in Dark Souls. (https://store-eu.steamforged.com/collections/dark-souls/products/black-dragon-kalameet-expansion)
Will always keep your created content in my workshop. (only overhaul the figurines)
Feel free to get them into your mod when I released them to make it even more awsome.
Would be nice to see more content from you (would offer my help):praisesun:
Alkatraz91 28 Jan, 2018 @ 1:01pm 
lol..ty
Captain Gingerbeard  [author] 28 Jan, 2018 @ 12:49pm 
@Alkatraz91 The rule card has two sides.
Alkatraz91 28 Jan, 2018 @ 11:48am 
in the rule card there ins't that symbol..is like a circle with tose that look like 2 button nd a number inside..in the rule card there is the mini cycle,but i not understand very well what he do..
Captain Gingerbeard  [author] 28 Jan, 2018 @ 11:28am 
@Alkatraz91 I added a card that details all of the new icons.

For the Clock icon, it's an icon that depicts how many turns an effect will last for. A clock with a 2 inside it means that the enemy is buffed for 2 turns.
Alkatraz91 27 Jan, 2018 @ 1:19am 
what the clock symbol with a number inside is? at least ot look like a clock for me..
Arinote 20 Jan, 2018 @ 10:27pm 
I found an issue, the royal rat authority requires a deck of 4 cards. However you only made 3 non heat up cards.
Big Bustah 15 Jan, 2018 @ 12:32pm 
this is sick