Arma 3
Codename Tower
3 Comments
GenCoder8  [author] 14 Jan, 2018 @ 9:39am 
And thanks for your reply btw :)
GenCoder8  [author] 14 Jan, 2018 @ 9:39am 
Yeah the starting can be a bit rough.. I always go to the airport and take AT weapons off from dead soldiers. But it's quite challenging. I added one AT weapon for the start of the mission.

You can actually recruit volunteer squad mates, but they don't always come with weapons though but can at least drive a car.

If you want lot of weapons you should try to find a abandoned base, they are not shown in the map so can be challenging to find though.

There are three different sized places you can capture the minimum amount of defenders depends on the size of that place and the more towns you have the tougher the enemy towns become to take.

I uploaded new version, with AT at start and more cash for at least two mercs.
hangfire 14 Jan, 2018 @ 8:06am 
Found it very difficult to get a footing at the start. No AT and not enough cash to hire any squadmates, closest base to me was an airport that had a pile of CSAT plus vehciles to fight.

Are enemy bases scaled? Possibly the bases need to be mixed between major and minor ones, minor ones capable of being taken by yourself or with 1 or 2 teammates.

It'd be good also if there was a launcher in the starting kit, and enough money for at least 1 hire.