Age of Empires II (2013)

Age of Empires II (2013)

Fall of a Kingdom
15 Comments
Sirak  [author] 3 May, 2018 @ 3:10pm 
If the attackers coordinate their attacks, blue has a much much harder time since you can only micro one place at a time. However, you only need to keep the middle castle alive for 1h in game time to win, you dont have to hold the entire city. Make use of all production buildings to reinforce your army quickly (also watch your resources). The attacking armies only have a set amount of units that come every 10mins or so. They have to be smart. Onagers on defense and maybe trebs are your friend!
ReluctantAnal? 3 May, 2018 @ 1:12am 
was playing this with friends and I feel like red and yellow have too much threat presence. Things were going well at the beginning, but when red and yellow decided to coordinate their attacks, I pretty much had to give up the whole western half of the city. There are some great choke points for the defender and overall its a bit of work but once you take advantage of those chokepoints the game is winnable. It's just that at the beginning the combined hordes of red and yellow are both unexpected and scary :/
Sirak  [author] 18 Jan, 2018 @ 9:15am 
@That Invading Catholic if they are simply waiting to amass more troops, the defending player and go ahead and hit them as they can replenish their troops but the attackers have limited amount of troops and must wait for them
Comrade Irish 18 Jan, 2018 @ 7:04am 
I recommend making it so that the attackers gain renforcements fi they lose their wave because all they have to do is wait and then make a overhelming attack againist the defender
DaWuLun 16 Jan, 2018 @ 7:05pm 
OK. I'll try. Thanks.
Sirak  [author] 16 Jan, 2018 @ 7:28am 
@DaWuLun the attack is strong but it has very limited siege. If you're able to take those out, your job as player 1 becomes very easy. Having good micro and able to manage a few places at once will make it easier for you. Try a different bonus and see which you prefer to help you hold. If you're having problems with onagers, the extra tower range/dmg power can help. Your throwing axemen and your own onagers can easily take out their rams. They have limited units to take the castle, player 1 does not. Hope this helps
DaWuLun 16 Jan, 2018 @ 4:35am 
Attacker is too strong. Should bee nerfed.
Nghikd 15 Jan, 2018 @ 3:33am 
Nice map Siarak. Thanks you
Sirak  [author] 14 Jan, 2018 @ 8:58am 
@Luckyjoker, no problem. It's probably a good point to add that this map isn't AI friendly
Maennchen 14 Jan, 2018 @ 12:27am 
Oh, ok. I have understand, I am sorry (and leave with positive thumbs).
Sirak  [author] 13 Jan, 2018 @ 6:20pm 
@Post, that was my intention at first. However, the AI, is much too easy so I switched it up for players and reduced the siege available to the attackers. With players, it becomes a challenge both ways
Mudhorn 13 Jan, 2018 @ 6:05pm 
So this doesn't have AI support?
Sirak  [author] 13 Jan, 2018 @ 1:46pm 
@Luckyjoker, this is played with real humans
Maennchen 13 Jan, 2018 @ 11:36am 
2 of the 3 does resign in minute 11, only 1, sometimes 2 try to attack. Take speed 8.0, do nothing, and wait only = win your scenario.
The thumbless 12 Jan, 2018 @ 9:29pm 
really nice map pal
:)