Natural Selection 2

Natural Selection 2

Ns2_HiveSiege_Classic
13 Comments
Johnny Falcone 28 Mar, 2013 @ 9:24am 
hey... tried to added u twice times... i think u are like me an ns1 veteran huh? just wanted to ask if i can help to design & programm the siege mod... well even im rookie ... was tryin to make my own siege mod but looks like im to stupid to do it by my own :D
Fishy 24 Mar, 2013 @ 12:51am 
yes , 5 min passed , only one door is open , the other one not
Brian  [author] 23 Mar, 2013 @ 6:16pm 
Did the clock at the top of the scoreboard screen pass 5 minutes and the doors didn't open?
Fishy 23 Mar, 2013 @ 4:03am 
any idea why the door wouldnt open ? i have the ExtraEntitiesMod installed :/
Brian  [author] 26 Feb, 2013 @ 9:47am 
There hasn't been one that i'm aware of for about a week now. But you can always look for the map name ns2_hivesiege or ns2_hivesiege_classic.
RickyThick 25 Feb, 2013 @ 6:11pm 
How do I find the server?
Brian  [author] 24 Feb, 2013 @ 8:30am 
I didn't make the classic mod, but yes that is how it works.

Also, the server has been down for several days. Not sure if it is intentional or if whoever was hosting it decided it wasn't worth his time anymore.
Zwart 24 Feb, 2013 @ 3:31am 
Ha you did it. classic FTW ;) Are you using all the classic mechanics (Gorges as builders/TF instead of Robotics Factory)? I am going to check out the server. hopefully someone joins!
Aoko 22 Feb, 2013 @ 11:35am 
Haha nice, the siege maps were pretty fun.
Brian  [author] 18 Feb, 2013 @ 9:12am 
There is a server running it all the time. "NS2:C Classic Mod #3 [MODDED]".

However it is almost always empty. I have yet to get in on a game.
BlamingBuddhaTV 17 Feb, 2013 @ 8:01pm 
hmm sounds interesting I need to find a server running this
Brian  [author] 12 Feb, 2013 @ 4:31pm 
Also, aliens only start with one hive again, and the dummy tech points under hives #2 and #3 are real tech points again.
Brian  [author] 12 Feb, 2013 @ 4:30pm 
Updated to fix the siege room's building problems. The navigation mesh was not being correctly generated since the siege room was only connected to the map via teleporters. There are now some non-functional doors blocking a second path into the siege room; these exist only to fix the pathing bug.

The siege room contains a raised level now in order to avoid being covered in alien infestation. If NS2C gets rid of hive infestation, I will make the siege room simple / square again.