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That`s also why the Creatures-Update is not out yet. I might settle for an "add the new stuff"-patch first and push the other planned things like static poses and pedestals (which I already started working on) back a bit, depends on the time factor tbh. One way or another, you can expect an update mid next week.
The general plan is to start implementing all the new stuff from the launch update into my mods once I get home on monday ASAP.
Once that`s done I´ll look into working on more variations for each mod. For this one, I´ll start out with adding static poses for every creature (some are already implemented IIRC) as well as double checking these default animations we just talked about. Also the "pedestals-idea" from a few weeks back is something I wanna go for, just need to get into the "creative groove" :D
was available in toolkit, didn`t work in january, gotta double check soon
Long version:
The toolkit comes with a bunch of poses/animations available by default for all sorts of creatures so back then (January) I just grabbed some examples to see if implementing those was possible (which obviously is :D). Last time I checked tho, not all of the poses/animations were working after "cooking" the mod and I actually remember that a laying pose for hoofed animals was one of them which resulted in a gazelle just standing there like a stuffed animal. Although with the official launch there was a toolkit update so I have to and will check that part out again.
Technically it is also possible to add custom STATIC poses like the conan guy at the desert merchant by 3D-modelling the existing meshes but thats quite tricky and time consuming for me so that doesn`t have a very high priority although I wanna follow up on the NPC-idea one day. No clue about actual animations tho.
thanks for the fast response, love the mod.
Fixed a bug where you were unable to get "newly introduced" items like Aloe seeds etc. from their respective sources.
You sould be able to place all objects/creatures from my mods on pretty much everything as long as their collision boxes are compatible. Technically I could put the static creatures on some sort of pedestal (not quite sure if I got your desciption correctly :D ) by default but that would also take away flexibility for players. Guess I would/will just add separat variations of pedestals or "mountable structures" aswell so everybody can design stuff on their own. I put it on the list ;)
would it be possible to actually mount them on say a piece of wood (like a tabletop, leaving away the legs of the table)? Just a suggestion though^^
Take all the time you need, I'm just happy you're willing to do it, and I can live with an empty room for a while longer LOL
Thanks again.
Much appreciated
WORKAROUND:
Select your tool of choice first, then select a basic Bone Shield for your Offhand. Deselect the shield and the tool should work as intended until you deselect it again.
I know it`s a pain in the ass and I hope to fix this ASAP. Sorry for the inconvenience!
Great mod tho', many thanks for your work. Hopefully you can keep expanding it with more creatures and animals - would be cool having some like the new grey apes or the werehyenas to put in cages for decoration :-)
Cheers.
Unfortunately there probably (90%) won`t be an option to dress these guys with ingame cloths (it's technically possible but I can`t get it to work), instead there will be a bunch of "default" options with different poses/animations you can choose from.
Check the Patch Notes for more info!
I´m not sure about the dressing part tho. I glanced a conversation about that in the modding discord but didn`t catch the conclusions. We will see when we get there.