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I am sorry that you feel the bots are "really stupid." I hear what you're saying, and to an extent I agree. This mod is at the end of its development cycle. I have little time or will to work on it currently, and there haven't been any community PRs in a long time. As it stands, the bots are usable enough for most people I've spoken with to be satisfied, and that makes me happy with its current state.
This mod is fully open-source, so you may contribute to its codebase and improve the mod for everyone. Or, if you prefer to own more of the code yourself, you can fork the project and make something incredible with my code as a starting point.
1. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:298 how to fix
Assuming you're on a P2P server, validate your files and triple-check that there are NO warning messages from the mod in your console. The mod may fail to load fully if there is no navmesh, or for a number of other reasons.
There are people using the mod actively that haven't reported any issues like this, so it's most likely not a problem within my control beyond giving you these troubleshooting steps.
@D и t я - see the description "How to use"
The mod will not load properly if you are not in a compatible server. Are you in a server AND are there available player slots?
or !addbot
If anyone has suggestions, I highly encourage you to clone the codebase, try to create the feature yourself, then contribute to the repository ("PR"). I am very open to these, and it does not have to be perfect.
Suggesting a feature like, "can you make the bots talk back," is a large task in scope, and I do not personally see the purpose in investing my energy--so I will likely never work on it.
However, due to the complex nature of pathing and how diverse TTT maps are, I decided to still allow them to path through risky areas.