Arma 3
Out Of The Marshes
13 Comments
DarkFire 27 Aug, 2019 @ 2:38pm 
Really enjoyable mission. I especially liked the contrast between the first half and the second half. Great work :steamhappy:
giantsquid 4 Jul, 2018 @ 4:12pm 
Great work! I loved it. A good idea could be to call in 2 offroad with MG down the main road if you make too much noise.
AidWil  [author] 14 Mar, 2018 @ 10:30am 
Deuce1911, thanks a lot. I will take your advice onboard :)
Deuce1911 14 Mar, 2018 @ 9:06am 
Great mission. my one suggestion, id like to see a few more missions in this series that lead up to the safe house escape. i think it would add more to the story you are creating. Good job tho!
AidWil  [author] 21 Feb, 2018 @ 1:03pm 
Glad you enjoyed it, Liberty_Valance :)
Liberty_Valance 21 Feb, 2018 @ 10:07am 
Very good, thanks
AidWil  [author] 3 Feb, 2018 @ 9:32am 
Thanks, dan and o.illhardt, appreciate the feedback.
o.illhardt 3 Feb, 2018 @ 8:34am 
Good mission, good work!!
⛟ DPTW ⛟ 29 Jan, 2018 @ 9:59am 
Very enjoyable and fun mission, plaed through it thouroughly and found little to no bugs.
AidWil  [author] 3 Jan, 2018 @ 5:01pm 
Thank you so much, Rumpus! You have no idea how helpful that is and I love that you have spent the time to go through your experience and suggestions in so much depth. I will absolutely look into these and improve the senario and following ones as much as possible. Thanks again!
RandomTShirtGuy 3 Jan, 2018 @ 2:23pm 
Oh, almost forgot. Frag grenades! I get that the squad has prepared for a stealthy-ish raid, but frags would've helped clearing out so many bunkers, rooms, balconies, towers etc. These you don't need to add, but I personally would prefer coming prepared for breaching rooms. (One more thing) I really can't complain, since I started adding briefings to my mission quite late, but a briefing would make it a little smoother to follow the story and seperate the story from the tasks. (Still one more) The offroad with the M2 is cool and all, but can take only 3 players, so when I had zero casualties when going on it, one squad mate had to advance on foot. Not a big problem, but if I played this with 3 friends, one of them would've been pissed.
RandomTShirtGuy 3 Jan, 2018 @ 2:15pm 
Overall, quite an enjoyable scenario. When you said it was short I expected it to be a little shorter, so props for that one, it was of decent length. The stealth elements felt slightly lacking, but the action was fun and felt great. Some of the enemy placements felt off and unfair like on the balcony at the heli, since the AI wrecks players in CQC. Don't worry though, I have been guilty for the same thing in my earlier scenarios. It's good to keep in mind that people don't know about the enemies on their first run, so e.g. guys sitting in corners looking at doors is frustrating for players (wasn't anything that bad in this scenario) It's just a thing one has to think about when placing enemies. A checkpoint would've been nice after the first task. I failed three times in last and it was slightly annoying to have to play the first bit again. I still enjoyed this and if I'd have to rate it I'd give this scenario a 7/10, which, in my books, is quite well for a first mission.
RandomTShirtGuy 3 Jan, 2018 @ 1:19pm 
This sounds interesting. I'll check it out :D