Dungeons of Dredmor

Dungeons of Dredmor

Badass: The Mod
52 Comments
ShadowDragon8685  [author] 14 Oct, 2024 @ 12:45am 
I'm not sure what more astonishes me; that this mod is literally more than a decade old , or that it can still be used as-is, or that people are using it.

Glad it's been of help, though!
AnkDraig 11 Oct, 2024 @ 1:56am 
at some point of playing game becames VERY unfair - at level 7-9 i easily die even if i wear cool high-end equip but with this mod now i have good chances.
Zalpha 15 Dec, 2020 @ 5:33pm 
Awesome mod, I think I might actually be able to finish the game with this enabled. I do not even consider it cheating, because I have still died in 6 runs all getting past level 3 while using this mod.
skyshroudsylvan 24 Nov, 2018 @ 7:33pm 
Highly suggest anyone to get this mod just to fight him on equal ground, but will need all 3 potions of elements(x10) to lower damage of spells. 60+per hit is a lot even with all 3 badass skills maxed out. Suggest those, dire empowerment, 10 lively regen(5 active), and 15 healing potions.
skyshroudsylvan 24 Nov, 2018 @ 7:23pm 
@ShadowDragon8685 Just defeated Vlad Digula with the help of this mod. Considering the stats of Vlad(25-50% better then dredmore), pretty sure it's nigh impossible to defeat him otherwise. Had to load on voltaic(x10), hyperborean(x10), and dire empowerment, lively regen(x5ish), and 15 healing potions. Fantastic mod, in my opinion. Thank you.
ShadowDragon8685  [author] 28 Aug, 2017 @ 8:15am 
Four years it's been, and somebody finally notices that. Enjoy.
Tzakariel 28 Aug, 2017 @ 2:07am 
Almost every one of the names from this is taken inspirationally from Exalted. I LOVE IT.
✧Starshadow Melody✧ 9 Aug, 2014 @ 11:47pm 
AHAHAHA painbow.
uuuhdavid 9 Aug, 2014 @ 1:10pm 
This has already been done though.
Bottom Tier Skills 7 Aug, 2013 @ 1:49am 
I actually enjoy this mod because it makes harder skill combos, or even formerly unplayable ones, tougher to swat away. It's only cheating if that's how you use it. Remember that, kids.
katy le fey 16 Jul, 2013 @ 7:52pm 
well i tried using the mod again and it worked no problem, so idk
ShadowDragon8685  [author] 16 Jul, 2013 @ 5:58pm 
@a pen called space: That is exceptionally unusual. There's literally nothing in this mod but content, nothing in it that should poke anything like your controls. Still, I can't rule it out; it could be a conflict with another mod (unlikely, but not entirely impossible,) or the game version could simply have updated and conflicted with it.
katy le fey 15 Jul, 2013 @ 8:05pm 
This mod made all keyboard commands not work for the game. I'm not sure if it was conflict with another mod or what, but everything was fine when i disabled this mod.
evil ell 20 Apr, 2013 @ 9:11am 
lol, people complaining about a cheat mode being cheaty.
[Lemons] w!z@rD 14 Apr, 2013 @ 6:44am 
tl;tr
vdatewaterloo 2 Apr, 2013 @ 4:48pm 
Fundamentally, I guess my issue is that point-for-point, every point of Badass is basically outright better than any other skill point in the game, except (maybe) It Belongs In A Museum. The game is demonstrably beatable on permadeath off with the skills available in the base game, so why add something that's strictly better than all of them? It just seems superfluous. But even that isn't really so bad; I wouldn't mind a mod that gave you a bunch of neato-keen but overpowered activated skills or some such. Unfortunately, in your own words, you added "skill trees that enhance your character's power by the simple and powerful expedient of adding numbers to your character sheet; and not just a few numbers, a lot of them." That's just boring. It's the lack-of-effort feeling that bothers me more than anything else.
vdatewaterloo 2 Apr, 2013 @ 4:48pm 
On aggrevation, I'm honestly a touch confused. The way you're talking about this, you make it seem like you expect all builds to be equally viable with the same level of care, which is honestly unreasonable. If you have a build that introduces a big glaring weakness, it's often possible to overcome that weakness via careful play, or to skip the majority of the floor that gives you trouble by beelining the first staircase you see. It's not a question of checking the forums or wikis for optimal builds. If you expect to beat the game on a blind run with any given build, you must be joking. The game, like most dungeon crawls, relies on learning from your previous runs or mistakes so that you don't make the same one twice.
vdatewaterloo 2 Apr, 2013 @ 4:48pm 
On saving: your objection regarding the last save being ages ago is kind of obviated by there being an autosave function in the game (provided you're not solely relying on that autosave). Your objection regarding the last save being in an unwinnable position is frankly kind of bizzare. Where are you saving such that you're already in a no-win situation? In the middle of a monster zoo?
vdatewaterloo 2 Apr, 2013 @ 4:48pm 
On difficulty: higher difficulties also make monsters tougher, and have a higher monster level (therefore, do more damage), makes each level spawn less food and more traps, and makes monsters spawn faster, in addition to the stuff you've listed. Easy mode makes things hit less hard and take fewer hits to kill, which is a legitimate difficulty reduction in my book.
vdatewaterloo 2 Apr, 2013 @ 4:47pm 
On not having recipe/materials, I'd concede that point pre-Wizardlands, when it was highly onerous to cart your entire pile o'crafting crap down every floor. Now that the Pocket Dimension gives you a nice safe place to store all the materials you'll ever find and work with them at your leisure, you'll generally be able to put together something that's an improvement in one of your slots. This is especially true now that encrusting exists (tied to crafting skills, of course), so that you can compensate for the random enchants on things you find lying around.
vdatewaterloo 2 Apr, 2013 @ 4:47pm 
With respect, I have to disagree. Smithing gives you trap affinity, while Tinkering gives you a big ol' pile of trap affinity plus some trap sight, both of which are pretty important as a source of free experience and as a way to not die horribly as the game progresses. Smithing gives you a few points of free damage as you level it, both in the form of Burliness and as straight-up damage bonuses. (I'll give you alchemy and wandcrafting; they feel like they need a buff, although Wandcrafting's magic resistance is a good start.)
Shanodin 16 Mar, 2013 @ 7:54am 
I like this mod - I think DoD is fun, but after 150 hours of play and never passing floor 6, I think I need some outside help.
Pelvaraux 3 Mar, 2013 @ 1:23pm 
It seems rather odd to me that a group of people who don't like roguelikes and the difficult gameplay they may encompass would buy the game in the first place, but I'd rather not jump into a silly argument about this. I would personally never use the mod, as I feel it would ruin the game for me, but I don't think I'm in any position to criticize it as a result.
Run Now 2 Mar, 2013 @ 11:41am 
Opinions from people who disagree with this mod flag themselves ignorant in stepping foot in here to mention it. You can claim you understand that its peoples perspectives but the fact that you come in to say how the game doesn't need this mod displays you literally don't get it. If the mod allows people to get more enjoyable hours spent on the game great. Feeling the need to contrarily post in this thread indicates an abundance of time and a lack of sense.


DaveBot 1 Mar, 2013 @ 9:23am 
I don't understand people complaining about this. I'm not personally a fan of this feature. I'd probably never use it. However, there are many different kinds of people who play games in many different ways. And I have to applaud you for making it much more accessible for people who aren't like me, which is why I'm giving this a thumbs up. Cheating, no cheating, who cares. "Cheating" is a concept we made up ourselves so we could semantically relate to specific data in a certain context. If you don't personally think it's cheating and you are the only person involved in it, then I'd wager it isn't cheating. Once you involve more people, then you need a common frame of reference and THEN someone might call it cheating because you are messing with your own entrypoint, warping the common frame. But if you're the only person playing? Bah, criticism out the window, please. Don't like it? Don't use it.
Kevorkian_Scarf 28 Feb, 2013 @ 6:35pm 
IMO from a purely technical standpoint... Any time a game is modified in such a manner as to reduce the intended challenge you are cheating. If I am playing alone and do this, I am cheating at the game. If I do this competitively I am cheating both the game and other players. The stipulation that you can only cheat in multiplayer is self-delusion.

I have absolutely no problems with people modifying games to improve gameplay - regardless of how they go about it. For some, they like it harder - be it via arbitrary limitations (no potions ever!) or enforced limitations via a game mod. For others, they want something easier or, perhaps, just less complicated. Both points of view are entirely valid.

Allowing personal competitive nature get in the way of another's enjoyment is silly and, IMO, plain out wrong.

Thank you Shadow for the mod.
ShadowDragon8685  [author] 26 Feb, 2013 @ 2:44pm 
In the nature of shameless plugs, I would like to point out that I've just put out a new mod, Dungeon Life, which you can find here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=129725571
Haldurson 24 Feb, 2013 @ 1:04pm 
@Tiny Tavi -- I don't use this mod so I find it odd that I feel the need to defend the modder here. Everything is easy if you know how to do it. And everything is hard until you've actually done it at least twice. Obviously there's an audience, and Shadow Dragon was nice enough to create this mod for those who CAN enjoy it. Just because you don't want it, doesn't mean you should insult the people who do.

And btw, Dredmor may not be the hardest rogue-like to win at, but it's hardly the easiest. If it's so easy for you, try only playing with random skills (no re-rolls), no mods, GR/PD and then let us know what your win/loss record is.
a real ghost horse 24 Feb, 2013 @ 8:40am 
I'm somewhat saddened that someone would need to make Dredmor easier, it's already Fisher Price's My First Roguelike. Although I do admit it does seem quite well-made.
ShadowDragon8685  [author] 24 Feb, 2013 @ 4:51am 
Therefore, vdatewaterloo, I can say with confidence and unanimity that I do not seek or require your damn permission, nor do the other 612 people who are using Badass, and your public attempt to shame me with your disapproval can pack itself up and depart! You're clearly not the audience I made Badass for, I haven't hacked into your computer to sneakily subscribe your steam account to it, I'm not making you use it! Go find another mod more to your liking, and stop trying to force your notion of what Dungeons of Dredmor should be on everyone else!
ShadowDragon8685  [author] 24 Feb, 2013 @ 4:50am 
That's why I made Badass. Badass is for players who get pissed off at seeing the game over screen. Badass is for players who don't enjoy trial-and-error gameplay, but who just want to run through the game slaughtering monsters and seeing the sights. Badass should let you power through trash monsters with more or less difficulty depending on your other build choices, but you should always be able to get through them. Zoos, deeper-level monsters randomly showing up to wreck your day, should be survivable if you bust out some cleverness and/or cowardice, rather than just steamrolling you and making you die without hope of survival, and hopefully, if all goes well and according to plan, you should be able to see Dredmor and the Diggle Realm. Badass, in short, is something I made for myself, and which, at present, 613 other players are currently using and which is topping the steam workshop for most popular this week, so obviously I did something right!
ShadowDragon8685  [author] 24 Feb, 2013 @ 4:49am 
As for Rogue Scientist or Clockwork Knight, they're not wholly obsoleted. They offer some useful abilities, and Badass! only gives 5 crafting - enough to get most of the good stuff you might actually want to build, but not enough to get the highest-end stuff. So if you want that stuff, you're still going to need to take another crafting skill.

Lastly, the parts you seem to think of as "more interesting" are the parts that some gamers (like me) consider to be hair-pullingly aggrevating, the sort of thing that makes someone want to put their fist through their monitor. "Goofy flaws" aren't so laughable when it turns out you've built a character that gets slaughtered because there's an entire floor of monsters who are somewhere between highly resistant to outright immune to his best/only ways of dealing damage, they're not so fun when you wind up completely cold-cocked because you didn't check the forums and wikis for a winning build and to know exactly what to do and then do it.
ShadowDragon8685  [author] 24 Feb, 2013 @ 4:49am 
As far as piles of crafting abilities, you're right. I did do that, in a calculated effort, to make the individual crafting skills largely obsolete, because I find them to be a big pile of wasted space. If you're leveling them up, you're not getting much in the way of kill-ability, which notionally should be made up for in the ability to craft superior gear, but this being Dungeons of Dredmor, that won't really pan out because the superior gear you can craft either (a) requires ingredients you don't have, (b) requires a recipe you don't have, (c) is actually surpassed by a random drop you have.

So really, I find Smith, Tinker, Alchemist, etcetera, to be a gigantic waste of your skill points. The only thing they give you that you really want are those little numbers in your crafting skills, and chances are you don't have the ingredients you need anyway
ShadowDragon8685  [author] 24 Feb, 2013 @ 4:47am 
@vdatewaterloo: The game's 'easy mode' and 'hardcore off' don't really do much for most players. They simply don't go far enough.

Easy Mode, as near as I can tell, only makes Brax a little less userous and reduces the number of turns you have to wait before a HP/MP regenerates, which only starts to make a difference when you stack on enough regeneration gear/skills to start popping up every 2/3 turns.

'Hardcore Off' doesn't really matter - it only allows you to reload from your last save. It doesn't allow you to save more than one save on a single character. It's entirely probable that your last save was either so many hours ago that you feel disgusted at the idea of trying to make up that time, or was so recently that even if you reload after death, you're stuck in a hopeless situation.
vdatewaterloo 23 Feb, 2013 @ 8:43pm 
I can't say as I approve of the mod, if only because there do exist options in the game to make it easier for those who find roguelikes punishingly difficult (being the 'hardcore off' option and the easy mode). It's not the fact that the mod makes the game easier that I disapprove of. It's the fact that it doesn't make the game easier in an interesting way that bothers me- piles of crafting abilities, for example, discourages making use of the vastly more interesting skills (Rogue Scientist and Clockwork Knight) that give you a bunch of assorted crafting skills. I have nothing against easy mode or save/loading, but the concept of this mod just seems like it's antiethical to the 'strange strengths and goofy flaws' concept that so many of the best skill trees have at its best. At its worst, it seems to actively discourage exploring the more interesting parts of the game by strictly obsoleting them.
Mr. Kins 22 Feb, 2013 @ 10:03pm 
I thought this mod was a great idea. You actually inspired me to create my own "badass" style mod. It was a lot easier to make a mod than I expect, so thank you for that. Don't sweat the shakey2 two guy, he gets his definitions from wikipedea sites. That is a lot like cheating at research instead of doing real research. "Oh yeah dude it's true, I read it on wikipedia! It's legit!" By that definition either every mod is a cheat or none of them are.
kudos72 21 Feb, 2013 @ 1:45pm 
I've never understood why it's fine to make mods that make the game harder even though it's possible to make any game harder by limiting your equipment or skill selection, however make a mod that makes a game easier (or simpler) and you get trolled by weirdos.
Good work on the mod author and ignore the troll.
Borgruck 21 Feb, 2013 @ 10:02am 
hay
whythecynic 21 Feb, 2013 @ 7:24am 
Hey, you did something good, and there's bound to be people jealous that you have this skill and power. Don't let them get you down! Remember, you're the one who learned the language and did the work and put the mod out. You're the badass here!
Wilcol 21 Feb, 2013 @ 4:45am 
@ShadowDragon8685 That's fine. I just find it so ridiculously bizarre when people claim that it's cheating. It's not a blatant godmode modification, it's to give it another play style. It's no different from someone making another game that is the same as the mod. You don't want to play Dungeons of Dredmor, you want to play Dungeons of Dredmor: Badass.
ShadowDragon8685  [author] 21 Feb, 2013 @ 4:43am 
@Wilcol: I deleted the flame. Thanks for jumping to the defense of myself and everyone else who understands there is no such thing as "cheating" at a singleplayer game.
Wilcol 21 Feb, 2013 @ 4:40am 
@.=Q=./<[PAIN]> rAALph SiC Are you really that much of an arsehole? People may enjoy Dungeon of Dredmor's charm. I know I do. They just don't like the difficulty and style of play. That's a valid complaint, and they're free to change it how they want. It is hardly cheating. And just because you somehow take offense, despite the game being, as you said, singleplayer, you insist that they must quit if they want to modify it.
ShadowDragon8685  [author] 11 Feb, 2013 @ 10:55pm 
@noblesushi: Perhaps using only one or two of the skill instead of all three would suit your preference more? I was about 75% done with the basic Badass skill line when I thought that I really liked the idea of playing with those lovely numbers in your damage/resistance blocks, and made an extra skill for each. I'm playing with all three of them just to see what it's like, without doing any of my other 'cheats,' like using CheatEngine to add money or XP or anything, and I find it's about 'just right.' Average monsters aren't more than a speed-bump, but zoos and special monsters still give me trouble. Of course, I'm also not dumping points into the Badass skill lines, but spreading them between the Badass lines and the regular skills. I'd suggest you try again, with only Invulnerable and Asskicking Badass trees, or with the basic Badass tree, if you find it too unchallenging with all of them.
ShadowDragon8685  [author] 11 Feb, 2013 @ 10:55pm 
@Shakey2: Most of the professors I ever had would mark you down (or mark the paper with an F altogether) for using Wikipedia as a source. Not saying they would be right to do so, just pointing it out.

Anyway, it's only cheating, in my opinion, if you are modifying the game so as to give yourself an unfair advantage over other players. Lord Dredmor is not a player, random generic Archdiggle #37 is not a player. "Cheating" at Dungeons of Dredmor is like "Cheating" at the game of Freecell by giving yourself six free cells instead of four. Does it alter the game balance as it was established by the people who made it, yes. But that's modding, not cheating. If that makes it easier, then you like it easier and so be it. It's not the same as cheating at Counter-Strike, or cheating at Poker. You're not robbing anyone else of competitive equality.

Blade12775 11 Feb, 2013 @ 7:10pm 
I agree with you ShadowDragon8685. It's your game. If you want to make it easier then so be it. Who are you hurting? No one. Personally, the most cheating I do in a game is use a guide book/online if I need it to find everything or if I'm stuck. If someone wants to use this mod why do you care shakey2. Their not harming your game in anyway.
noblesushi 11 Feb, 2013 @ 6:47pm 
Nice effort, and I liked that you went the extra mile to do three skills instead of one.
Found it made it TOO easy for me, but liked the general ideas behind the tress.
shakey2 11 Feb, 2013 @ 6:12pm 
Also I wasn't attacking your mod, I was correcting your wording. If you are gonna cheat you can call it making it easier for the casual player all you want but in the end cheating is cheating. Calling it being a badass is just plain sad.
shakey2 11 Feb, 2013 @ 6:09pm 
You don't need to study the game to beat it lol

You also don't seem to understand what cheating in a video game is: http://en.wikipedia.org/wiki/Cheating_in_video_games
ShadowDragon8685  [author] 11 Feb, 2013 @ 5:08pm 
I wonder why people feel the need to immediately pronounce judgement on something meant to make a (single-player) game easier?

I said right at the front that this mod was intended to make Dungeons of Dredmor play less like a Roguelike and more like a game where, on easy mode, the average player who hasn't invested days and weeks of his life into a studious analysis of the game in order to achieve a complete and total understanding of how to be munchkinly effective has a decent shot at seeing and killing Lord Dredmor.

It's not cheating. There is no cheating. It's a single-player game. You're not cheating anybody out of any experience, least of all youself.

It's your game, you paid for it (presumably,) so much like a meal you order at a restaraunt, you have every right to have it your way, however you like.
shakey2 11 Feb, 2013 @ 12:31pm 
So basically overglorified cheating... I think you misunderstand the word badass. The player who defeats dredmor on rogue difficulty with a weak skill set now that is a real badass.