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Glad it's been of help, though!
I have absolutely no problems with people modifying games to improve gameplay - regardless of how they go about it. For some, they like it harder - be it via arbitrary limitations (no potions ever!) or enforced limitations via a game mod. For others, they want something easier or, perhaps, just less complicated. Both points of view are entirely valid.
Allowing personal competitive nature get in the way of another's enjoyment is silly and, IMO, plain out wrong.
Thank you Shadow for the mod.
And btw, Dredmor may not be the hardest rogue-like to win at, but it's hardly the easiest. If it's so easy for you, try only playing with random skills (no re-rolls), no mods, GR/PD and then let us know what your win/loss record is.
Lastly, the parts you seem to think of as "more interesting" are the parts that some gamers (like me) consider to be hair-pullingly aggrevating, the sort of thing that makes someone want to put their fist through their monitor. "Goofy flaws" aren't so laughable when it turns out you've built a character that gets slaughtered because there's an entire floor of monsters who are somewhere between highly resistant to outright immune to his best/only ways of dealing damage, they're not so fun when you wind up completely cold-cocked because you didn't check the forums and wikis for a winning build and to know exactly what to do and then do it.
So really, I find Smith, Tinker, Alchemist, etcetera, to be a gigantic waste of your skill points. The only thing they give you that you really want are those little numbers in your crafting skills, and chances are you don't have the ingredients you need anyway
Easy Mode, as near as I can tell, only makes Brax a little less userous and reduces the number of turns you have to wait before a HP/MP regenerates, which only starts to make a difference when you stack on enough regeneration gear/skills to start popping up every 2/3 turns.
'Hardcore Off' doesn't really matter - it only allows you to reload from your last save. It doesn't allow you to save more than one save on a single character. It's entirely probable that your last save was either so many hours ago that you feel disgusted at the idea of trying to make up that time, or was so recently that even if you reload after death, you're stuck in a hopeless situation.
Good work on the mod author and ignore the troll.
Anyway, it's only cheating, in my opinion, if you are modifying the game so as to give yourself an unfair advantage over other players. Lord Dredmor is not a player, random generic Archdiggle #37 is not a player. "Cheating" at Dungeons of Dredmor is like "Cheating" at the game of Freecell by giving yourself six free cells instead of four. Does it alter the game balance as it was established by the people who made it, yes. But that's modding, not cheating. If that makes it easier, then you like it easier and so be it. It's not the same as cheating at Counter-Strike, or cheating at Poker. You're not robbing anyone else of competitive equality.
Found it made it TOO easy for me, but liked the general ideas behind the tress.
You also don't seem to understand what cheating in a video game is: http://en.wikipedia.org/wiki/Cheating_in_video_games
I said right at the front that this mod was intended to make Dungeons of Dredmor play less like a Roguelike and more like a game where, on easy mode, the average player who hasn't invested days and weeks of his life into a studious analysis of the game in order to achieve a complete and total understanding of how to be munchkinly effective has a decent shot at seeing and killing Lord Dredmor.
It's not cheating. There is no cheating. It's a single-player game. You're not cheating anybody out of any experience, least of all youself.
It's your game, you paid for it (presumably,) so much like a meal you order at a restaraunt, you have every right to have it your way, however you like.