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Indeed this mission does end normally for me. The HQ area that needs to be clear of enemies was even smaller than I remembered. Remember to check the barn and the "vehicle factories", as there may be the occasional insurgent. To prevent any further issues, try to have as few mods as necessary running.
Hope this helps :D
The end trigger is synced with enemy presence at the HQ. If there's a single enemy left in the area (including the small woods south-east (i think) of the HQ) the mission won't end. Make sure they're all dead or have retreated, otherwise the mission won't end.
The friendly paras stay to defend the village, so you're on your own when pushing the insurgent HQ (this simply because if the whole platoon would attack the HQ the firefight would be slightly short-lived).
I'll check the ending within the next few days, just to be sure.
friendly paras are not helping
I hope this narrows down the search for the enemies if that is the problem.
I got to ask, how long did you play/wait until you deemed the scenarios un-ending (that isn't a word, I know)? In Train Yard Raid the end timer is 5 minutes after the counter attack , so you may have "not waited long enough"
My advise is to try playing them with only the required mods loaded. This is kinda dull, I know, but that would narrow down your the search for these ending issues.
This is quite weird, since both missions you've had trouble with have worked just fine for me in SP and MP both. I will look into this now. Thanks for reporting this issue, as it's quite gamebraking.