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I am willing to pay for a Vermintide melee combat mod for Skyrim... oops probably shouldn't bring up buying mods nowadays *crouches and disappears*
@ShiningForce (EQVES) Borderlands also has that and it is also Action-RPG not MMO.
@Dragonbreath0 No he's talking about numbers that pop up above NPCs you attack to show you how much damage your weapon is finally dealing after defense etc.
could u try an do one that changes the actual strike animations
a pair of scimitars are not as cool when all you can do is 'one,two,one,two'
lets add some fancy shit in there!
You do know that arrows pierced the shit out of plate armor back in the Crusades and such? There are different types of arrows.
2. for arrows, they should do +100% for enemys not in armor, -10% heavy, -20% light
3. Crossbows, should be realeased in a seperate Dawnguard version, and should do +200% armorless, +20% Heavy +20% light, but you should also make them do -50% against dragons, or something like that just to keep it fair and not to OP
blades cut through soft armour and ding off heavy armour. Blunt weapons where better for heavy because the force of impact goes through the armour to smash the bones inside.
The only time heavy armour fell to penetrating weapons was when the crossbow was invented.
this is all just my opinion though, love the idea!
I believe it's for balancing reasons, but you do have a point.
But I also like what SchinkenBlubb said.
yes but thats beacause of the lower armorrating.
the "special" thing about maces are that they deform the armor wich doesnt happen against leather chainmail etc. so the dmg reduc is somewhat correct.
I forgot what it was called, but there is already a mod that I checked out on skyrim workshop where it has those settings. I think it's something like realistic combat. I don't know, but I just wanted to let you know :)