Tabletop Simulator

Tabletop Simulator

Broadsides and Boarding Parties
15 Comments
mthir 3 Oct, 2021 @ 3:33am 
the pirates model isn't loading
Paulygon  [author] 5 Aug, 2021 @ 9:58am 
Not if you don't actually HAVE the files. Everything is linked by URL, hosted somewhere. The model that gets downloaded to your Tabletop Simulator cache folder has it's name hashed up so you can't just go in there and get it easily. When the server no longer hosts the file I linked to, it's bye bye baby. :(
Ragic 26 Jul, 2021 @ 3:14pm 
Cant you just upload all files to the Steam Cloud? Its an option in the Workshop Tab when the game is open.
Paulygon  [author] 26 Jul, 2021 @ 11:55am 
Thanks for the heads up! It has been interesting to see how internet "permanence" works. Another server bites the dust. Hey!
I haven't been in tabletop for a while. Is there any way to create model link redundancy? Or at least backup the models in a project and host them elsewhere yourself? When I built this the internal naming was obfuscated.
V3NOM 25 Jul, 2021 @ 11:42pm 
The 3D models for crew members is not loading (broken links), otherwise the mod works well.
Paulygon  [author] 2 Jan, 2019 @ 12:00pm 
Thanks for the praise!
Ragic 2 Jan, 2019 @ 5:38am 
Thank god for tabletop simulator and for modders with passion. All of these fantastic old board games are now perserved forever. Thank you for your work.
Paulygon  [author] 19 Apr, 2018 @ 9:55am 
Zerth is correct, I assumed the tokens would be duplicated as needed.
NiteFaze 12 Apr, 2018 @ 7:31pm 
Tokens can be duplicated via in-game command, i think.
Remassog 7 Apr, 2018 @ 5:26pm 
Just a few questions. Very cool replication of the original game. Why no rules on the tabletop. And also why no pouch with mulitiple hull damage tokens. 1 per side is not enough. Great work.
Paulygon  [author] 4 Jan, 2018 @ 6:10pm 
Thanks again Ludwig, I've fixed those issues.
Paulygon  [author] 2 Jan, 2018 @ 8:59am 
Thanks for the feedback, I'll work on those!
Ludwig 1 Jan, 2018 @ 11:26am 
As a final afterthought, ladders would be useful to be depicted as currently you have to reference the book to know which decks you can move up and down between.
Ludwig 1 Jan, 2018 @ 11:25am 
There's a problem in this mod. There are only supposed to be 10 cannons per ship, you have 12. You appear to have accidentally placed cannons and cannon crews on the 'G' deck of the ship.

Normally I'd think this was fine, but after playtesting with 12 cannons, I have found it sort of screws game balance. For 1, the extra shot from broadsides (6 cannons rather than 5) tends to make the game considerably less likely to go to the Boarding Parties phase, and secondly, the G Deck becomes really the only target in the early game due to the fact that there's a 66% chance to hit it, and a whopping 50% chance of doing major damage.
SaltyO 30 Dec, 2017 @ 8:15pm 
I love the models here. There is a major lack of good ''age of sail'' model assets on the workshop. This looks pretty fun. Thanks!