Reassembly

Reassembly

Voidcallers
41 kommentarer
Sanguine Sovereign 29. nov. 2020 kl. 18.23 
Grossly overpowered. Not great for any player's who faction spawns near Voidcallers, you WILL get wrecked each time.
Margakis  [skaper] 15. aug. 2018 kl. 10.09 
@livelifelonger

noice, good too see people still enjoy this
Kasladia 14. aug. 2018 kl. 17.04 
jesus, combined with a mod that broke the p cap, I created a massive citadel loded with every weapon imajinable. It is beautiful.
Avi8 1. juni 2018 kl. 19.52 
I just noticed that the smoke from launching the Nhile's missiles forms a smiley face before dissipating.
Margakis  [skaper] 13. mars 2018 kl. 8.16 
@The Usual

no, i added the description for it because a lot of stuff was packed into it.
Radon 13. mars 2018 kl. 7.14 
>Command Module

Wait, can I put multiple Command Modules into my craft (I mean, can I get one more Command Module from the block palette?)? Because the situation of "one dreadnought turning into 2 dreadnoughts because of geting cut in half" is rather fun.
🅱lackswan 25. feb. 2018 kl. 11.02 
@Margakis
Thank you that work !:steamhappy:
Margakis  [skaper] 23. feb. 2018 kl. 16.32 
@Blorkman

have you put the mod at the top of the load Order?
🅱lackswan 23. feb. 2018 kl. 10.04 
Please, can you help me ? I have tried different mod who give a new faction, but all spawn me at the edge of the map with one station (who dissapear when i die and respawn):steamsad:
Margakis  [skaper] 9. feb. 2018 kl. 14.27 
@Biospud

yes, the top left is considered the "top" of the load order,and the bottom right is considered the "bottom".
Biospud 9. feb. 2018 kl. 6.39 
Your Purifier faction works fine for me... I've tried everything I could find online to fix the issue. Nothing has worked. It's very strange
Biospud 9. feb. 2018 kl. 6.20 
I can't explain it. No matter what I do, it won't work right. Going to try reinstalling the game and rebuilding the mod list. Does left side-right side matter on mod load order?
Margakis  [skaper] 8. feb. 2018 kl. 19.40 
@Biospud

i've done some testing and everything works fine with me, if you don't have it already i suggest using Altered Vanilla with this mod, as all testing uses it.
Margakis  [skaper] 8. feb. 2018 kl. 19.30 
@Biospud

i'll look into it on my end
Biospud 8. feb. 2018 kl. 18.36 
I went ahead and deleted every mod from my list, and only have this one installed. It still places the start at the edge of the map and refuses to give me any sector control
Margakis  [skaper] 31. jan. 2018 kl. 18.29 
@CrapPucker

you do the changing in the in game mod menu, not the files.
BigMuffins 31. jan. 2018 kl. 7.01 
@Margakis

Sorry to be anooying, but what exactly do you mean by changing the mod order? I can't seem to find anything useful in my C drive.

All in all, loving the mod. Giant long range lasers have always been my favorite :)
Margakis  [skaper] 20. jan. 2018 kl. 16.59 
@GiladMitrani

Thought so, as I said, it's a very common problem.
Hazir 18. jan. 2018 kl. 12.52 
@Margakis
Thank you, this was exactly my problem! :)
Margakis  [skaper] 18. jan. 2018 kl. 9.25 
@GiladMitrani

i've made sure the mod works fine on my end, any problems you have must be resolved on your end.

the most common fix for most problems is to simply move the mod up/down in the mod order. for example, mods like Altered Vanilla need to be placed at the very bottom, and mods like mine need to be put near/at the top.
Hazir 17. jan. 2018 kl. 9.26 
mod* :steamfacepalm:
Hazir 17. jan. 2018 kl. 9.08 
great mode, had me feeling super powerful.
I understand that the issue of territory never getting claimed is about to be fixed? (i originally assumed it was a feature, a mildly annoying one at that! XD )
Margakis  [skaper] 12. jan. 2018 kl. 19.38 
Just a reminder that if you wish to talk to me directly, Join the Discord server that i linked above.
Margakis  [skaper] 10. jan. 2018 kl. 14.59 
@REXIN

AI acts very differently in Tournament mode, it's much more agressive and aware of it's options.
i didn't balance this around Tournament mode, i didn't even balance it with vanilla.

i made the mod to be fun to play, which i believe i did quite well.
thanks for the feedback.
REXIN 10. jan. 2018 kl. 10.16 
the teleporter is a bit too powerfull, if i do a turnament, it just teleports away before the other can even get a hit.
becouse of this it can destroy a ship thats about 7600P higher than it is.

could you perhaps put a cooldown on it or something?


really loving the mod thusfar :)
Margakis  [skaper] 3. jan. 2018 kl. 8.08 
@MistMaster
Thanks, i really appreciate it.
if you like this mod, go check out my other one, the link is in the description above.
MistMaster 2. jan. 2018 kl. 23.13 
Wow! Love the feel of this mod. The teleporting is really fun, and along with the powerful lasers you can obliterate small craft instantly. :splode:
I also really like the color customisation on this faction, it is perfect.
Overall a great feeling faction, that is really fun to play! :happiness:
Margakis  [skaper] 2. jan. 2018 kl. 14.19 
@TheOwenBoyBoy1
i'd say so too, thanks.
NaCl 2. jan. 2018 kl. 11.25 
if thats your aim then it is well-executed
Margakis  [skaper] 1. jan. 2018 kl. 8.10 
@TheOwenBy1
if you think the Void Lance is OP, you obviously haven't tried the Missile drones, or even the Void Buster XD

but in all seriousness, i'm aware of the small balance issues.the thing is, i didn't aim for this mod to be balanced, i aimed for it to be fun, which i think i've done quite nicely.
thanks for your concern and complements.
NaCl 1. jan. 2018 kl. 6.25 
can i just say
If this was in the game as a faction i wouldn't notice it as a mod
1 problem though void lance = OP
LEGANDARY MOD!! :)
Margakis  [skaper] 31. des. 2017 kl. 13.53 
@iagoburfoot
No, it teleports you to the position of your cursor.
Iago 31. des. 2017 kl. 13.35 
does it teleport you randomly?
Iago 31. des. 2017 kl. 13.34 
thnx
Margakis  [skaper] 31. des. 2017 kl. 11.39 
@iagoburfoot
Press Z.
Iago 31. des. 2017 kl. 9.24 
how to teleport?
Margakis  [skaper] 31. des. 2017 kl. 8.26 
@Galileo007
that was pretty much my train of thought when making this mod. i'd rather my mod be hilariously OP but insanely fun than perfectly balanced but no fun at all.
Galileo007 30. des. 2017 kl. 19.06 
Don't worry too much about vanilla factions as a balance measurement. Most of them are a bit odd in some way or another, and plenty of people who use modded factions like me use more of them then the original ones.

Look at the Tinkrel for a funny example of comparing balance. They can be so hilariously OP they are banned from tournaments yet in game anything found in their zones can be killed with a 2000p Terran ship. It's hard to balance a mod since the game's vanilla factions aren't quite balanced themselves. xD :theinterceptor:
Margakis  [skaper] 30. des. 2017 kl. 6.56 
@REDREB32
not exactly, because this was my first mod,i didn't aim for it being balanced with vanilla factions too much, and i focused more on making the mod somewhat fun.

i did however, have some trouble balancing some blocks with eachother, for example, for a amount of time during development, the Void Lasers were grossely overpowered compared to all other weapons, i evntually fixed this by making it a pulse laser.

thanks for your concern about the mod.
Gnose 30. des. 2017 kl. 6.09 
Interesting... i like it :]
REDREB32 29. des. 2017 kl. 21.43 
Is it balanced with the Vanilla factions?