Reassembly
Voidcallers
41 megjegyzés
Sanguine Sovereign 2020. nov. 29., 18:23 
Grossly overpowered. Not great for any player's who faction spawns near Voidcallers, you WILL get wrecked each time.
Margakis  [készítő] 2018. aug. 15., 10:09 
@livelifelonger

noice, good too see people still enjoy this
Kasladia 2018. aug. 14., 17:04 
jesus, combined with a mod that broke the p cap, I created a massive citadel loded with every weapon imajinable. It is beautiful.
Avi8 2018. jún. 1., 19:52 
I just noticed that the smoke from launching the Nhile's missiles forms a smiley face before dissipating.
Margakis  [készítő] 2018. márc. 13., 8:16 
@The Usual

no, i added the description for it because a lot of stuff was packed into it.
Radon 2018. márc. 13., 7:14 
>Command Module

Wait, can I put multiple Command Modules into my craft (I mean, can I get one more Command Module from the block palette?)? Because the situation of "one dreadnought turning into 2 dreadnoughts because of geting cut in half" is rather fun.
🅱lackswan 2018. febr. 25., 11:02 
@Margakis
Thank you that work !:steamhappy:
Margakis  [készítő] 2018. febr. 23., 16:32 
@Blorkman

have you put the mod at the top of the load Order?
🅱lackswan 2018. febr. 23., 10:04 
Please, can you help me ? I have tried different mod who give a new faction, but all spawn me at the edge of the map with one station (who dissapear when i die and respawn):steamsad:
Margakis  [készítő] 2018. febr. 9., 14:27 
@Biospud

yes, the top left is considered the "top" of the load order,and the bottom right is considered the "bottom".
Biospud 2018. febr. 9., 6:39 
Your Purifier faction works fine for me... I've tried everything I could find online to fix the issue. Nothing has worked. It's very strange
Biospud 2018. febr. 9., 6:20 
I can't explain it. No matter what I do, it won't work right. Going to try reinstalling the game and rebuilding the mod list. Does left side-right side matter on mod load order?
Margakis  [készítő] 2018. febr. 8., 19:40 
@Biospud

i've done some testing and everything works fine with me, if you don't have it already i suggest using Altered Vanilla with this mod, as all testing uses it.
Margakis  [készítő] 2018. febr. 8., 19:30 
@Biospud

i'll look into it on my end
Biospud 2018. febr. 8., 18:36 
I went ahead and deleted every mod from my list, and only have this one installed. It still places the start at the edge of the map and refuses to give me any sector control
Margakis  [készítő] 2018. jan. 31., 18:29 
@CrapPucker

you do the changing in the in game mod menu, not the files.
BigMuffins 2018. jan. 31., 7:01 
@Margakis

Sorry to be anooying, but what exactly do you mean by changing the mod order? I can't seem to find anything useful in my C drive.

All in all, loving the mod. Giant long range lasers have always been my favorite :)
Margakis  [készítő] 2018. jan. 20., 16:59 
@GiladMitrani

Thought so, as I said, it's a very common problem.
Hazir 2018. jan. 18., 12:52 
@Margakis
Thank you, this was exactly my problem! :)
Margakis  [készítő] 2018. jan. 18., 9:25 
@GiladMitrani

i've made sure the mod works fine on my end, any problems you have must be resolved on your end.

the most common fix for most problems is to simply move the mod up/down in the mod order. for example, mods like Altered Vanilla need to be placed at the very bottom, and mods like mine need to be put near/at the top.
Hazir 2018. jan. 17., 9:26 
mod* :steamfacepalm:
Hazir 2018. jan. 17., 9:08 
great mode, had me feeling super powerful.
I understand that the issue of territory never getting claimed is about to be fixed? (i originally assumed it was a feature, a mildly annoying one at that! XD )
Margakis  [készítő] 2018. jan. 12., 19:38 
Just a reminder that if you wish to talk to me directly, Join the Discord server that i linked above.
Margakis  [készítő] 2018. jan. 10., 14:59 
@REXIN

AI acts very differently in Tournament mode, it's much more agressive and aware of it's options.
i didn't balance this around Tournament mode, i didn't even balance it with vanilla.

i made the mod to be fun to play, which i believe i did quite well.
thanks for the feedback.
REXIN 2018. jan. 10., 10:16 
the teleporter is a bit too powerfull, if i do a turnament, it just teleports away before the other can even get a hit.
becouse of this it can destroy a ship thats about 7600P higher than it is.

could you perhaps put a cooldown on it or something?


really loving the mod thusfar :)
Margakis  [készítő] 2018. jan. 3., 8:08 
@MistMaster
Thanks, i really appreciate it.
if you like this mod, go check out my other one, the link is in the description above.
MistMaster 2018. jan. 2., 23:13 
Wow! Love the feel of this mod. The teleporting is really fun, and along with the powerful lasers you can obliterate small craft instantly. :splode:
I also really like the color customisation on this faction, it is perfect.
Overall a great feeling faction, that is really fun to play! :happiness:
Margakis  [készítő] 2018. jan. 2., 14:19 
@TheOwenBoyBoy1
i'd say so too, thanks.
NaCl 2018. jan. 2., 11:25 
if thats your aim then it is well-executed
Margakis  [készítő] 2018. jan. 1., 8:10 
@TheOwenBy1
if you think the Void Lance is OP, you obviously haven't tried the Missile drones, or even the Void Buster XD

but in all seriousness, i'm aware of the small balance issues.the thing is, i didn't aim for this mod to be balanced, i aimed for it to be fun, which i think i've done quite nicely.
thanks for your concern and complements.
NaCl 2018. jan. 1., 6:25 
can i just say
If this was in the game as a faction i wouldn't notice it as a mod
1 problem though void lance = OP
LEGANDARY MOD!! :)
Margakis  [készítő] 2017. dec. 31., 13:53 
@iagoburfoot
No, it teleports you to the position of your cursor.
Iago 2017. dec. 31., 13:35 
does it teleport you randomly?
Iago 2017. dec. 31., 13:34 
thnx
Margakis  [készítő] 2017. dec. 31., 11:39 
@iagoburfoot
Press Z.
Iago 2017. dec. 31., 9:24 
how to teleport?
Margakis  [készítő] 2017. dec. 31., 8:26 
@Galileo007
that was pretty much my train of thought when making this mod. i'd rather my mod be hilariously OP but insanely fun than perfectly balanced but no fun at all.
Galileo007 2017. dec. 30., 19:06 
Don't worry too much about vanilla factions as a balance measurement. Most of them are a bit odd in some way or another, and plenty of people who use modded factions like me use more of them then the original ones.

Look at the Tinkrel for a funny example of comparing balance. They can be so hilariously OP they are banned from tournaments yet in game anything found in their zones can be killed with a 2000p Terran ship. It's hard to balance a mod since the game's vanilla factions aren't quite balanced themselves. xD :theinterceptor:
Margakis  [készítő] 2017. dec. 30., 6:56 
@REDREB32
not exactly, because this was my first mod,i didn't aim for it being balanced with vanilla factions too much, and i focused more on making the mod somewhat fun.

i did however, have some trouble balancing some blocks with eachother, for example, for a amount of time during development, the Void Lasers were grossely overpowered compared to all other weapons, i evntually fixed this by making it a pulse laser.

thanks for your concern about the mod.
Gnose 2017. dec. 30., 6:09 
Interesting... i like it :]
REDREB32 2017. dec. 29., 21:43 
Is it balanced with the Vanilla factions?