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Fordítási probléma jelentése






noice, good too see people still enjoy this
no, i added the description for it because a lot of stuff was packed into it.
Wait, can I put multiple Command Modules into my craft (I mean, can I get one more Command Module from the block palette?)? Because the situation of "one dreadnought turning into 2 dreadnoughts because of geting cut in half" is rather fun.
Thank you that work !
have you put the mod at the top of the load Order?
yes, the top left is considered the "top" of the load order,and the bottom right is considered the "bottom".
i've done some testing and everything works fine with me, if you don't have it already i suggest using Altered Vanilla with this mod, as all testing uses it.
i'll look into it on my end
you do the changing in the in game mod menu, not the files.
Sorry to be anooying, but what exactly do you mean by changing the mod order? I can't seem to find anything useful in my C drive.
All in all, loving the mod. Giant long range lasers have always been my favorite :)
Thought so, as I said, it's a very common problem.
Thank you, this was exactly my problem! :)
i've made sure the mod works fine on my end, any problems you have must be resolved on your end.
the most common fix for most problems is to simply move the mod up/down in the mod order. for example, mods like Altered Vanilla need to be placed at the very bottom, and mods like mine need to be put near/at the top.
I understand that the issue of territory never getting claimed is about to be fixed? (i originally assumed it was a feature, a mildly annoying one at that! XD )
AI acts very differently in Tournament mode, it's much more agressive and aware of it's options.
i didn't balance this around Tournament mode, i didn't even balance it with vanilla.
i made the mod to be fun to play, which i believe i did quite well.
thanks for the feedback.
becouse of this it can destroy a ship thats about 7600P higher than it is.
could you perhaps put a cooldown on it or something?
really loving the mod thusfar :)
Thanks, i really appreciate it.
if you like this mod, go check out my other one, the link is in the description above.
I also really like the color customisation on this faction, it is perfect.
Overall a great feeling faction, that is really fun to play!
i'd say so too, thanks.
if you think the Void Lance is OP, you obviously haven't tried the Missile drones, or even the Void Buster XD
but in all seriousness, i'm aware of the small balance issues.the thing is, i didn't aim for this mod to be balanced, i aimed for it to be fun, which i think i've done quite nicely.
thanks for your concern and complements.
If this was in the game as a faction i wouldn't notice it as a mod
1 problem though void lance = OP
LEGANDARY MOD!! :)
No, it teleports you to the position of your cursor.
Press Z.
that was pretty much my train of thought when making this mod. i'd rather my mod be hilariously OP but insanely fun than perfectly balanced but no fun at all.
Look at the Tinkrel for a funny example of comparing balance. They can be so hilariously OP they are banned from tournaments yet in game anything found in their zones can be killed with a 2000p Terran ship. It's hard to balance a mod since the game's vanilla factions aren't quite balanced themselves. xD
not exactly, because this was my first mod,i didn't aim for it being balanced with vanilla factions too much, and i focused more on making the mod somewhat fun.
i did however, have some trouble balancing some blocks with eachother, for example, for a amount of time during development, the Void Lasers were grossely overpowered compared to all other weapons, i evntually fixed this by making it a pulse laser.
thanks for your concern about the mod.