Divinity: Original Sin 2

Divinity: Original Sin 2

There Be Giants
6 Comments
Azmo 3 Feb, 2019 @ 8:30pm 
Hey, any plans on converting to Definitive Edition?
Ðrim 31 Aug, 2018 @ 3:44am 
Update for the definitive edition?
Ðrim 15 Aug, 2018 @ 4:49am 
Would you mind updating it to give the human giants more cosmetics options? The Giant watcher have bunch of armor options but only the silent monk face.
waynemcook  [author] 26 Jan, 2018 @ 2:59pm 
Thanks for the feedback.

I made all giants about the same size because they are meant to just be giants and not larger versions of their own race.

I may go in and make enlarged versions of different races and creatures to be the same % larger than their base form to keep the scale if people would be interested.

Making everything larger would take a good minute so i try to use the models that have good variety in their appearance.

I'm experimenting with npcs that can wear armor to give more choices.
midyin 26 Jan, 2018 @ 7:54am 
This Mod is pretty cool so far. the only things I would sugest is...

1. Scaling up the none dwarf races so that a Giant human/elf/lizard are properly taller than a giant dwarf. as it stands the if you stand a giant human next to the giant dwarf they are the same hight. the giant humans should be taller than the giant dwarvs because they're giant dwarvs....

2. I would make a giant version of everything thats already in the game. that way, if someone makes an NPC(example: Lizard female rich civilian) and decides its in the story at that NPC drinks a potion to become a giant just before fighting you. its super easy for the DM to just replace her with a giant model that looks exactly the same as her.
waynemcook  [author] 7 Jan, 2018 @ 4:09pm 
why can't i get the damn thumbnail to show