Total War: SHOGUN 2

Total War: SHOGUN 2

GCM Unit Pack for Shogun 2 v0.7 "Ninja Update"
113 kommentarer
BinBin 29. feb. 2024 kl. 0:50 
please update
jordandewig 4. sep. 2023 kl. 0:34 
please update
sam.pidgeon 16. nov. 2021 kl. 19:19 
Whenever I hover mouse arrow over units screen dims did use other mods with it but only small mods and all clans available mod as well as other unit packs
jayTAC 7. maj 2020 kl. 5:24 
im getting the same problem as jonsoles
Ligma Bababooey 18. apr. 2020 kl. 7:15 
dont work with darthmod unit size
jonsoles 27. mar. 2020 kl. 16:23 
There seems to be a minor problem. Whenever I mouse over a unit card, my screen dims, and the unit names also do not show up. I do use other mods, so this may be an incompatibility issue?
invinciblestalker 4. maj 2019 kl. 9:48 
is there anyway to change the unit size for this mod? I also use a few other mods and the units from this mod do not seem to respond to the size increase at all.
Linearcombination 5. okt. 2017 kl. 8:59 
BEST MOD EVER
The Dark Ranger 19. sep. 2017 kl. 13:45 
I am game for almost any new unit as long as it can be considered mostly 'lore/historically friendly' and all that, as well as being balanced I have seen too many over powered units from other mods, high numbers and high stats for a low cost low upkeep unit that you can spam. Also do the AI get these units?
Dwatch Razgriz 12. dec. 2016 kl. 14:54 
How about an expansion of European Mercs? Snipers (Europe had primative rifled weapons around this time); armored pikemen, swordsmen, and halberdiers (basically European versions of the Date Bulletproof Samurai, but varried so you have a merc for all melee situations...Anti-horse, anti-spear and and naginta, and mixed); armored lancers (heavily armored shock cav able to survive alot of punishment); mortars; light battlefield cannons; and maybe some English Longbowmen (larger unit size than most other ranged units, with roughly equal stats to the Chosukabe Daiyuki Samurai but better reload rate)
Legend Of Rome II 26. sep. 2016 kl. 10:50 
would you like to someday restore the rome 2 black edition mod
Boycott microtransactions 4. sep. 2016 kl. 14:41 
Great mod but it;s obviously still in beta stage. AKA not finished. My only gripe is that when I mouse over the unit cards when building an army in custom battle my screen suddenly dims; as if the brightness of the monitor is turned down. This is quite annoying but, I admit a somewhat minor gripe

Thanks for making this mod

- Have a nice day

-V
Boycott microtransactions 4. sep. 2016 kl. 14:32 
NIce mod
Vari the maid 17. juli 2016 kl. 9:16 
does this need anymods?
Hrub 28. mar. 2016 kl. 12:29 
Is there any way to make the unit cap unlimited for the ninja units?
GMoon777  [ophavsmand] 16. mar. 2016 kl. 10:13 
I am sorry for the lack of updates, I had stepped away from modding for a long time, I will update this mod with new units along with better balancing, if anyone has any ideas please post them here
seagul 14. okt. 2015 kl. 2:14 
I agree with comment below. Monks units are too strong:
- easy and fast to recruit ( temple don't needed)
- veery good atack and armor
Usually Ai stack are dominated by katana monks in my campaign.

Personally I downgrade armor and size of all monk units from this mod.

I know it is hard to balance, but making vanilla elite units unnecessary ( eg katana samurai loose in comparison with katana moks) is no good.

Thanks for hard work and nice campaign with this mod. :steamhappy:
Legion 19. sep. 2015 kl. 9:02 
Ok the monks are way to strong. Will be better if you could creat some strong samurai or there is no changse to beat those monks
Legend Of Rome II 29. aug. 2015 kl. 8:08 
can you reinstall the rome 2 gcm pack please? i have waited for a long wqhile for it to be reinstated on the rome 2 workshop. if you have the original rome 2 mod datas could you put it on a new mod and post it on the workshop. please let me know when you have thought about it
Jaki 15. aug. 2015 kl. 11:40 
Could you make the Bow ninjas stand alone and hattori only?
Lord of Death 6. juni 2015 kl. 18:45 
do i need the native shogun 2 or just the fall of the samuri
roow'nd hoow'nd 7. maj 2015 kl. 11:23 
lookin good :SlyNinja:
samir.mikayilzade 2. maj 2015 kl. 3:50 
по пробуем
Novacti 5. apr. 2015 kl. 10:12 
And I would make you some more ninjas GMoon777 if u want but I´m really beginner in modding Shogun 2 xD
Novacti 5. apr. 2015 kl. 10:11 
Hi! Could someone tell me how to fix "Finished with warning" at packing with BOB using MMS?
SergeantAtom 29. mar. 2015 kl. 17:55 
also can u make the population cap on the galleon a bit higher please?
SergeantAtom 28. mar. 2015 kl. 18:35 
dude i cant find any of the portuguese units and i have otomo installed please help me
GMoon777  [ophavsmand] 10. feb. 2015 kl. 11:39 
sorry about the unit cards, if anyone has anything to add to this mod I will willingly add it as I have now moved away from the game. thanks for all the factastic comments !
Richard 27. jan. 2015 kl. 16:48 
Its really nice But hate that unit cards
FIVE 13. dec. 2014 kl. 9:39 
Wait, matchlock MONK unit? I thought traditional buddists there condemned western weapons.
Xulltant 25. nov. 2014 kl. 16:03 
Wish you could make new ashigaru units
Ikira Conti 14. okt. 2014 kl. 20:51 
compatible with darthmod
Ikira Conti 2. okt. 2014 kl. 16:06 
.....nvm
Ikira Conti 2. okt. 2014 kl. 16:06 
are these new units or reskinned units
chubbyninja89 (TNB) 9. sep. 2014 kl. 5:07 
Dude the Naginata Ninjas need much better melee defense. Only 4? They should have like 10 at least.
SiuLongBao 2. sep. 2014 kl. 1:22 
Woah these unit cards are amazing! Can this work with radious's mods?
Simon Falk 22. aug. 2014 kl. 15:16 
How did you make the custom ship? I've been experimenting with modding myself, but I only know how to create infantry models right now.
Mixtli831 26. juli 2014 kl. 2:19 
it doesnt show names and in custom battles my screen flashes when i mouse over the new units... do you know what's causing this
odst boo 14. juli 2014 kl. 21:51 
☻/ This is Jimmy. Copy and paste him
/▌ all over the workshop
/ \ so he can stop bob from taking over the workshop
Zord 13. juli 2014 kl. 10:25 
@SHAMEFUR DISPRAY! SRSLY? matchlock MONK units? the monks are ultra buddhistic and the matchlocks are weapons from the hell for them
BunnyPoopCereal 13. juli 2014 kl. 10:25 
Does the AI actually recruit and use most of these units?
Raurruck 20. juni 2014 kl. 14:50 
Please make all the monks available for Ikko Ikko!!
arado3 1. juni 2014 kl. 13:36 
Definitely should make Ikko Ikki able to recruit new Monk units. Thaks for the mod.
Moku Freeman 11. maj 2014 kl. 15:46 
Love the mod, but I do have one problem, That being that the Ikko Ikki can not recruit the new Monk units, It sas Bhuddist only but Judo Shinsu is a form of it, it's just "the one true form" So I think they should be able to recruit them, any way you can incorporate this into it?
pvt900 3. maj 2014 kl. 19:20 
Can u ad Support for the Otomo, it's only this mod that causes the Otomo to become glitched
Cluel3zz 19. feb. 2014 kl. 16:34 
How did you change the range of the missle troops
Rambo 14. feb. 2014 kl. 18:00 
Great mod by the way.... keep up the good work !
Rambo 5. feb. 2014 kl. 20:54 
out of curiousity, how did you add the Black Ship to become a recruitable unit ? I've been looking for a way to add that ship through my PFM editor.
Shazbot 1. feb. 2014 kl. 2:15 
Hey could you like add matchlock monk units into the campaign and custom game?
🐾Humulus🐾 18. jan. 2014 kl. 13:04 
Hi Gmoon: I love your unit pack. However, you would for ever be my hero if you're able to convert the radious unit pack 2 into a balanced darthmod version. Unfortunately I am not able to modify these files, so I depend on people like you :) If you can do this, I think you would enhace darthmod a thousand times.