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A Tedious Conjurers Mind
Fifth installment of the "Mind" series is going to be released this Friday!
Before Midnight! (GMT+01)
@colbyd - Thanks man!
For now in "number" what your mods are adding isn't much, though I don't mind that, I'm wondering if you're planning someday to make the serie "bigger" once you tweaked every school/skills you wanted? I really like the way how the Mind's serie is thought and done, and just thinking of quest/system/spells/perks/whatever adding or changing some part(s) of the gameplay in that particular way tickles my player senses to death :D
In any case, I didn't comment on every mods you made, still I really appreciate your work and I'm looking forward for your nexts, keep it up!
Put your mind in to full focus and recieve daily ingredient gifts that are based on your current level.
So do the 'gifts' just appear in your inventory? Lore-wise, where are these ingredients coming from?
Focus: Herbalism
Fortifies your alchemy skill for 2 minutes.
How large of an Alchemy Skill increase is it? +5? +10? +20?
Mindstate: Green Fingers
Put your mind in to full focus and perform alchemy on the go.
(Requires you to have your mortar with you)
Where do I get this mortar you'er speaking of? Is this something in the base game? Does your mod add it in?
A True Hunters Mind