Stellaris

Stellaris

Multiple Galaxies V0.01
88 Comments
chicken leg 23 Nov, 2024 @ 4:22pm 
I am rolling around on the floor and kicking my feet while cartoon train sounds come out of my ears because this MODIFICATION has NOT been UPDATED!!11
Allcraft 13 Jun, 2021 @ 1:04am 
I am sad :(
Man From Yarra River 2 May, 2021 @ 6:09am 
I promise that I will return so that was a lie :(
Supermoon 16 Feb, 2021 @ 2:10pm 
rip
The Cobble Priest 8 Jul, 2020 @ 3:35pm 
is this going to be updated?
Pitlos Tails 7 Oct, 2019 @ 7:46am 
OP posted that comment in 2018, OP FAILED TO DELIVER
AChicken 29 Mar, 2019 @ 6:43pm 
Syphilis, I know a bit of programming (basic Java, basic C++, basic HTML5, and basic CSS). I confess that there would be a learning curve for what's needed to make a Stellaris mod. I say this that I'd be willing to help you with modding this. I sent you a friend request, and would've sent this as a message, but apparently I can't do that unless you accept my friend request.
Aríate 13 Jan, 2019 @ 10:05am 
Hoping you can complete the mod :)
Davi 7 Dec, 2018 @ 10:14am 
Can't wait for this to be updated :)
Syphilis  [author] 13 Nov, 2018 @ 11:16am 
Hi all,

Long old time since any update I know. I have not been able to dedicate anytime to this as of late, however I have been learning coding to help develop this mod. I will probably not return to this until the new patch has been released but I promise that I will return :)

Kindest Regards
- 12 Nov, 2018 @ 2:19am 
Is the mod creator still active?
SoulTechnology 25 Oct, 2018 @ 7:39pm 
i would settle for 3, 300 system galaxies. with the L-gates at the cores connecting them (through that even chain though) and random-gen wormholes 'possibly' connecting them. would make for some interesting replayable gameplay espeshally with a lower system count not murdering MP
-=PR=- alliecat☭Ⓐ 25 Oct, 2018 @ 5:23pm 
A good thing about the X-Gate idea is that it would help keep the late-game interesting after crises* have been dealt with

(*conventional crises that is, since if a warlike empire attains supremacy in another galaxy and sufficient technological advancement to make use of the X-Gates while the empires in your galaxy are lagging behind that would kinda sorta qualify as crisis in itself in terms of the superior firepower you'd be up against)
-=PR=- alliecat☭Ⓐ 30 Sep, 2018 @ 12:03pm 
How about "X-Gates" in the galactic cores, powered by the sheer intensity of background radiation in that environment? And you need special super advanced techs to build ships capable of withstanding the radiation, gravity & heat to get there?
MrDeity 19 Sep, 2018 @ 2:21pm 
I also love the sound of a larger game -- the 1000 systems limit is too small. Multiple galaxies would allow for a truly epic gaming experience!
Blue1528 16 Sep, 2018 @ 3:45pm 
It's an Interesting prospect I'll download it when it is done :steamhappy:
Reduviid 9 Aug, 2018 @ 10:29am 
RIP
Testarossa 22 Jul, 2018 @ 12:57pm 
Just wondering how this mod is going. Any news?
Canon 23 Jun, 2018 @ 6:52am 
This would be awesome with the new L-gates
Hunterfish | 3D > 2D 8 Apr, 2018 @ 6:28am 
@Langdelliooo

Hey how is the update going?
Words and Philosophy 3 Apr, 2018 @ 8:56am 
@Kingdark

yeah, that one's on you.
Kingdark 8 Mar, 2018 @ 12:18pm 
@kepos, hey man, please choose your words a bit better. For a moment I thought the mod actually got updated. But the mod doesn't appear to have been updated. It says 'posted 23 dec' with no 'updated tag' so... You got my hopes up for a moment there :(
Kepos 8 Mar, 2018 @ 9:20am 
Thumbs up for updating this fine mod. Looking forward getting some very unique games out of it.
Kingdark 7 Mar, 2018 @ 3:00pm 
This is exactly what I was looking for! I'll just have to be patient for you to update your mod! Thank you for your effort!
Coops.da.Loops 6 Mar, 2018 @ 12:43am 
Idea: make it so you can only see the galaxy you spawn in, until you research an endgame technologie that means you can now travel to other galaxy.
Alerios 5 Mar, 2018 @ 9:47am 
What's up Langdelliooo ? Is it hard to update ? (I think yes 'cause the 2.0 change a lot, concerning the empires and the new structure + pirates)
lyndonguitar 5 Mar, 2018 @ 9:24am 
having a destroyed gateway(2-way if possible) or wormhole to connect both galaxies will be awesome
Words and Philosophy 5 Mar, 2018 @ 8:05am 
Hey, absolutely love this mod. I missed playing this way since, like, forever.

however, I wonder if it'd be possible to force spawning locations, so for example you put in 4 other empires, and everyone gets their own galaxy? would make an awesome multplayer game.
Syphilis  [author] 27 Feb, 2018 @ 8:51am 
Hi all, just wanted to inform you all that this mod is currently incompatable with 2.0, however I am currently working on an update which I hope to release to you all very soon. I have taken everyones feedback and I am looking into old and new bugs. Please keep your suggestions coming to help make this mod as great as it can be. Thank you all for your patience :)
Alerios 27 Feb, 2018 @ 4:31am 
Nah, it didn't work in 2.0, I get a crash
August Shield 27 Feb, 2018 @ 2:45am 
Does this work in 2.0?
DukeDukemm 25 Feb, 2018 @ 3:54pm 
why did someone not make this sooner!?
Alerios 22 Feb, 2018 @ 11:06am 
Update ?
Quasy Quasar 23 Jan, 2018 @ 6:44pm 
This is a really cool mod. Would it be possible for you to create a version without the "terra ingonita" and the border changes though? I feel like they should be standalone mods.
Uthred 10 Jan, 2018 @ 7:06pm 
The makeshift’ border system, can you make a seperate mod of this?
NattyNuke 6 Jan, 2018 @ 3:19pm 
I Love It, but syncretic evolution doesnt work and I keep spawning in with a gaia homeworld, I mean Im not complaining I love Gaia homeworlds but it eventually got annoying.:steamsad:
Imp97 6 Jan, 2018 @ 4:25am 
Why do I start the game with 2 admin buildings?
freizeitpirat 5 Jan, 2018 @ 11:25am 
syncretic evolution doesn't work
herald4life 4 Jan, 2018 @ 4:20pm 
what is the total number of stars on this map
MackyP85 4 Jan, 2018 @ 3:37pm 
@)*( why don't y'all collaborate on this
Profile Name 4 Jan, 2018 @ 12:06pm 
So you've figured out how to do multiple galaxies thats awesome! I tried doing this a little while ago but couldnt get spawning to work properly, I sent you a request maybe you'd be willing to let me know how you solved that?
WavingTunic 4 Jan, 2018 @ 6:03am 
Suggestions when 2.0 comes out:

Hopefully you can make the connections between galaxys like a single open the gap type of feature so like once someone gets the tech the breach has been opened.

Maybe one area of the galaxy has only a force spawned event like the scurge that once you let out you need to try and contain.

Each area of the galaxy has something unique that you get for being there (no idea what those could be though).

Anyway really good idea good luck with development I think people have been waiting for something like this done properly
Laggfestttt 4 Jan, 2018 @ 5:51am 
and costume empires is changing empire, star and planet names
Laggfestttt 4 Jan, 2018 @ 5:50am 
frontier outposts is not projecting borders
Estrie 3 Jan, 2018 @ 7:39pm 
Really awesome mod, saw you post it on reddit a while ago. Having said that, here's some bugs/sugestions.

*Planets start with extra buildings and no food.

*Fallen empires are having some name problems, some are normal others just "Empire 1" Empire 5" pretty small but their.


*My empires names are odd, unsure if intentional but commonwealth of man was renamed to "Human Combine" (which is actually a cool name I might keep using)



Really cool mod, just the planet building start kinda makes it a bit inconvenient.


(Also has a few issues with "New Ship classes and More V 7.0. and the extra fleet you get with the mod wont show up. This probably isn't a priority but I thought i'd run it by you. Thanks for the mod!
Strix2031 3 Jan, 2018 @ 7:39pm 
My pc cant even run 50 years in fastest with 100 stars
KorruptkSwades 3 Jan, 2018 @ 5:07pm 
favored to follow :) sounds promising
MalevolentFiber 3 Jan, 2018 @ 10:29am 
Im not sure I will be able to run this. My computer runs "decently" after 100 years on a 1250 system galaxy (using a different mod), so I'm wondering if you know how nicely this mod will run.
Bushmaster Angelo 2 Jan, 2018 @ 7:29pm 
wait why does it need utopia and leviathans?
Killerpotato1231 2 Jan, 2018 @ 10:57am 
also Ai empires sometimes spawn on uninhabitable planets