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这一模式改变了香草煤、柴火、铁、原木和石材的资源储备模型。
放置在引用这些RawMaterial的模型代码的其他MOD之上。
这些是比原始型号更高的多边形模型,并不是所有的计算机都适用。
BetterStockPiles.pkm。
-v1.2--2017年12月21日。
-AO更改。
--模式转变。
-v1.1--2017年4月15日。
-增加了煤炭和钢铁库存堆积模型的替换模型。
-优化的木柴、原木和石头模型,用于聚合体还原。
-v1.0--2017年4月14日。
-最初的版本,取代了香草柴火,原木和石料堆积模型。
Hell I'm lucky now to be able to set my settings in my web browser...
Anyway, again I do appreciate it greatly and have absolutely no knowledge on how code/coding/algorithms work in almost all games of all kinds now. I didn't know there was a formula you had set!
I'll try again with some rearranging of mods that seem to work together but maybe dont. (I'm not speaking of your mods clashing, but possibly other mods from other devs clashing with yours)..
I'll check my mod list again.
Again, sorry for long message but thanks one more time for all the work you put in on it. I do enjoy Banished and your mods make it fun
So with my mod Better Stock Pile Storage, a 1x1 storage has a capacity of 300 weight, so divide that by weight of the resource and that is how much it weighs.
This mod only alters the actual resource models that are stored on stock piles.
:)