Total War: WARHAMMER II

Total War: WARHAMMER II

Custom Diplo Startpos
26 Comments
Trakaan - Adventurers Guild Inc.  [author] 12 Feb, 2022 @ 7:32am 
No update from now-on. TWH2 uninstalled to make space for TWH3 ;) . The mod will be ported to TWH3 IF needed and when I feel like it. Might not be before the combined, map might not be at all we will see !
Trakaan - Adventurers Guild Inc.  [author] 16 Jul, 2021 @ 7:33am 
updated. No change for Taurox or Oxyotl since I haven't played with them yet and it fits their "roamer" background to have no fixed ennemy at start.
Trakaan - Adventurers Guild Inc.  [author] 16 Jul, 2021 @ 1:17am 
update in progress, should be done in the next 24 hours
Trakaan - Adventurers Guild Inc.  [author] 13 Jul, 2021 @ 4:22am 
it will when the dlc + free update is released. but with the current version should work (I haven't played at Warhammer 2 in two months so I can't be sure)
Jabel 12 Jul, 2021 @ 7:20pm 
Does this need an update?
Trakaan - Adventurers Guild Inc.  [author] 5 Dec, 2020 @ 5:26am 
updated for the twisted and the twilight,
Trakaan - Adventurers Guild Inc.  [author] 4 Jun, 2020 @ 10:09am 
updated for the warden and the paunch
Trakaan - Adventurers Guild Inc.  [author] 24 May, 2020 @ 6:46am 
The official modding tools which are necessary to update this mod are not updating for an unknown reason. Until then I recommend to NOT use this mod and to wait for the update, will keep you informed.
Trakaan - Adventurers Guild Inc.  [author] 26 Dec, 2019 @ 11:14am 
updated for the shadow and the blade, if I find the time (or for total war warhammer 3) will have to a script instead of startpos modifying it would mean no chnage to startpos (=more compatibility) and it would be way easier for me to update it ...
Trakaan - Adventurers Guild Inc.  [author] 10 Sep, 2019 @ 4:45am 
This mod will need a major fix with the next update. With my IRL workload at the moment don't expect any update before 2 or 3 weeks (around end of september). And even then I'm not sure I will be able to make it work and I might have to redo it from the gound up ...
Trakaan - Adventurers Guild Inc.  [author] 2 May, 2019 @ 11:04am 
I'm having issue updating this mod ... I spent the day trying to find where I messed up but couldn't.
I will keep you informed as soon as I figure this out ...
Trakaan - Adventurers Guild Inc.  [author] 11 Nov, 2018 @ 6:09am 
Updated for the curse of the vampire coast with minor changes due to the new factions. These new factions are also at war with 1 more ennemy for each of them. Note that this might change after I've played a little more with those factions (if I decide to update it expect this to be in two or three weeks)
Trakaan - Adventurers Guild Inc.  [author] 2 Jun, 2018 @ 12:25pm 
My bad ! I misclicked and uploaded the wrong file to the workshop. please give it a try now and tell me if it works.
形而上的琶音 2 Jun, 2018 @ 12:12pm 
current bugs.I cannot choose a new faction in the mortal Empire.
Trakaan - Adventurers Guild Inc.  [author] 2 Jun, 2018 @ 11:57am 
Updated with a few minor tweaks from previous versions to take into account the new lords and their playstyle. Please give feedback if you find something strange ;)
King Gwynsen 2 Jun, 2018 @ 3:35am 
We will wait dude :3
Trakaan - Adventurers Guild Inc.  [author] 2 Jun, 2018 @ 2:52am 
80% finished but I Have to go to work so it will be updated this evening after I come back, sorry for the delay :/
形而上的琶音 1 Jun, 2018 @ 9:31am 
thanks~
Trakaan - Adventurers Guild Inc.  [author] 1 Jun, 2018 @ 8:41am 
will be updated tomorow if I have time before going to work
King Gwynsen 1 Jun, 2018 @ 7:26am 
The mod need to be update dude !
Ordev 7 Feb, 2018 @ 2:00pm 
Perhaps Hexoatl and Last Defenders should start as allies similar to Lothern and Loremasters? And perhaps some of the skaven class can have some diplomacy with each other as well, they seem a bit isolated diplomatically compared to other major factions.
aaron.walsh198914 4 Feb, 2018 @ 3:41pm 
Excellent mod been looking for ages for something like this rated it for ya needs to get more well deserved rates! keep up the good work mate
Gleen Cross 26 Jan, 2018 @ 9:07am 
Oh yes, I commented on the wrong page, lol I try to avoid start position mods because they tend to crash the whole thing. So you tried your luck with this kind of mod, interesting
Trakaan - Adventurers Guild Inc.  [author] 26 Jan, 2018 @ 9:00am 
Hi ! This mod only changes the starting diplomacy (turn 1) not what happens afterward. My diplomacy mod : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1233027623 does that but I didn't modify TK diplomacy yet.

I have also noticed a problem with the Broken Nose faction becoming overpowerfull (they control 15 settlements in my current campaign) and I will try to reproduce it to find if it is due to something they updated or just random events ^^
Gleen Cross 26 Jan, 2018 @ 8:32am 
You did it again man, this worked far better than I expected, lol I was thinking on mess with Diplomacy, but you already had better ideas. Anyway, I only find one anomaly thus far, Settra reached me (playing with Grimgor) and asked for a non-agression pact. Maybe that needs a tweak in the future, I don't know if any other faction besides the orcs themselves can be that friendly... perhaps..
Trakaan - Adventurers Guild Inc.  [author] 24 Jan, 2018 @ 9:11am 
Updated for the Tomb King Update. An other startpos with already boosted settlements will be uploaded soon.