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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1832780188
I've stopped playing the game on a regular basis. :(
"The database of type 'Amplitude.Unity.Gui.GuiElement' failed to add an element because its name was either null or empty." & "The database of type 'HeroSkillTreeDefinition' failed to add an element because its name was either null or empty."
I looked at it, and uploaded a fixed version since well, Drgnfyre hasn't been online in 74 days now, figure he won't be updating it anymore.
If people want that to be added, I can make another version that includes that.
@endersblade - I looked at the mod you mentioned and it didn't have the SimulationDescriptors[Empire_mod].xml file - was it another mod perhaps?
I don't know if there is something further that needs to be done in order to make the mod function, as I don't make mods for this game at all. The name of the mod in question is Wrath of the Righteous, in case you either wanted to disassemble it yourself or ask the author how he did it.
I'm also betting this would make it function through patch updates as well, or at least make it slightly easier to keep the mod up to date. Just a thought.
Any chance this can get updated, as this is one of the more useful mods.
WITH LATEST UPDATE:
OverColonization Rebalance
Unlimited Resource Cap
Mods now crash the game, red secreen error during game load.
This is not the only mod this new patch fucked me up.
After modding months and months EL, I don't know if it's possible to do a so simple thing than a "set property" somewhere and change the value outside the class afterwhile (it could be the solution you need). It's why I'm working on a big last mod on EL and maybe I will stop modding after. There is too many things I don't understand, I work half blind, copy-paste/change vanilla code without knowing what it mean, and do what I can do, rather than what I would like to do most of the time.
Many people in the late game have complained they are capping out their resources because they have enough planets producing things.
You may want to look at some of the Arkon mods, or there is another one called 'more traits' that lets you make a custom faction and many of the traits will enhance your dust production.
Usually when I get over 999 of a resource, I'll just go sell it on the market.
Not sure how this and richer loot are compatable while both also override empire class. Any help?
I might just add these changes to mine as well, since I can't really think of any reason to keep the resource caps.
Will let you know if I make the change.
Figured I'd just make the changes as a mod, and incorporate your research surplus into it as well. (well, yours times a lot.. )
So if this mod does that too, then it will be compatible.
But i do use lots of mods.
what kind of mods would actauly use SimulationDescriptors[Empire].xml ?