Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Approaching Hell: Extended Edition
51 Comments
Klyon (yo) 5 Oct @ 9:44am 
9/10
Toad4Life 27 Dec, 2024 @ 11:01pm 
Just completed this mod on serious (blind). 7/10 since it breathes new life into an old game and is challenging overall, but there are way too many enemy spawns and there is just nowhere to comfortably strafe in the linear levels-- especially in Downtown.
F_DAML 7 Nov, 2024 @ 1:54pm 
It's SO good! Dynamic, fast-paced, fun secrets :D But I've encountered one bug: if you skip cut-scene on last level at the beginning you will have all your weapons from previous level but it didn't bother me much bcz I reset the level to make my experience the same as you intended it to be

10/10
Motasem 25 Apr, 2024 @ 3:31am 
This is gonna be a confession that this mod was one of the hardest I ever played in SS. Of special mention is the last level where you fight a horde that is tens of large enemies. Special thanks for the creator.
nikolabokanic21 5 Jun, 2023 @ 4:37pm 
AMAZING
Cannot open file Content/pashalka/gaaa.tex
Crawling Chaos 26 Aug, 2021 @ 9:00am 
Great campaign, thank you! I liked everything about it.
steak jacobs 20 Aug, 2021 @ 2:49pm 
https://youtube.com/playlist?list=PLCkJwPBctJN0_vP3q6C-Lw2Yf7Nqn7Dtr

Full playthrough on Serious Difficulty with all secrets.
big keith 20 Dec, 2020 @ 12:45am 
this campaign is fun af
Marksman 12 Dec, 2020 @ 10:56am 
The Mentals tower one doesn't work i t says unable to load level so i don't know how to fix that
Mr.serious 11 Jul, 2020 @ 11:36am 
those are for 1,2,3,4 Levels at the fifth i could find 9 secrets i guess the secret number 10 is teleport to one of the 9 , which i could not find it just yet
Mr.serious 11 Jul, 2020 @ 11:30am 
Here is guide to the secrets:
https://youtu.be/x07Pv-avryM
water0451 26 Dec, 2019 @ 2:38pm 
Fun mod, but it has way too much foliage and trees at times. If people are looking for an expansion pack in the old-school sense, that's one of the good ones.
Black Penguin 7 Mar, 2019 @ 6:37am 
Hi.
So I finally went through this modification, and now I can share my opinion. Passed on difficulty Serious. Yes, sometimes it was not easy, but I did it. Pleased opponents who appeared right in front of you. Especially some biomechs. I want to tell you about the mission with the tower.
I noticed one detail. The author is strongly attached to the filling levels. Sometimes things are too much.
So, the mission with the tower. I just blew up all the trees and bushes before the fight. There is too much extra vegetation here. Otherwise, it was simply impossible to pass. Funny fact, a rocket caught in the bushes explodes. After that, even helicopters pose no danger. All you need is to stand under their belly. Well, I caught a bug on the fifth mission. After a reboot, all weapons returned from the past dropped. And it should not be here, as I understood.
And as I can understand, this is not the end, right?
Biomechanoid  [author] 18 Nov, 2018 @ 4:57pm 
Campaign has been updated. All maps should work fine now.
Troshnak 20 Oct, 2018 @ 12:11pm 
Good campaign, thank you!

I spent a long time on the final level looking for the last lever for the secret tomb. For anyone that can't find it, leave the building with the two levers and head northwest towards the building with trees on each side and two flight of stairs. There is a wall opposite the building that has a statue that when destroyed reveals a place for your C-4.
sorin.flamura 22 Jul, 2018 @ 10:46pm 
Hello, the Mental level fails to load. All the other levels, including Desert Run load just fine. What's the problem exactly? Thanks a lot!!
Sambhaid 22 May, 2018 @ 6:51am 
Here my review (played on hard):

Overall this is a very well done campaign and has less bugs than most custom BFE campaigns Ive played. Enemies did get stuck or climbed walls sometimes but for most of the time they worked like they should. However, there are some things I didnt like about this: first off the amount of enemies is kind of ridiculous, getting to the point of enemy spam in a lot of levels. Almost the entire campaign felt like playing grand cathedral or guardian of time and that isnt a good thing imo, this kind of mass spawns are good for a finale but mentally exhausting constantly. Also the vegetation on most levels is too much, its hard to see enemies behind all the bushes and trees but they have no trouble seeing me, kinda annoying.

My rating: 3/5 (if compared to Croteem content)
Soulmyr 12 May, 2018 @ 4:49am 
I got a complaint about the first level - at parts, there wasn't enough vegetation and I could almost see what was shooting at me. Please fix this before the beta ends
Sqoshu. 8 May, 2018 @ 3:01pm 
Just finished playing.
I was playing on hard and I like how there weren't any problems with too high difficulty level (even if it was challenging at times). There are a lot of hard-skinned enemies, but you are provided with tools to take care of them, which is good (I hated the part where I had to use pistol to kill the red scorpion in the vanilla). The overall flow of the maps is good too, there aren't any places that you can get stuck and spend long time trying to figure out where to go. What is also important on higher difficulties, there are no to little shit-spawns which insta-kill you (for example spawning under the red biomechs). No problems with ammo too, there are plenty of packs scattered around to make sure you can use the most powerful weapons without worries.
tl;dr - It's a really good map pack; can't say if it's the best in the Fusion Workshop, but surely high on the list. Solid 2ish hours of gameplay for me.
Mordecai and the Kobokerz 8 Apr, 2018 @ 7:24am 
Hi can you please move the car for players to get out of here after you pressed the secret button
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1356129670
There's a tag collision in some maps, can you fix them
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1356129905
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1356129943
Biomechanoid  [author] 6 Mar, 2018 @ 1:52pm 
What does the error say in the console?
Sqoshu. 6 Mar, 2018 @ 5:42am 
"Unable to load map" when I start the first one. I have the "Ultimate Resource Pack" installed.
51umut 10 Jan, 2018 @ 1:46pm 
but too much enemys :D
51umut 10 Jan, 2018 @ 1:46pm 
Very nice campaign!"!!
artzpiip 22 Dec, 2017 @ 6:46am 
In general enemy waves (with a few exceptions) were varied and didn't overstay their welcome.

Also, are you supposed to lose all your weapons in the final level?
artzpiip 22 Dec, 2017 @ 6:45am 
Great levels for the most part despite clear use of stock assets. Note that in the last level, there are places where firecrackers and bombers appear at a safe distance where they can't really do anything to you.

Also, is it possible to add exit locations to all the levels rather than it ending after defeating the enemies?
Mordecai and the Kobokerz 21 Dec, 2017 @ 4:33am 
Also nice job on the import
Mordecai and the Kobokerz 21 Dec, 2017 @ 4:31am 
i have been looking around the first level in editor and there's a intro cutscene which didnt start.
Biomechanoid  [author] 20 Dec, 2017 @ 7:23pm 
New update has been released! This update includes:

- Adjusted the behavior parameters a bit for the boss in level 5.
- Fixed the collision of the buildings used for one of the secrets in level 2.
- Added a killer entity under the map in level 5 so that if any spiders somehow spawn under the map, they will be killed instantly.
- Fixed the floating pillar beams in level 5.
Rōnin 20 Dec, 2017 @ 1:59pm 
One of my favorite campaigns from SS3, glad to see it new and improved, along with rebalanced. Thanks for the import!
shadowqiller 19 Dec, 2017 @ 4:32pm 
looks very nice!
John Azzy 19 Dec, 2017 @ 6:22am 
It was my PC fault, for some strange fucking reasons it didnt even download
Da Doom Man 18 Dec, 2017 @ 7:12pm 
Glad to see this put into fusion 2017, I still remember working on the early versions of the original mapset.
John Azzy 18 Dec, 2017 @ 11:00am 
Tha game crash for me to, i tried to switch to direct11,nothing
Biomechanoid  [author] 18 Dec, 2017 @ 10:21am 
New update has been released! This update includes:

- Adjusted some platforming-focused secrets to make it work better with fusion's new physics.
- Fixed the mirror in level 2.
- Some other minor tweaks to the levels.
Biomechanoid  [author] 17 Dec, 2017 @ 7:27am 
Can you check any errors in your log after the game fails to load the map? The log file is at Steam/steamapps/common/Serious Sam Fusion 2017/Log/Sam2017_Unrestricted.log.
Oz 17 Dec, 2017 @ 7:23am 
no
Biomechanoid  [author] 17 Dec, 2017 @ 7:11am 
@ozzy_r, Are you using Vulkan? Apparently Vulkan makes the game crash when the game tries to load the maps.
Maksman 17 Dec, 2017 @ 6:28am 
My bad not kingdom but Forgotten City by Solais back on TSE: HD
Oz 17 Dec, 2017 @ 5:56am 
Hey the map isnt working for me, why?
Warmonger 17 Dec, 2017 @ 4:04am 
That was great mappack, but pathfinding and collision issues ruined later levels. Hopefully it's better now.
Mordecai and the Kobokerz 17 Dec, 2017 @ 1:46am 
Maksman, who is Forgotten Kingdom?
Andreiki 16 Dec, 2017 @ 8:24pm 
Wow, 5 level! Cool!
Biomechanoid  [author] 16 Dec, 2017 @ 6:38pm 
New update has been released! This update includes:

- Fixed spawn positions for the gnaars that spawn by climbing over walls.
- Added more barriers in some of the levels.
- Fixed one of buildings being too bright in level 4.
- Hopefully fixed issue where some people could not load level 5.
Mike Uchiha 16 Dec, 2017 @ 1:36pm 
last level dont work but i complate last level in SED
Riba4ok13 16 Dec, 2017 @ 12:44pm 
Two days ago complete this mode in bfe and now i can complete them in fusion! Nice!
Maksman 16 Dec, 2017 @ 12:22pm 
Would you or could he/they give you the resources to release HD:Extended or Forgotten Kingdom.
PootisMayo 16 Dec, 2017 @ 12:00pm 
I was wanting this to come back. And you've made my wish come true. You are one of my favorite modders, Bio.