RimWorld
Cut plants before building[B19]
37 則留言
Erik McAwful 2019 年 5 月 9 日 上午 12:51 
@Uuugggg I'm using your excellent mod, but I didn't actually know of this feature until I found this thread searching for a mod for that purpose. Saves me installing a new one. Cheers! :)
tammybee  [作者] 2018 年 11 月 3 日 上午 2:34 
@Uuugggg
It's cool mod.
I will install it.
Thank you for your report.
Uuugggg 2018 年 11 月 2 日 下午 11:08 
I've put a similar features in Share The Load

Instead of designating for cutting, the wood cutters will simply look under blueprints and cut what is needed
Blackice010 2018 年 10 月 13 日 上午 2:37 
Excellent, great work!
tammybee  [作者] 2018 年 10 月 12 日 下午 10:09 
@Blackice010
I will add it when I make this mod for 1.0.
Blackice010 2018 年 10 月 12 日 下午 1:40 
Can you make this work with roof building?
Mitz 2018 年 9 月 8 日 下午 3:45 
single cell placement makes floors under beds not build.
also, same with pipes under walls etc.
Tibs 2018 年 9 月 7 日 上午 5:14 
Thanks tammybee!!
tammybee  [作者] 2018 年 9 月 6 日 下午 9:40 
@KelesK[*]
I have done revision.
Here is fixed version.
https://www.dropbox.com/sh/z3czwl5d7l0cqcd/AADpUgIRopahoG8WgCOY_Pb2a
Tibs 2018 年 9 月 6 日 上午 5:53 
I'm currently running 0.19.2017
tammybee  [作者] 2018 年 9 月 6 日 上午 4:04 
@KelesK[*]
Such error was not seen in the latest version (0.19.2009).
Tibs 2018 年 9 月 5 日 上午 8:23 
After latest RimWorld patch:

Root level exception in OnGUI(): System.MissingMethodException: Method not found: 'Verse.Translator.Translate'.
at (wrapper dynamic-method) RimWorld.PlaySettings.DoPlaySettingsGlobalControls_Patch1 (object,Verse.WidgetRow,bool) <0x00030>
at RimWorld.GlobalControlsUtility.DoPlaySettings (Verse.WidgetRow,bool,single&) <0x000e5>
at RimWorld.Planet.WorldGlobalControls.WorldGlobalControlsOnGUI () <0x000fa>
at RimWorld.WorldInterface.WorldInterfaceOnGUI () <0x0018c>
at Verse.UIRoot_Entry.UIRootOnGUI () <0x0006e>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Jack Jagger 2018 年 5 月 31 日 上午 11:11 
doesn't work when placing floors!
mesi 2018 年 4 月 13 日 上午 6:31 
Is this '\' keybinding really necessary? If i don't want the functionality i can just disable the mod... and it conflicts with other mods that add this keybinding, such as "Smarter Food Selection". I also don't understand why it needs a toggle button, but at least that doesn't pop up huge red warnings on startup.

Apart from that i really like this mod.
Chortles 2018 年 3 月 26 日 下午 8:35 
@Kutsuu Mugen In vanilla, the construction colonist will be the one who cuts trees in the planned area. If their growing skill is low, they will take a long time to cut down even one tree. Normally, I manually cut plants in construction zones so my growers are the ones who will cut the trees.
Kutsuu Mugen 2018 年 3 月 22 日 下午 2:24 
Uhm yeah I feel as though this is a default in the Vanilla game already, everytime I build flooring or anything they will cut down trees and such in the way. So how is this Mod any different than Vanilla other than adding the command to cut things down automaticly, which happens anyway in Vanilla.
Fistandantillus7 2018 年 3 月 13 日 下午 3:59 
Do pawns chop wood and harvest plants if possible or do they simply cut everything down without harvesting the resources?
BlueTressym 2018 年 1 月 24 日 上午 5:23 
@Garyou it's also that since they are designated for cutting, the colonists who are decent at plant-cutting will do it, rather than your builder with 0 in growing who spends six hours cutting one tree.
Garyou 2018 年 1 月 24 日 上午 3:48 
@chappellc1989 I see... Mod is useful only for one reason - pawns will gather resources from removing trees
Keokri 2018 年 1 月 21 日 下午 5:19 
@Garyou. If you're building a floor, I have noticed that the game will just allow the floor to be built and act as if the object wasn't there. If you have any trees that yield resources or foods then you will not get them in the process of building floors. This mod helps auto correct that for us. But normally your pawns would remove the object first.
tammybee  [作者] 2018 年 1 月 14 日 下午 9:05 
@Fuglypump
I want to fix it. Please wait for a while.
Thank you for your report.
Fuglypump 2018 年 1 月 14 日 上午 6:56 
when placing objects that "build" instantly like sleeping spots this mod tries to cut things there anyways even when it is not needed.
tammybee  [作者] 2018 年 1 月 13 日 下午 10:00 
@乞食Strzigůń
I finished adding Polish translation to Cut plants before building.
I used key binding translation in "Predator Hunt Alert" page.
Thank you for your translation.
Strzigůń 2018 年 1 月 13 日 上午 4:37 
Kc 2017 年 12 月 26 日 下午 6:13 
+ ☭ [TIBI] Garyou ☭

It's so that colonists not directly assigned to construction can still help by cutting down the trees in the area.
Garyou 2017 年 12 月 21 日 下午 10:45 
em... i've thought, this feature is default... if there is anything at building territory, colonists will chop it before building. automatically O.o:hammersickle:
RadGH 2017 年 12 月 19 日 下午 6:39 
I've been doing this myself, excellent that there's a mod for this. It's essential for a jungle swamp playthrough, especially if your builder sucks at chopping wood.

It's funny that colonists who "will never cut plants" will happilly do so to build a building...
E-Claire 2017 年 12 月 19 日 上午 10:42 
This is one of those simple ideas you look at and wonder, "Why didn't anyone think of this before?"
Flesh Forge 2017 年 12 月 16 日 上午 9:38 
This is a very good idea, thanks for this :)
The Crystal's Everglow 2017 年 12 月 16 日 上午 5:00 
*of
The Crystal's Everglow 2017 年 12 月 16 日 上午 4:59 
well everyone shut do ther work if cutting plants is part od job of the builders they shut do it
tammybee  [作者] 2017 年 12 月 15 日 下午 10:38 
@Não consegue né?
It may have some effects.
This MOD designates the plant cutters to cut plants.
But this MOD cannot prevent builders cutting plants.
AbacateVito 2017 年 12 月 15 日 下午 8:11 
So actually, the plant cutters will go and cut them, rather than the builders?
Thats actually good. Trivial, but good
tammybee  [作者] 2017 年 12 月 15 日 下午 7:45 
@darkmikolik/ AUTISM
A colonist who is assigned to construction cuts plants on planned construction site or planned installation site.
But if the colonist has no growing skill, this work takes long time.
So I make this MOD to reduce a thing like this.
AbacateVito 2017 年 12 月 15 日 下午 5:09 
@ZakTheFallen but it is '-'
The Crystal's Everglow 2017 年 12 月 15 日 下午 2:14 
-_- This is in the original game since 0.8 no need for this mod
ZakTheFallen 2017 年 12 月 15 日 上午 10:17 
Thank you very much for this mod! I always thought this should be an option in the core game.