RimWorld

RimWorld

Cut plants before building[B19]
37 kommentarer
Erik McAwful 9. maj 2019 kl. 0:51 
@Uuugggg I'm using your excellent mod, but I didn't actually know of this feature until I found this thread searching for a mod for that purpose. Saves me installing a new one. Cheers! :)
tammybee  [ophavsmand] 3. nov. 2018 kl. 2:34 
@Uuugggg
It's cool mod.
I will install it.
Thank you for your report.
Uuugggg 2. nov. 2018 kl. 23:08 
I've put a similar features in Share The Load

Instead of designating for cutting, the wood cutters will simply look under blueprints and cut what is needed
Blackice010 13. okt. 2018 kl. 2:37 
Excellent, great work!
tammybee  [ophavsmand] 12. okt. 2018 kl. 22:09 
@Blackice010
I will add it when I make this mod for 1.0.
Blackice010 12. okt. 2018 kl. 13:40 
Can you make this work with roof building?
Mitz 8. sep. 2018 kl. 15:45 
single cell placement makes floors under beds not build.
also, same with pipes under walls etc.
Tibs 7. sep. 2018 kl. 5:14 
Thanks tammybee!!
tammybee  [ophavsmand] 6. sep. 2018 kl. 21:40 
@KelesK[*]
I have done revision.
Here is fixed version.
https://www.dropbox.com/sh/z3czwl5d7l0cqcd/AADpUgIRopahoG8WgCOY_Pb2a
Tibs 6. sep. 2018 kl. 5:53 
I'm currently running 0.19.2017
tammybee  [ophavsmand] 6. sep. 2018 kl. 4:04 
@KelesK[*]
Such error was not seen in the latest version (0.19.2009).
Tibs 5. sep. 2018 kl. 8:23 
After latest RimWorld patch:

Root level exception in OnGUI(): System.MissingMethodException: Method not found: 'Verse.Translator.Translate'.
at (wrapper dynamic-method) RimWorld.PlaySettings.DoPlaySettingsGlobalControls_Patch1 (object,Verse.WidgetRow,bool) <0x00030>
at RimWorld.GlobalControlsUtility.DoPlaySettings (Verse.WidgetRow,bool,single&) <0x000e5>
at RimWorld.Planet.WorldGlobalControls.WorldGlobalControlsOnGUI () <0x000fa>
at RimWorld.WorldInterface.WorldInterfaceOnGUI () <0x0018c>
at Verse.UIRoot_Entry.UIRootOnGUI () <0x0006e>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Jack Jagger 31. maj 2018 kl. 11:11 
doesn't work when placing floors!
mesi 13. apr. 2018 kl. 6:31 
Is this '\' keybinding really necessary? If i don't want the functionality i can just disable the mod... and it conflicts with other mods that add this keybinding, such as "Smarter Food Selection". I also don't understand why it needs a toggle button, but at least that doesn't pop up huge red warnings on startup.

Apart from that i really like this mod.
Chortles 26. mar. 2018 kl. 20:35 
@Kutsuu Mugen In vanilla, the construction colonist will be the one who cuts trees in the planned area. If their growing skill is low, they will take a long time to cut down even one tree. Normally, I manually cut plants in construction zones so my growers are the ones who will cut the trees.
Kutsuu Mugen 22. mar. 2018 kl. 14:24 
Uhm yeah I feel as though this is a default in the Vanilla game already, everytime I build flooring or anything they will cut down trees and such in the way. So how is this Mod any different than Vanilla other than adding the command to cut things down automaticly, which happens anyway in Vanilla.
Fistandantillus7 13. mar. 2018 kl. 15:59 
Do pawns chop wood and harvest plants if possible or do they simply cut everything down without harvesting the resources?
BlueTressym 24. jan. 2018 kl. 5:23 
@Garyou it's also that since they are designated for cutting, the colonists who are decent at plant-cutting will do it, rather than your builder with 0 in growing who spends six hours cutting one tree.
Garyou 24. jan. 2018 kl. 3:48 
@chappellc1989 I see... Mod is useful only for one reason - pawns will gather resources from removing trees
Keokri 21. jan. 2018 kl. 17:19 
@Garyou. If you're building a floor, I have noticed that the game will just allow the floor to be built and act as if the object wasn't there. If you have any trees that yield resources or foods then you will not get them in the process of building floors. This mod helps auto correct that for us. But normally your pawns would remove the object first.
tammybee  [ophavsmand] 14. jan. 2018 kl. 21:05 
@Fuglypump
I want to fix it. Please wait for a while.
Thank you for your report.
Fuglypump 14. jan. 2018 kl. 6:56 
when placing objects that "build" instantly like sleeping spots this mod tries to cut things there anyways even when it is not needed.
tammybee  [ophavsmand] 13. jan. 2018 kl. 22:00 
@乞食Strzigůń
I finished adding Polish translation to Cut plants before building.
I used key binding translation in "Predator Hunt Alert" page.
Thank you for your translation.
Kc 26. dec. 2017 kl. 18:13 
+ ☭ [TIBI] Garyou ☭

It's so that colonists not directly assigned to construction can still help by cutting down the trees in the area.
Garyou 21. dec. 2017 kl. 22:45 
em... i've thought, this feature is default... if there is anything at building territory, colonists will chop it before building. automatically O.o:hammersickle:
RadGH 19. dec. 2017 kl. 18:39 
I've been doing this myself, excellent that there's a mod for this. It's essential for a jungle swamp playthrough, especially if your builder sucks at chopping wood.

It's funny that colonists who "will never cut plants" will happilly do so to build a building...
E-Claire 19. dec. 2017 kl. 10:42 
This is one of those simple ideas you look at and wonder, "Why didn't anyone think of this before?"
Flesh Forge 16. dec. 2017 kl. 9:38 
This is a very good idea, thanks for this :)
The Crystal's Everglow 16. dec. 2017 kl. 5:00 
*of
The Crystal's Everglow 16. dec. 2017 kl. 4:59 
well everyone shut do ther work if cutting plants is part od job of the builders they shut do it
tammybee  [ophavsmand] 15. dec. 2017 kl. 22:38 
@Não consegue né?
It may have some effects.
This MOD designates the plant cutters to cut plants.
But this MOD cannot prevent builders cutting plants.
AbacateVito 15. dec. 2017 kl. 20:11 
So actually, the plant cutters will go and cut them, rather than the builders?
Thats actually good. Trivial, but good
tammybee  [ophavsmand] 15. dec. 2017 kl. 19:45 
@darkmikolik/ AUTISM
A colonist who is assigned to construction cuts plants on planned construction site or planned installation site.
But if the colonist has no growing skill, this work takes long time.
So I make this MOD to reduce a thing like this.
AbacateVito 15. dec. 2017 kl. 17:09 
@ZakTheFallen but it is '-'
The Crystal's Everglow 15. dec. 2017 kl. 14:14 
-_- This is in the original game since 0.8 no need for this mod
ZakTheFallen 15. dec. 2017 kl. 10:17 
Thank you very much for this mod! I always thought this should be an option in the core game.