Sid Meier's Civilization V

Sid Meier's Civilization V

Pikeman to Musketman
61 kommentarer
Viss Valdyr 20. feb. kl. 2:50 
how does your game go?
Adam Jensen 007 4. jan. 2018 kl. 12:52 
thanks for this!
BombRoss 3. juli 2017 kl. 12:59 
Good luck with your game.
Helios  [ophavsmand] 14. okt. 2016 kl. 1:57 
I'm sorry but i won't be modding civ 5 at all anymore. i have my own cheap hex game in the works, basically civ but with a deeper combat system. I'm surprised they didn't overhaul the combat system for civ 6. Too bad for civ. At least they didn't obsolete my ideas, i'll just have to do them myself. I'm finishing a game design degree at the moment. Eventually i'll start production of my game. Consider this thread open for suggestions regarding hex based combat mechanics.
Jarms 11. okt. 2016 kl. 21:42 
Is there a way to allow us to do both? I'd love the ability to choose between upgrading to Muskets or Lancers. Would add a lot of tactical depth.
Azghall 20. sep. 2016 kl. 14:14 
Great, now do one that make horse archers units, upgraded to archer units, so anoyed when my elephant archers turn into knights, hurray lv 7 knight with logistic and +1 range :steamfacepalm:
Dhurka-Alpha 16. juli 2016 kl. 9:28 
hey i don't know why but when ever i try to use this mod it doesn't allow me to upgrade my pikeman to musketman.
Helios  [ophavsmand] 21. maj 2016 kl. 18:04 
sorry i dont have multiple versions. its just this XML.

<?xml version="1.0" encoding="UTF-8"?>

-<GameData>


-<Units>


-<Update>

<Where Class="UNITCLASS_PIKEMAN"/>

<Set ObsoleteTech="TECH_GUNPOWDER"/>

</Update>

</Units>


-<Unit_ClassUpgrades>


-<Update>

<Where UnitClassType="UNITCLASS_LANCER"/>

<Set UnitClassType="UNITCLASS_MUSKETMAN"/>

</Update>

</Unit_ClassUpgrades>

</GameData>
tta91690 21. maj 2016 kl. 14:43 
I have v2, but need v1 to open a save game. Is there a way to revert, or could you post a link to the previous version?
Civmaster54 19. mar. 2016 kl. 8:00 
Ok Thanks!
Helios  [ophavsmand] 19. mar. 2016 kl. 5:12 
Yes, This only alter the upgrade chain.
Civmaster54 18. mar. 2016 kl. 12:53 
So can I still recriut lancers???
Helios  [ophavsmand] 12. sep. 2015 kl. 8:43 
Here's to unit prototyping in CIV 6. Unit trees were a backwards step IMO.
sheridan.kim 2. sep. 2015 kl. 9:25 
Great mod! I've been needing this one.
@axatoramus, It is the tree of units that have bonuses against other units (e.g. spearmen/pikemen/lancers are anti horse, and anti-tank guns/helicopter gunships are anti-tank)
axatoramus 16. juli 2015 kl. 15:45 
Never understood the pikemen lancers tree
leavemealoneism 4. mar. 2015 kl. 14:01 
I really hate lancers.... I once had a bunch sent out on an invasion and they were killed so easily.
winged hussars aren't bad though
campbellmc14 9. jan. 2015 kl. 21:15 
Thank you! This makes so much more historical sense!
After all, what is a musket and bayonet but a spear with a canon?
Simon Falk 8. dec. 2014 kl. 21:44 
This is so great, especially because pikes to lancers is historically inaccurate and makes zero sense.
Cheeselord319 2. dec. 2014 kl. 17:23 
Thank you SO MUCH. I hate lancers.
Crow 30. nov. 2014 kl. 19:39 
THANK YOU. I hate the lancers so much, why would I even want them once I unlock musket-men or their unique-unit equivalents? I can honestly say that I've never NEVER used Lancers in my military because, at that point, I phase out all melee units and replace them with musket units.

Also, saw this while reading the other comments. @The One and ????, if you have Gods and Kings the Crossbowman can be upgraded to the gatling gun (to my knowledge the Gatling Gun isn't in the Vanilla game), so it would conflict with that. Plus, archers are ranged units, the musketmen is not (the musketmen counts as a "melee" unit, in that they have to get up close and personal with the enemy, unlike crossbowmen, who can attack at a distance). I always thought it was a little weird that they counted as melee units, but I guess it makes sense with them taking over as the primary infantry unit.
Vishtaspa Arizanti 29. nov. 2014 kl. 4:28 
thank you it's a great mod but does it not work with saved games?
mikeburnfire 28. nov. 2014 kl. 23:51 
Hey, I just to say that this mod is solid, and everybody should definitely play with it. Lancers are so very worthless, and it's surprising that this was never addressed with the updates.

I went one step further and made lancers obsolete with cavalry (instead of anti-tank gun). I was in a game where a city-state kept gifting them to me, and they were not worth keeping. I think it's something worth adding to your mod. Just add

<Where Class="UNITCLASS_LANCER"/>
<Set ObsoleteTech="TECH_MILITARY_SCIENCE"/>
and
<Where UnitClassType="UNITCLASS_ANTI_TANK_GUN"/>
<Set UnitClassType="UNITCLASS_CAVALRY"/>

in their respective areas. Thanks again for the mod!
margass 6. juli 2014 kl. 11:44 
@Bad Jim:
There is a mod for steam workshop called 'Scouts Progress'.
margass 6. juli 2014 kl. 11:43 
YEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Kardinal 4. juni 2014 kl. 15:08 
Love it. Thank you!
Rodman 20. feb. 2014 kl. 1:29 
this is not working so far
Rodman 19. feb. 2014 kl. 4:55 
yweye uahgsujhg thx
Ranger8599 17. feb. 2014 kl. 8:48 
MOD works great with BNW!
Luka 26. jan. 2014 kl. 19:34 
Will the AI upgrade their pikemen into musketmen too?
CyGuy 1. jan. 2014 kl. 20:06 
they should have done this with the cross-bowmen instead of the pikemen. (makes more sense)
Rik19 20. dec. 2013 kl. 10:24 
it doesn't not work to me... i'll remove it and try to install it again...
Bad Jim 15. dec. 2013 kl. 15:59 
This is one of the things I am amazed haven't been fixed in the core game, so good work! The other is the strange lack of upgrades for scouts.
Bandit 9. dec. 2013 kl. 12:21 
pikeman=musket man
tjarne 1. nov. 2013 kl. 5:04 
This also works with landsknechts, which are now in the commerce tree. And it's quite awesome
Hurgablurg 19. okt. 2013 kl. 23:10 
I definitely see the use of this mod, but considering that after the lancer, the anti-armor units get really good ,I feel that if you wanted to stick it out, they are definitely worth it. However, the appeal is definitely there, with the fact that pikemen are so good early on, you have a lot of them, and then when you have 5-6 lancers...
What would be good (but probably impossible) is the ability to split the pikeman path, some to frontline infantry, others to lancers.
reokso 12. okt. 2013 kl. 10:22 
OMG YOU ARE MY HERO
Arkadus 1. sep. 2013 kl. 18:26 
Great mod m8!!.
For teh rest of the people that don't agree with this mod, don't click "subscribe" I personally love this because in the end I'm blitzkrieging with airpower and mech infantry/ artillery combo and this lets me keep the upgraded units going to where i need them to go.
Georgestephenson 10. aug. 2013 kl. 8:50 
Hello, nice mod, for some reason searching for 'Pikeman to Musketman' in the workshop's search bar doesn't bring up this mod.

May I ask you for a mod "Lancer to Cavalry", so people(like me) who see some logic for Pikeman to Lancer may continue with a mounted unit?

I am playing now with your mod because I prefer to continue with a Musketman>Rifleman and so on than with an Anti Tank unit, but I still would like to have the other option too.

Thanks
kingwq 24. juli 2013 kl. 3:04 
FINELY
PhoenixOfArcadia 15. juli 2013 kl. 23:50 
I agree that the Machine gun going to Mechanized Infantry is stupid, but the Pikeman to Lancer is actually a slight plus to the anti-mounted unit. They gain an increased movement with horses, allowing them to close into other mounted units faster.
Helios  [ophavsmand] 15. juli 2013 kl. 23:39 
I think you may be right Randomman96.
Perhaps a mod that strengthens the underpowered lancer or moves it down the tech tree would be a better solution.
But there is still the issue of gunpowder units losing range and ranged units switching to melee thereby making many hard earned promotions pointless.
There are many other little niggly things that make the unit tree counter intuitive.
It calls for some official military overhaul patch in my opinion.
King Kek 15. juli 2013 kl. 21:25 
Even after deleteing the mod cache several times, this file is not downloading. All other mods I atempt to download are, but not this one. Any possible reasons? Is this file not downloaded in the mods folder?
PhoenixOfArcadia 15. juli 2013 kl. 19:36 
No, no, no, no, NO!!! You don't turn a unit desined to take out mounted(and eventually, armored) into a basic unit. IT BREAKS THE GAME!!!
ActionJesus 15. juli 2013 kl. 15:12 
Thanks so much man
shdwwolf7 14. juli 2013 kl. 19:00 
I would like to point out that pike formations were historically used alongside musket formations (See the Spanish Tercio unit). Although I do agree with burleynole as to the usefulness of lancers. Still, a good idea.
Helios  [ophavsmand] 14. juli 2013 kl. 12:16 
Thank you for all the positive comments, but I never tested it with BNW.
Glad to hear it works.
Changing the upgrade path of units happened to be really basic.
It's just one xml file in the mod folder.
Anyone can change the unit names and duplicate it to create preferable upgrade paths.
Spinoza 14. juli 2013 kl. 10:37 
Really nice mod, thank you.
Beady serpent eyes 14. juli 2013 kl. 0:02 
Why would the developers even think to turn them into lancers?
Arkadus 13. juli 2013 kl. 14:13 
anyway you can make a mod that lets you upgrade archers into musketman as well. never really liked what they upgrade into. Also thanks for this mod.
Snowlion 13. juli 2013 kl. 12:42 
I have checked and yes this mod works for BNW and yes it works for Germany's Lansknechts.