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If it appears to work good, it'll be on the next tournament we'll organise
just put [UMA Contest] in the title,
★★★☆☆ Three out of five stars, good job
Map Layout ★★☆☆☆
- NOFLYZONE named areas be weird as hell, maybe the maker could create a floating island to fill the empty void in the map?
- near base, jump pad direction and solar cube trail do not line up sometimes (I recommend lowering launch power and curving trail)
- unless a flyer, good luck getting back to the upper lane after falling, all you got is that awkward button thing
- pushing droids off is easy as "oops I pressed left for a split second," laning is chaos
- said chaos would be lessened if bottom lane droids could float up via pushy button thing, and stay there, but alas, they fall right back down, either rearrange glass platforms or have the AffectArea ignore droids
- in the center, two critters way too close together atop a not-so wide platform, very odd
- obstacles should be placed to make the mini-map look better, the bottom of a huge square shaped hole is visible
Textures and Animations ★★☆☆☆
- unless blurred by parallax, stretched textures are a no-no, and I spotted several
- rock textures used do not share an overal color scheme
- same textures used close to each other are not made to look different, giving the map an artificial, repetitive look, when this is clearly not the intention
- small details can be found all around, solar cube plants, bubbles, splashing near the rocks, etc. This is lovely, shows genuine love, sweat, and tears
- textures used for the map's hide areas conceal it rather than emphasize it is there and exists for players to use
- The planet's sun(s) ...? needs a deeper parallax, and will have changed the sky's color by the position it's in
- should there not be plants and trees atop the rocks in the background, or is this island the players are on special?
Drop-pod sequence ★★★★☆
- caught solar relatively easy first time down
- although solar cube patterns were predictable, placement of said cubes didn't have that Ronimo feel (which is fine if not intended)
- spectacular visuals on the way down
- players are dropped right in to the water (the hazard of the map) they know right off the bat what to expect when submerged, fantastic game design right there, I applaud the creator
-Rick || Rick & Morty