Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Double Security effects (anti-banditry)
24 Comments
leandros2003 24 Nov, 2024 @ 12:25pm 
it needs to be updated
bbtg07  [author] 25 Mar, 2023 @ 6:32am 
Mod should be updated, only tested it for a couple of turns. I finally moved all the mod making stuff to my new computer, so if it doesn't work let me know and I will dive deeper into it.
HolyMolyOllyPolly 25 Oct, 2022 @ 10:48am 
This mod does nothing.
Aparajita 1 Jul, 2021 @ 6:15am 
The mod is still working, but it does nothing in game (unless it doesn't edit the tooltips)?
The Security Administration still gives -10 Banditry, and there is no change in Palymira's Cults / Religious buildings.
Is it done without editing the tooltip or is it currently not working?
DrinkEnemyBlood 26 Sep, 2019 @ 2:00pm 
Could...could you pretty please make a version for DEI?
HolyMolyOllyPolly 13 Sep, 2019 @ 3:43am 
Hi, sorry for replying so late, I just totally forgot about this. Unfortunately I found no mod specific to food. Lots of mods that have food AND squalor, some with just squalor, but no mods with just food.
bbtg07  [author] 30 Jul, 2019 @ 3:34pm 
I don't think there is any way that I could do it, as we are overwriting the same tables.
While it is not the food mod, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1228297648 , this mod also gets rid of the squalor. Then you may be able to find a mod specific for the food? I could definitely look into an expanded food mod, but I would need to redownload the program.
HolyMolyOllyPolly 30 Jul, 2019 @ 12:43pm 
Do you know why this mod is incompatible with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=417667863 ? Do you think you could make a mod that combines the two?
bbtg07  [author] 9 Jun, 2019 @ 1:02pm 
provided they didnt change anything in the updates it is up to date, if they did change something let me know
FlyingDutchMan 9 Jun, 2019 @ 8:00am 
Shame its left behind :)
bbtg07  [author] 22 Sep, 2018 @ 5:48am 
I will look at it when I get back home monday. I dont think anything has changed, but does it cause a crash? If it doesn't I can just update it so it doesn't give you the message.
Hydrogen 22 Sep, 2018 @ 2:41am 
could you please update this mod?
bbtg07  [author] 28 May, 2018 @ 10:34am 
any faction that has anti-banditry buildings
velkieryodst 28 May, 2018 @ 8:57am 
dose it work on any faction (Hellenic ,Celts,etc)?
bbtg07  [author] 17 Mar, 2018 @ 1:34pm 
Mod should be updated, since it is only for ED, I don't think any tables were added or removed so I didn't test it. if there are bugs, please post and I will try to remedy the situation.
bbtg07  [author] 11 Feb, 2018 @ 5:00pm 
idk, if dei alters any building tables its not going to work. more specifically, if it alters any of the security buildings.
Gullmaður 11 Feb, 2018 @ 7:01am 
does it work with dei?
bbtg07  [author] 9 Dec, 2017 @ 7:40pm 
glad to be of assistance
*Adufka* 9 Dec, 2017 @ 11:26am 
Thanks mate for mod...that was one last think what was annoing
me.
samael75 5 Dec, 2017 @ 6:51pm 
ok,thx for info
bbtg07  [author] 5 Dec, 2017 @ 6:17am 
This mod is not compatible with my 2x growth mod. I will be making one with them together, otherwise, you will need to choose between this one and that one.
bbtg07  [author] 5 Dec, 2017 @ 6:12am 
It is save game compatible, but I currently have a mod conflict with one of my other mods.
bbtg07  [author] 5 Dec, 2017 @ 5:54am 
I would assume so, I did not try it with my save game, I had one other mod I wanted to finish before I tried it all out.
samael75 5 Dec, 2017 @ 5:12am 
save game compatibile?