Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
GrizzlyAdams [author] Dec 6, 2017 @ 9:29pm
Better yet try this its way easier.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1205519069
right now and am actually creating my own maps. For this
dungeon rescue level for the interior of this prison I'm
rescuing characters from I created a whole row of cell
blocks and not only have guards standing still at their
posts but I also have a couple of them walking back
and forth patrolling through the cell block as well!
design your own maps or did you have to have some
inside programming knowledge to make this?
I'm confused by the "copy" feature. I thought that copying is just holding the right mouse button, selecting the area which you want to copy, and then press the left mouse button everywhere you want to place the copied area.
And pressing shift changes everything into the "center" state. Which means that e.g. for a rug to not have a border at the bottom (because there is a wall next to it) you press shift and then you can place the middle part of the rug anywhere you like (so the part without any borders). To control that some borders are visible you just place any tile next to it.
That explanation probably doesn't help you, GrizzlyAdams, but there's definitely better tutorials out there on shiftmapping, just look it up, it's extremely useful ;-)
Happy Mapping!
The next shadow part is at the river up top. The shadow doesnt continue which also seems odd.
The second recommendation is this: Make use of the "copy" feature. Hold shift while rightclicking any tile or even tiles on the map and you can copy them just the same way, by holding shift and left clicking anywhere on the map. That way, you can easily make your map look a lot better. Best examples are the house in the left upper area and the river right on the bottom. Perspective for the latter is everything. As with the shadowpart above, the river just cuts off because a treetop layer is above it? Doesnt seem realistic.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1205519069
Try this. :)