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-1- when using your projectile it will un-merge when it is still moving backwards causing an explosion.
-2- when using a small grid variant ( [your barrel] [conversion rotor] [merge] [merge projectile] ) it dosent un-merge the projectile, even though they have the exact same names as the large version.
any help would be appreciated.
Other than that, my codes have been updated to properly detect the correct set of RDSA rotor and cockpit groups (pasting multiple of this cannons on your ship allows you to individually aim and fire them).
The entire thing. Overkill.
@TrueTurtle its using rotor displacement exploit feature to shoot the projectile. For gravity generators, the projectile needs mass block. Its an entire different type of weapon.
@slayer small rotor need many stacks to reach max speed. More than 2 stacks will summon wrath of clang in MP. Anyway BruceLeeLeeLee already has it, you can search his profile.
Other than that, Loving the build. :D
i want one of those...badly plz
https://gfycat.com/gifs/detail/HandyFilthyAsp
But I wouldnt recommend wastage of materials at this level.