Ravenfield

Ravenfield

ARC-170 [Beretta ARX-160] [REMASTERED]
191 Comments
HonNguyn_ 21 Jul, 2022 @ 8:20am 
The sight/optic needs to be clearer to aim better under NVG can u make it so i can press x to swich to the underbarrel grenade luncher instead of put it in a slot? Pls add b/c i love this mod a lot. Thanks a lot <3
bluedream 20 May, 2021 @ 7:53am 
i love this gon and i want remasterd of this gun
Haunted SquidMann 25 Apr, 2021 @ 8:09am 
The game has secondary fire now.
Alex n' Italy 19 May, 2020 @ 7:11am 
we need a remaster
Rook 12 Jan, 2020 @ 2:55pm 
When I searched up ARC 170 I thought a Super Advance star wars Fighter would pop up not a primitive rifle
Alex n' Italy 8 Sep, 2019 @ 9:05am 
is it patched? to the new update?
theone38785 13 Apr, 2019 @ 9:17pm 
where can i find the bayonet?
Joe the Pirate  [author] 6 Apr, 2019 @ 8:54am 
@NatSumi eventually
丁囗乚下力仨尺 6 Apr, 2019 @ 7:55am 
Will the new system X be made on the ARC170 GRENADIER?
potatonathan 19 Feb, 2019 @ 8:07pm 
can you update the mod to the new fire mode switch feature?
ldiotPhD 27 Jan, 2019 @ 12:11pm 
@Aden same
Aden06 8 Nov, 2018 @ 12:09am 
dang it, thought it was a starfighter lol
herebewookies 12 Sep, 2018 @ 9:48am 
awesome mod @Joe the Pirate but how do you use the grenade on the grenade launvher variant

xX_chewingthescenery_Xx 30 Aug, 2018 @ 8:31am 
This is one of my favouite weapon mods, so big complements @Joe the Pirate. Just a couple of things - firstly, you used to be able to select the entire set in the screen for selecting weapon mods, but now you have to go through and select them individually. It would be great if this feature could come back. Secondly, the battle rifle and possibly the grenadier use my scope senitivity when ADS. Just interested to hear your thoughts on that descision. But love the mod and pls keep the new varients coming! :-)
Joe the Pirate  [author] 13 Aug, 2018 @ 4:14pm 
@0ne_Man_Arman part of the reason for that version is to be iron sighted. The sniper and DMR versions have the same effect and use optics
dexey 12 Aug, 2018 @ 2:27pm 
@thegamingwaffle hello fellow waffle!
0ne_Man_Arman 10 Aug, 2018 @ 8:54am 
Hi, could you please add eotech or red dot sight to battle rifle version?
buford 25 Jul, 2018 @ 2:22pm 
COUGH COUGH *star wars reference* COUGH COUGH
Joe the Pirate  [author] 7 Jul, 2018 @ 3:29pm 
Grenade is located in gear. You have to select it there and swap to it that way
big boss 7 Jul, 2018 @ 2:28pm 
How do you use the grenade launcher on the grenadier variant?
Robbi 7 Jul, 2018 @ 1:09pm 
How do you fire the grenade
Seabass 6 Jul, 2018 @ 5:52am 
I personally think this mod was better before the update. It looks way better I'll give you that, but the only ones I'd realistically use are the basic model, and the sniper. All the others just aren't good. The basic, and sniper are very good. I would keep the mod just for those.
Vimy Glide 5 Jul, 2018 @ 11:13pm 
the red dots/holographics/whatever are zeroed wayyyy too close, they gotta go out to like 50 meters or something
Inquisitorial Imperator 5 Jul, 2018 @ 4:07pm 
love the remaster! great work! :)
Seabass 17 Jun, 2018 @ 4:53am 
I have used a lot of mods and this is my favorite assult class gun. 11/10 would recommend.
LittleEvo 26 May, 2018 @ 7:28am 
@joe the pirate if u update it in the future, i suggest making high fire rate SMGs or ARs or maybe modifying real life guns just like wat u did in here. just saying
Joe the Pirate  [author] 26 May, 2018 @ 7:08am 
@Artemis Fowl A lot of that is just a symptom of this being only the second mod I made. I am planning to update it in the future
LittleEvo 25 May, 2018 @ 10:39pm 
this mod is so wacky. i mean its pretty good but the sound made me unsubscribe from this mod. also the recoil is so insane!
Joe the Pirate  [author] 21 Apr, 2018 @ 5:10pm 
@LeanderRandom all variants (except the PDW) have tighter spread than the default RK-44 and Patriot. They have slightly more vertical recoil, but less horizontal spread. Marksman variant isn't intended to be used much beyond 200m. I'll admit the iron sights definitely need to be improved, but outside of the Sniper variant, they're mostly mean to be used with in 150m
TheDreamer 21 Apr, 2018 @ 4:46pm 
Recoil patterns are horrid. The marksman rifle is actually pretty decent with a 2 shot kill, but the scope is too bad to be used in any medium to long ranged battles. Come to think of it, all the scopes are pretty bad, especially the iron sight one.
Joe the Pirate  [author] 21 Apr, 2018 @ 7:47am 
@Laael | -- its effectively because of that rate of fire it has such high recoil
leeal 20 Apr, 2018 @ 10:55pm 
it's recoil is much too high to take advantage of it's 800 RPM
Joe the Pirate  [author] 20 Apr, 2018 @ 9:39pm 
@CV$HE the name is a deliberate nod to the fighter, a ship I really like
cvshe2 20 Apr, 2018 @ 8:48pm 
It sounds kinda like a Star Wars Republic Fighter
leeal 19 Apr, 2018 @ 4:31pm 
hi :P
AntiqueManlet 14 Apr, 2018 @ 3:16pm 
Nice, sounds good!
Joe the Pirate  [author] 14 Apr, 2018 @ 2:43pm 
@Perfidious_Pear I'm going to be small updates to my older mods in a couple weeks so that will get changed then
AntiqueManlet 14 Apr, 2018 @ 2:19pm 
Would you be able to put the ARX-170 Infantry Support version under the infantry support tab that you use for your other mods? I would appreciate it greatly.
Joe the Pirate  [author] 7 Mar, 2018 @ 12:48pm 
@Jeremy Krull I might boost the volume a bit then, sometimes sound levels get change in the export. I don't use the Tactical version much so I just didn't catch that.
Jeremy Krull 7 Mar, 2018 @ 12:13pm 
@Joe the Pirate but it's actually almost silent hahaha I love that weapons pack though. That's the best of the PDW choices too, easily.
Joe the Pirate  [author] 7 Mar, 2018 @ 6:51am 
@Jeremy Krull The 'cue suppressor jokes' is more or less accurate, I significantly lowered the volume of the firing sound to simulate the suppressor
Jeremy Krull 6 Mar, 2018 @ 9:42pm 
Probably a mac thing but my Tactical makes no firing noise...I mean it does but in gameplay it's basically silent (cue the suppressor jokes)
SFR 24 Feb, 2018 @ 5:42am 
where?
Joe the Pirate  [author] 16 Feb, 2018 @ 10:06am 
@thx man I've also recently made a pretty in depth guide if you're interested
SFR 16 Feb, 2018 @ 7:17am 
thx man
DualXBringer981 14 Feb, 2018 @ 5:46am 
@Joe the Pirate Thank you for fixing the sniper scope's problem. Great mod with many varies to use from long distance to short distance.
Joe the Pirate  [author] 13 Feb, 2018 @ 7:27am 
@SF.Randoom this is the best place to start https://www.youtube.com/watch?v=XFgLMma43io
SFR 13 Feb, 2018 @ 2:53am 
Where can i build weapons, i read a description, but there`s no link or sth. Can you pls help me?
Joe the Pirate  [author] 12 Feb, 2018 @ 6:27pm 
@radLad sorry for the late reply, but that should be added now. Glad you like the mod!