Transport Fever

Transport Fever

Forester
72 kommentarer
Queenofdragons6 6. okt. 2021 kl. 7:30 
This mod isn't showing up in my game.
cpu | skully  [ophavsmand] 31. okt. 2019 kl. 1:37 
Added it, thx :)
vitalii201 29. okt. 2019 kl. 12:21 
If necessary, Russian translation https://pastebin.com/9CGYXb36
Cola_77 25. okt. 2019 kl. 10:46 
danke für das sinnvolle Update!
Mopcik 24. sep. 2019 kl. 12:38 
thank you nice mod:steamhappy::steamhappy:
Lord Raccoon 22. apr. 2019 kl. 11:42 
Dear author, is there any method to put new trees from mods into ur mod somehow? Just downloaded separate mod with autumn trees and want to use ur mod with them.
cpu | skully  [ophavsmand] 17. jan. 2019 kl. 7:25 
Das mit dem Schnee stimmt wirklich. In der lauscha mission hab ich extra einen Förster ohne bodentexturen benutzt. Die scriptmod gab's damals noch nicht
Moofrog 17. jan. 2019 kl. 5:23 
Hab ihn gefunden er heißt Tree Groundtexture Entferner!
https://www.transportfever.net/filebase/index.php/Entry/3887-Tree-Groundtexture-Entferner/
Finde ist beste Kombination mit deinem Mod und auch dem Vegetation Increase aber den brauch man dann ja eigentlich nicht, weil irgendwie der Saubere Klippen Mod nicht funktioniert also muss ich auf der einen Map gerade alle Assets Löschen per Bulldozer Mod.
Gerade mit dem Schnee Mod stören die Boden Texturen extrem!
Bis denne. Viel Freude noch!
Moofrog 17. jan. 2019 kl. 5:19 
Danke Dir. Ich geh mal gucken.. :]
cpu | skully  [ophavsmand] 16. jan. 2019 kl. 12:09 
Ne, weiß ich nich, aber der is recht neu und wahrscheinlich gibt's den nur auf transportfever.net . Der war von RPGFabi glaub ich...
Moofrog 16. jan. 2019 kl. 12:03 
Sach mal weißt Du wie dieser Mod heißt bei dem man bei den Bäumen da die häßlichen grünen und braunen Flecken entfernt? Danke :D
cpu | skully  [ophavsmand] 16. jan. 2019 kl. 10:31 
Long live the Banana King! O.o
Moofrog 16. jan. 2019 kl. 10:23 
Hurrah!
cpu | skully  [ophavsmand] 18. dec. 2018 kl. 11:50 
Btw, die Ruckler und Wartezeiten beim Planen mit all meinen Mods ist Geschichte! Danke neuer Patch! :)
Blackstar (GER) 18. dec. 2018 kl. 11:38 
Ja es geht wieder danke
trunky 18. dec. 2018 kl. 11:31 
bisher keine Probleme weiter
cpu | skully  [ophavsmand] 18. dec. 2018 kl. 11:28 
@trunky, vielen Dank, habs gleich gefixt. Hab ich sonst irgendwo C&P Fehler gemacht? :)
cpu | skully  [ophavsmand] 18. dec. 2018 kl. 11:24 
Und welche?
trunky 18. dec. 2018 kl. 11:24 
find the mod in your Workshop download dir, go to res > scripts, open snowball_forester.lua and in line 3 replace "farmer" with "forester". Fixes the crash.
Blackstar (GER) 18. dec. 2018 kl. 11:21 
Seit dem update heute bekomme ich Fehlermeldungen für Forester und farmer
cpu | skully  [ophavsmand] 26. okt. 2018 kl. 3:06 
This one is out for almost a year :D I'm looking forward to see your cool new ideas. Some people asked for rocks and cliffs. Maybe you can generate fractal rocks using triangular meshes like you did with some of your other mods :)
Enzojz 26. okt. 2018 kl. 1:31 
Just was thinking about it then it's here!
cpu | skully  [ophavsmand] 3. okt. 2018 kl. 10:29 
Creating graphics is mostly out of my scope of ability - I'm just a programmer. Besides - in a scenario of snow covered mountains with green valleys I'd expect no trees above the snow line, only rocks
Dragon37Slayer 6. sep. 2018 kl. 1:13 
Yeah the snow mod is cool as well, but i was looking for an option to have snow coverd trees just above the snow line. To compliment the snow coverd mountains mod, and since your tree mod is the best. I was wondering if it was possible to add that option?
cpu | skully  [ophavsmand] 30. aug. 2018 kl. 10:21 
The trees are taken from the game - install a snow mod and all trees will be snowy. E.g. take a look here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1216310250
Dragon37Slayer 30. aug. 2018 kl. 3:36 
cool mod, is their any chance of an option for snow coverd trees?
APasz 2. aug. 2018 kl. 14:43 
Ok, thanks.
cpu | skully  [ophavsmand] 2. aug. 2018 kl. 8:16 
Fixed a crash scenario
APasz 31. juli 2018 kl. 12:54 
What are the updates?
lewisthefirefighter_999_112 15. juli 2018 kl. 9:47 
i love this mod thanks to this my game looks so nice now i can make felds for my world
cpu | skully  [ophavsmand] 19. apr. 2018 kl. 5:05 
In fact, that's easily possible. I'll add that.
SoftwareSimian 18. apr. 2018 kl. 11:48 
Is it possible to prevent trees from planting below water level? I managed to fill in a lake and coastline with many trees because I thought the mod would only plant on land, but that's not the case.
GDRacer22 21. mar. 2018 kl. 10:36 
alright thank you!
cpu | skully  [ophavsmand] 21. mar. 2018 kl. 8:14 
Adding - should be. Removing - no.
GDRacer22 21. mar. 2018 kl. 0:24 
is this savegame safe?
senyoume 23. jan. 2018 kl. 17:13 
also could not find this file shown below

snowball_forester_tree_patch.tga
Sevol_72 15. jan. 2018 kl. 11:04 
Perfect, thank you and again "great job", good.
cpu | skully  [ophavsmand] 15. jan. 2018 kl. 10:32 
Not yet, but I'll most likely look into it in the near future
Sevol_72 15. jan. 2018 kl. 9:59 
Ausgezeichnete Arbeit CPU | skully
Haben Sie sogar ein Skript, das Bäume in einem zuvor bepflanzten Gebiet löscht?
Sorry mein Deutsch, aber ich benutze den Übersetzer.
Alastor 29. dec. 2017 kl. 21:36 
Gut mod mein gut man!
cpu | skully  [ophavsmand] 29. dec. 2017 kl. 9:54 
Probleme mit anderen Mods wurden behoben!
spaceplant 30. nov. 2017 kl. 12:58 
Now it's working. Thank you. I appreciate your initiative :steamhappy:
cpu | skully  [ophavsmand] 30. nov. 2017 kl. 10:56 
Ok, have a try with 1.6 ... I added the file again. As this is my first published mod, i still have to learn a lot about how the game handles resources. Sorry for any inconvenience
spaceplant 30. nov. 2017 kl. 9:50 
@cpu | skully: ok, thanks
cpu | skully  [ophavsmand] 30. nov. 2017 kl. 9:35 
I will look into that, thanks for your response. I guarantee we can fix it. If nothing else helps, than i toll the update back
spaceplant 30. nov. 2017 kl. 9:31 
That Update broke my savegame (1 resource file are missing: res/models/model/asset/finisher.mdl) What to do?:steamsad:
【 】 30. nov. 2017 kl. 9:14 
Dein Letztes Update hat mein Savegame geschrottet danke dafür:steamfacepalm:
cpu | skully  [ophavsmand] 29. nov. 2017 kl. 19:24 
Update 1.4: Changed file names and asset order to avoid conflicts with other mods

@flyingdoc112: Die schlechte Performance kann mit existierenden Assets zusammenhängen (siehe 2. Hinweis in der Beschreibung)
flyingdoc112 29. nov. 2017 kl. 5:10 
Hallo nochmal,

ich weiß nicht warum, aber es funktioniert jetzt alles einwandfrei: Dreiecke, Vierecke, Vielecke. Vielleicht war ich einfach schneller als mein Rechner (der hat in der Tat ordentlich zu tuun bei Planung und Ausführung ;-))

nochmal: Klasse-Mod! Danke!
cpu | skully  [ophavsmand] 27. nov. 2017 kl. 13:36 
Ja, das könnte gehen, wobei ich nicht sicher bin wie genau man die Kanten hinbekommt