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late reply, but thats that game's blood drying effect
looking to editing the mod a bit to not be smaller than the base game
I really like watching dying and suffering enemies.
Thanks for making the greatest mod.
I may edit this in the next update
@KaitoKid
A bug that will be fixed in the next Overgrowth update
@DudePakas
The textures are not loaded when the game starts. When you first see them you will get some lag spikes which can be improved with faster hard drives. It should be fine after they that.
@zvx
You need to disable that
You are only allowed to use one mod that edits the same game file. You will need to find the conflicting mod and disable it.
@ThatGuyFromThatPlace
I'm glad you're enjoying the mods. :)
This
Starbound blood
Enhanced blood textures for Skyrim
Improved blood textures for L4D2
I also just now noticed they're all made by the same person, haha
isn't that a bit too exaggerated? xD ik that is a bloody combat mod but is too exaggerated that one punch make a lot of mess on the character :P atleast that is what i think btw sorry for my english i'm italian :D
@A Pumpkin
Added instructions in the description so that you can do this.
@EMPeace, SuicidalPickle
Thanks.
@SuicidalPickle
Did some reduction to ground splatter in this update, should look a litle less over the top.
@redbottle7890
This line of code:
this_mo.SetAnimation("Data/Animations/r_writhe.anm",4.0f,_ANM_FROM_START);
Changing the "Data/Animations/r_writhe.anm" to point to a different animation in the game's animation folder. This is in the aschar.as file and searching for that line of code.
You can merge different animations within the script code
@Godreiz
Mod conflict. You can only fix this if you merge both mods together.
@Blockynf
I can add a preload for the new textures so that there are no stutters on first hit but it will cause conflict with other mods that do this as well.
@SuicidalPickle
No animation only option planned. If you're talking about the too much blood on characters I can reduced those as well.