RimWorld

RimWorld

[XND] Genetically Engineered Plants
37 Comments
battlemage64 22 Mar, 2020 @ 1:44pm 
Thank you!
XeoNovaDan  [author] 22 Mar, 2020 @ 10:27am 
@battlemage64 - Yeah, you can! :)

I'd rather you uploaded your own release if that's the case though, since I specifically just don't want to maintain releases.
battlemage64 22 Mar, 2020 @ 10:08am 
Would I have permission to update this mod myself? I like this mod, and someone asked me if I could update it since it sounds like you won't be doing so. Full credit will be given to you (and you can post it under your account if you want). I'm also sending a DM request if you'd rather discuss there.
XeoNovaDan  [author] 22 Feb, 2020 @ 9:23am 
Note for 1.1: This mod will not be updated
Acerrrr12 [ENG] 28 Jun, 2019 @ 9:08am 
NVM found it finally, but the artivege seems to have a lower nutritional output per harvest than corn, although it is quite a bit better when playing with modded soils curtsy of it's 240% (or is it 260%) soil fertility importance
Acerrrr12 [ENG] 5 Mar, 2019 @ 11:00am 
hell I still don't know what to research to get Artivege...
Acerrrr12 [ENG] 24 Feb, 2019 @ 8:28am 
Has anyone had the same problem I have, How do I fix it?
Barak Yisrael 21 Feb, 2019 @ 4:58am 
will this conflict with vgp vegetable garden in any way?
Acerrrr12 [ENG] 16 Feb, 2019 @ 6:58am 
Oh and I have tried the search function on both and it (the search function) seems to be broken
Acerrrr12 [ENG] 16 Feb, 2019 @ 6:56am 
So I am having an issue where I can't find the research for artiveg, that being said I am using around 170 mods (none of which change the normal research orders, only add new ones) and am Going between using 2 UI mods for the research tab, Nither of which the research shows up for. (that I can find)
These are the mods that I have used for the Research UI (only one at a time)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1266570759&searchtext=research+pall
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=946390822&searchtext=researchpal
XeoNovaDan  [author] 28 Sep, 2018 @ 2:12pm 
Rocketree is actually a combination of the words 'Rocket' and 'Tree', not 'Rock' and 'Tree'. One's more combustible than the other :P
apadilla124us 28 Sep, 2018 @ 2:06pm 
Wait rock tree explodes?
Kartel' 6 Jun, 2018 @ 5:35am 
texture was updated, i understood the error, if it need
Kartel' 3 Jun, 2018 @ 12:35pm 
I just thought that you can make the fruits of duraveg and artiveg different, because you yourself wrote in the description of the first that he is not so nutritious
XeoNovaDan  [author] 3 Jun, 2018 @ 5:29am 
@Karel' - Thanks, but both artiveg and duraveg sharing the same yield is intentional, mainly to prevent stockpile bloat. Think of the visible part of the sprite as a shell of sorts, protecting the actual yield.
Kartel' 2 Jun, 2018 @ 12:43pm 
I made a simple texture to duraveg (item) if you want to use it just download (edit if you want)
https://drive.google.com/file/d/1eU4zUepeEpCBSV5Mk1aI0aEZytCbuXqp/view?usp=sharing
Planetfall 27 Feb, 2018 @ 11:33am 
oh when I'm having to feed a herds of bionicly enhanced alphabears and cuthuluthrumbos on an ice map with permanent eclipse I'm fine with "out of hand" :)
XeoNovaDan  [author] 27 Feb, 2018 @ 10:57am 
Planetfall - Sounds about right. Artiveg may hold up balance-wise with the vanilla ground options which is what it was balanced around, but throw in super soil types from mods and things could get out of hand ;)
Planetfall 27 Feb, 2018 @ 7:56am 
Artiveg+ultrasoil=
XeoNovaDan  [author] 14 Feb, 2018 @ 7:48am 
@whitejpg According to SeedsPlease's description, this should automatically be patched for it.
whitejpg 14 Feb, 2018 @ 2:31am 
Any chance of a seedsplease patch?
XeoNovaDan  [author] 23 Nov, 2017 @ 12:15am 
@MiamiHurricane In theory, they should work perfectly fine.
MiamiHurricane 22 Nov, 2017 @ 4:42pm 
is this compatible with vegetable garden?
jcewazhere 22 Nov, 2017 @ 9:49am 
Thanks for the fix, the trees are growing now. :steamhappy:
XeoNovaDan  [author] 22 Nov, 2017 @ 9:34am 
Also done several minor rebalances for both tree-type plants since vanilla trees have had their yields adjusted.
XeoNovaDan  [author] 22 Nov, 2017 @ 9:33am 
And fixed!
XeoNovaDan  [author] 22 Nov, 2017 @ 9:22am 
@jcewazhere Just investigated the issue a bit further: the cause is that the Rocketree's tickerType is set to Normal. Did that because of the fact it's a combustible.

I've reverted it do default, but this means that explosions will behave a bit strangely.
jcewazhere 22 Nov, 2017 @ 8:31am 
Yeah, they got planted fine but they sat at 5% grown for many days until I noticed they weren't growing and I did some testing on them. It's probably just a mod conflict I have ~70 other mods. Why it only affects the rocketrees idk but oh well, still a nice mod.
XeoNovaDan  [author] 22 Nov, 2017 @ 3:05am 
@jcewazhere Have you researched rocketrees or have a level 8 grower to sow them? Just fired up my test world again and they still work fine for me.

And thanks!
jcewazhere 21 Nov, 2017 @ 10:52pm 
All of the plants except the rocketree work fine, is there some trick to growing it? I've tried on modded tilled soil, rich soil and plain soil to no avail. I removed a mod that synchronized plant growing and replanted all the trees and afaik I don't have any other mods that would interfere with your trees so in theory it should work but it's not.
Even without the booming trees this is a neat mod thanks for your work.
Jäger 19 Nov, 2017 @ 8:12am 
LOL, I read that and then I hit Subscribe. Gotta have exploding trees.
Primal_DLove 19 Nov, 2017 @ 5:50am 
Nothing says rimworld like exploding trees
Dio 18 Nov, 2017 @ 11:40am 
@Mehni...... You have foiled my mind and now I'm stuck saying those words like a song stuck in my head. I hate you.
XeoNovaDan  [author] 18 Nov, 2017 @ 6:34am 
@Mehni however you wish :P
Mehni 18 Nov, 2017 @ 5:17am 
(☞゚ヮ゚)☞ ayy

Is it pronounced Rocketry, Rocket-tree, Rocky-tree or Rock-eh-tree?