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Thank you for the time and effort you put into making this mod.
Can you place more Guards around Blackreach please.
Please make an Optional Mod without these...
Its a little unrealistic for a Trapdoor into the roof of the House leading Magically to Whiterun when Blackreach is near Winterhold, rather Remove it please and also the Tower structure thing on the roof with the little doors leading to the other Cities whereas i cant even find the key at all.
Please make stairs on the outside of the building leading to the roof, because having a trapdoor in the House with no ladder leading up to it is very unrealistic.
Just unselect at the dwarwen boots necklace/amulets as biped object let only feet selected.
I use your fine mod which i find great for my needs pls take my comment as a suggestion.
By the way i've found two nirnroots (cannot be harvested)in the house exterior below the soil of the mansion. Was that intenteded? Also some containers respawn. (main container in front of the bed and the one on the roof)
However it's interior is excellent and what i searched for but exterior is really a overkill. And personally i don't like falmer walls and gates.
stop advertising it on other mod comment pages though... thats not cool man.
Besides the nearby elevator, Sinderion's Lab is quite tedious to get to, thereby making it hard to use as a base of operations. I was wondering if you had considered adding some magical teleport pads (similar in style to those in the Wizard's Tower in Oblivion, for lore purposes), perhaps in the Archmage's Quarters of the College, the hidden Blades hideout in Riverwood (and a similar way back inside the Lab) etc - naturally that can only be used when you've visited Sinderion's Lab and the appropriate locations.